aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/OpenSim/ApplicationPlugins/Rest/Inventory (follow)
Commit message (Collapse)AuthorAgeFilesLines
* Rename ForEachAvatar back to ForEachScenePresence. The other changesDan Lake2011-11-031-1/+1
| | | | | | from previous commit which sort out which iterator is used are left intact. A discussion is needed as to what constitutes an avatar vs a ScenePresence.
* Renamed ForEachRootScenePresence to ForEachAvatar. Cleaned up calls toDan Lake2011-11-031-1/+1
| | | | | | | | | | | | | | the 3 iteration functions so more of them are using the correct iteration for the action they are performing. The 3 iterators that seem to fit all actions within OpenSim at this time are: ForEachAvatar: Perform an action on all avatars (root presences) ForEachClient: Perform an action on all clients (root or child clients) ForEachRootClient: Perform an action on all clients that have an avatar There are still a dozen places or so calling the old ForEachScenePresence that will take a little more refactoring to eliminate.
* Reinstate option to land an npc when it reaches a target.Justin Clark-Casey (justincc)2011-09-221-1/+1
| | | | This is moved into ScenePresence for now as a general facility
* early code to allow scripts to force npcs not to fly when moving to targetJustin Clark-Casey (justincc)2011-08-101-1/+1
| | | | | this is to allow walking on prims. it will be up to the script writer to be sure that there is a continuous path. currently implemented in osNpcMoveToTarget(), but none of this is final.
* refactor: rename the move to position methods to move to target to be ↵Justin Clark-Casey (justincc)2011-08-031-1/+1
| | | | consistent with terminology used by scene object part and elsewhere
* get rid of vestigal move to parametersJustin Clark-Casey (justincc)2011-08-031-2/+2
|
* Partially fix autopilot/go hereJustin Clark-Casey (justincc)2011-08-021-1/+1
| | | | | | | This now works again except that it requires a click or avatar mvmt to get going This is because the ScenePresence.HandleAgentUpdate() method doesn't trigger until the client does something significant, at which point autopilot takes over. Even clicking is enough to trigger. This will be improved presently.
* Get rid of AvatarAppearance.Owner to simplify the code.Justin Clark-Casey (justincc)2011-08-021-7/+7
| | | | This is not used for anything - appearances are always properties of objects with ids (ScenePresence, AgentCircuitData) and just has the potential to get out of sync when the appearance is cloned.
* Thanks Kevin Cozens for a patch that:BlueWall2011-03-171-3/+3
| | | | Fixes several spelling mistakes
* minor: remove some mono compiler warningsJustin Clark-Casey (justincc)2011-02-042-5/+5
|
* Added creator info across the board -- TaskInventoryItems and InventoryItems ↵Diva Canto2010-11-211-0/+1
| | | | | | themselves. Tested. Seems to be working, main tests pass. Nothing done for IARs or HG transfers yet -- this only works for OARs for the time being. New migration in inventory table in order to make CreatorID varchar(255).
* READ CAREFULLY!!! This is a BROKEN commit. It is UNTESTED and INCOMPLETE.Melanie2010-10-301-1/+4
| | | | | | | | | It contains a major interface version bump and will NOT work with earlier grid services. This is preliminary work that will lead to layers support. Rest appearance services are commented out completely, they will have to be adapted by someone who actually uses them. Remote admin is working, but has no layers support. There is no layers support in the database. Login likely won't work. You have been warned.
* First attempt to get multiple attachments working to support viewer2.Master ScienceSim2010-10-211-15/+10
| | | | | | | The attachment code appears to work correctly for 1.23 viewers so, in spite of some big changes in the internal representation, there don't appear to be regressions. That being said, I still can't get a viewer2 avatar to show correctly.
* Formatting cleanup.Jeff Ames2010-09-121-2/+2
|
* comment out large chunks of appearance/inventory region access services to ↵Justin Clark-Casey (justincc)2010-05-282-660/+656
| | | | eliminate warnings that this code is unused
* Cleaned up access to scenepresences in scenegraph. GetScenePresences and ↵Dan Lake2010-03-191-20/+16
| | | | GetAvatars have been removed to consolidate locking and iteration within SceneGraph. All callers which used these to then iterate over presences have been refactored to instead pass their delegates to Scene.ForEachScenePresence(Action<ScenePresence>).
* Changed asset CreatorID to a stringJohn Hurliman2010-02-222-3/+3
|
* * Adds CreatorID to asset metadata. This is just the plumbing to support ↵John Hurliman2010-02-222-3/+3
| | | | CreatorID, it doesn't modify database backends or OAR files to support storing/loading it
* Fixed a couple of bugs with Appearance. Appearance is all good now.Diva Canto2010-01-111-2/+2
|
* OpenSim/Framework/Communications/Cache deleted. LibraryRootFolder deleted.Diva Canto2010-01-111-1/+1
|
* Some more unnecessary things deleted in Framework.Communications.Diva Canto2010-01-101-1/+0
|
* * Changed IPresenceService Logout, so that it takes a position and a lookatDiva Canto2010-01-102-18/+17
| | | | * CommsManager.AvatarService rerouted
* Inching ahead... This compiles, but very likely does not run.Diva Canto2010-01-084-384/+396
|
* * Forgotten ILibraryService from yesterdayDiva Canto2010-01-021-0/+1
| | | | * New IAvatarService -- first pass
* Changing the AssetBase constructors to avoid initializing assets with an ↵John Hurliman2009-11-052-10/+3
| | | | unknown asset type, and log an error if it ever does happen
* Merge branch 'diva-textures-osgrid'Melanie2009-10-041-2/+2
|\
| * * Creates Util.UTF8 and switches some references of Encoding.UTF8 to ↵John Hurliman2009-10-021-2/+2
| | | | | | | | | | | | Util.UTF8 (not all references were switched since not all OpenSim libraries reference OpenSim.Framework) * Shrinks the largest in-memory object, the LLRAW.HeightmapLookupValue struct (only used for exporting to LLRAW terrain files), to the minimum possible size. This seems to have the odd side effect of cutting the size of the two double[256,256] terrain objects in half. Possibly an alignment optimization?
