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path: root/OpenSim.Terrain.BasicTerrain/TerrainEngine.cs (follow)
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* Some more code refactoring, plus a restructuring of the directories so that t...MW2007-05-241-453/+0
* Added "terrain save grdmap <filename> <gradientmap>" function to console. Gra...Adam Frisby2007-05-241-0/+5
* * Reduced effect of terraforming brushes by 1000%.Adam Frisby2007-05-241-0/+41
* * Added try{}catch{} to RunTerrainCmdAdam Frisby2007-04-241-70/+99
* Moved console input-handling function "RunTerrainCmd" into BasicTerrain itsel...Adam Frisby2007-04-241-0/+80
* Comments (Part 2/2)Adam Frisby2007-04-221-0/+24
* Part 1/2: Comments (other part will come later)Adam Frisby2007-04-211-0/+18
* Whoops.Adam Frisby2007-04-211-2/+19
* Terrain:Adam Frisby2007-04-201-0/+5
* Terrain:Adam Frisby2007-04-201-0/+5
* In memorium: Jesse Higginbotham (1990-2007)Adam Frisby2007-04-201-0/+12
* Console:Adam Frisby2007-04-201-0/+57
* Changed so that a bin\ScriptEngines\ directory will be searched for scripting...MW2007-04-111-2/+5
* Major ass changes to terrain (now uses libTerrain-BSD!) and all-round improve...Adam Frisby2007-04-111-28/+54
* ZOMG Comments!Adam Frisby2007-04-071-0/+20
* Terrain can now import from a specially formatted file.Adam Frisby2007-04-071-0/+27
* Added setHeights1D to allow importing from a 1D arrayAdam Frisby2007-04-071-0/+9
* Port to a 2D Heightmap completeAdam Frisby2007-04-071-0/+1
* I am a freaking idiot.Adam Frisby2007-04-071-1/+1
* Added getHeights1D() function to TerrainEngineAdam Frisby2007-04-061-0/+10
* **BREAKING CHANGE** Changing the way terrain is stored and used internally.Adam Frisby2007-04-061-0/+64