* | minor: make rest (not comm) modules less noisy if they are disabledJustin Clark-Casey (justincc)2009-09-241-2/+2
|/
* * Lock timers when Calling Start() and Stop() when the Thread Context is ↵Teravus Ovares (Dan Olivares)2009-09-091-2/+5
| | | | murky. This affects Mono only.
* A better purge of trash folder.Diva Canto2009-08-191-2/+6
|
* Changed RequestRootFolder to GetRootFolderDiva Canto2009-08-101-1/+1
|
* Heart surgery no.2: the inventory service hooks. diva2009-06-102-3/+3
| | | | | | | Several improvements in the connectors themselves. Several improvements in configurations. Needed to add a hack in IUserService and UserManagerBase, to be removed when that service is refactored.
* Formatting cleanup.Jeff Ames2009-06-102-11/+9
|
* Minor: Change OpenSim to OpenSimulator in older copyright headers and ↵Jeff Ames2009-06-0112-12/+12
| | | | LICENSE.txt.
* From: Alan Webb <alan_webb@us.ibm.com>Dr Scofield2009-05-221-4/+0
| | | | | | - Fix typographical error in RPC response. - Remove obsolete commentary.
* Heart surgery on asset service code bits. Affects OpenSim.ini configuration ↵diva2009-05-153-11/+11
| | | | | | | | | | | | -- please see the example. Affects region servers only. This may break a lot of things, but it needs to go in. It was tested in standalone and the UCI grid, but it needs a lot more testing. Known problems: * HG asset transfers are borked for now * missing texture is missing * 3 unit tests commented out for now
* Fixed handling of inventory a bitHomer Horwitz2009-05-091-8/+8
| | | | | | | | | - AssetType isn't InventoryType. Those enums contain different numbers. Use AssetType for the asset type, InventoryType for the inventory type. - The ToString method (or ToLower) of AssetType/InventoryType doesn't necessarily return the correct LLSD string. - Replaced several magic numbers by their corresponding enum. - Fixed the invType for gestures and animations in the library. This should fix Mantis #3610 and the non-terminating inventory loading
* Intermediate commit. WILL NOT COMPILE!Melanie Thielker2009-05-048-2/+8
|
* Add copyright headers. Formatting cleanup.Jeff Ames2009-04-271-45/+45
|
* From: Alan Webb <alan_webb@us.ibm.com>Dr Scofield2009-04-242-2/+450
| | | | | This commit adds RestFileServices to the REST ApplicationPlugin service.
* * Make it possible to store creator strings in user inventory items as well ↵Justin Clarke Casey2009-04-081-4/+4
| | | | | | | | | as UUIDs * All existing functionality should be unaffected. * Database schemas have not been changed.
* * Refactored out and de-duplicated Base64ToString(string)lbsa712009-03-311-7/+1
| | | | | * Fixed minor typo
* Update svn properties, add copyright header, formatting cleanup.Jeff Ames2009-03-311-1/+1
|
* From: Alan Webb <alan_webb@us.ibm.com>Dr Scofield2009-03-275-42/+37
| | | | | | | | Fixed problem with REST services caused by changes to the OpenSim core code base - the comms manager had been 'modularized'. Also added additional debugging to RemoteAdmin interface.
* * Group OpenSim.Framework.Servers interfaces togetherJustin Clarke Casey2009-03-191-1/+1
|
* * Make all coded defaults match settings in OpenSim.ini.exampleJustin Clarke Casey2009-03-111-1/+1
| | | | | | | * In most cases, the setting in OpenSim.ini.example is taken as the canonical one since this is the file virtually everyone ends up using * OpenSim will start up with a blank OpenSim.ini, in which case sqlite is the default database (as before)
* - remove the Metadata property from AssetBase and return all previousMike Mazur2009-02-172-40/+40
| | | | | | | | | properties as before - prefix private variables with m_ in AssetBase.cs - related to Mantis #3122, as mentioned in https://lists.berlios.de/pipermail/opensim-dev/2009-February/005088.html - all services will likely need to be upgraded after this commit
* * optimized usings.lbsa712009-02-1211-71/+30
|
* From Alan Webb <awebb@linux.vnet.ibm.com>Sean Dague2009-02-091-1/+1
| | | | | | | | | | | These changes replace all direct references to the AssetCache with IAssetCache. There is no change to functionality. Everything works as before. This is laying the groundwork for making it possible to register alternative asset caching mechanisms without disrupting other parts of OpenSim or their dependencies upon AssetCache functionality.
* This changeset is the step 1 of 2 in refactoringDr Scofield2009-02-061-1/+1
| | | | | | | | | | | | | | | | | | | | OpenSim.Region.Environment into a "framework" part and a modules only part. This first changeset refactors OpenSim.Region.Environment.Scenes, OpenSim.Region.Environment.Interfaces, and OpenSim.Region.Interfaces into OpenSim.Region.Framework.{Interfaces,Scenes} leaving only region modules in OpenSim.Region.Environment. The next step will be to move region modules up from OpenSim.Region.Environment.Modules to OpenSim.Region.CoreModules and then sort out which modules are really core modules and which should move out to forge. I've been very careful to NOT BREAK anything. i hope i've succeeded. as this is the work of a whole week i hope i managed to keep track with the applied patches of the last week --- could any of you that did check in stuff have a look at whether it survived? thx!