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* (no commit message)MW2007-04-111-39/+44
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* Added POST handler for /sims/ in the grid servergareth2007-04-113-146/+123
| | | | | | | | | Removed asset/user config in grid mode in the region server Added "create user" command in the user server console Begun buggy code to send sim details to the grid at startup Drank whole pack of red bull in one night and made stupid jokes in SVN logs and C# comments
* * nant building againlbsa712007-04-111-1/+1
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* * built binaries, pdb's and user files should not be under version control.lbsa712007-04-112-112/+107
| | | | | | | * updated vs2005 and nant targets * added some build files * ignored some binaries, pdb's and user files
* Major ass changes to terrain (now uses libTerrain-BSD!) and all-round ↵Adam Frisby2007-04-112-8/+8
| | | | improvements to code quality. Terrain saving/loading may work now (running through setHeights1D and getHeights1D before DB4o) **WARNING: UNTESTED**
* (no commit message)MW2007-04-102-25/+30
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* And now clothes update and show for all usersgareth2007-04-101-0/+16
| | | | | | woohoo!
* Fixed avatar appearance not updating issue as per bug report #79gareth2007-04-101-1/+2
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* Avatar now stands still and does the normal animation stuffgareth2007-04-101-1/+10
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* Fixed "teh bug"gareth2007-04-102-81/+83
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* Documentation!Adam Frisby2007-04-072-1/+31
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* compiles and works just weird terrain problem (and terrain saving is ↵MW2007-04-061-1/+11
| | | | currently not functional)
* Now back to compiling, just no terrain generation at the momentMW2007-04-062-6/+6
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* **BREAKING CHANGE** Changing the way terrain is stored and used internally.Adam Frisby2007-04-065-58/+53
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* very very few changes, but just commiting so that svn it upto date with my ↵MW2007-04-063-2/+12
| | | | local version. And also to keep robl^ happy that a commit has been made.
* more work on Primitive2MW2007-04-043-43/+152
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* no SimUUID in OpenSimMaingareth2007-04-041-3/+1
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* Added SimUUIDgareth2007-04-042-16/+22
| | | | | | Added empty POST for /sims in REST on gridserver
* Deleted OpenSim.Config/SimConfigDb4o, as it hasn't been used for a while now.MW2007-04-045-198/+237
| | | | | Split World class into two partial classes
* Split Avatar class into three partial classes (hopefully will make it easier ↵MW2007-04-048-286/+389
| | | | to work on)
* * Added Primitive2 to vs2005 solution (again)lbsa712007-04-042-0/+4
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* Seems that I didn't actually include the Primitive2.cs file in the earlier ↵MW2007-04-041-0/+254
| | | | commit.
* * Added Primitive2 to vs2005 solutionlbsa712007-04-042-105/+96
| | | | | * Apparently, Prebuild thinks DEBUG should be in there.
* Started to clean up/ rewrite Primitive class , currently the new version is ↵MW2007-04-044-62/+64
| | | | called Primitive2 and not used, but once it is complete then it will replace the old version.
* Finished initial sim<>Grid login (kinda)gareth2007-04-032-78/+79
| | | | | | | Can login but no config data sent/updated yet
* * The world can not contain ScriptFactories that creates unique instances of ↵lbsa712007-04-036-60/+74
| | | | | | | | scripts for entities. * Created Scripts folder to house trusted Scripts * The test script now lives in Scripts/FollowRandomAvatar.cs
* * Extended Script API with GetRandomAvatarlbsa712007-04-0311-74/+159
| | | | | | | * The script will now get a IScriptEntity to it's host object with get/sets * The script gets a IScriptReadnlyEntity interface to entities other than the host object. * the test script now follows a random avatar.
* Another temporary bug fix attempt, this time for the packet overflow ↵MW2007-04-031-7/+11
| | | | problem, changed it so for now, packets are ACKed straight away in one PacketAck Packet for each ACK.
* attempt at a temporary fix to the shirt creation bug. (Its only temporary as ↵MW2007-04-031-1/+1
| | | | I think the real problem is a deeper one)
* Added easier way to add "scripts" to prims: to add Libsa71's test script, ↵MW2007-04-032-1/+88
| | | | create a new note and delete the contents of the created note and then add "<Script>Test</Script>" (without the quotes) , then save that and then drag it from your inventory to the prim you want to add the script to.
* * Script prototypelbsa712007-04-037-36/+213
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* Limited (hacked) object linking. Note: once you have linked a set of prims ↵MW2007-04-032-3/+33
| | | | together (in one go), then don't try to link anymore prims to those objects.
* Temporary fix for the object taking bugMW2007-04-036-68/+28
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* OpenSim no longer uses OpenSim.Config.SimConfigDb4o, it now uses ↵MW2007-04-025-20/+283
| | | | OpenSim.GenericConfig.Xml (or a class implementing IGenericConfig).
* Added OpenSim.GenericConfig.Xml project, so we can swap to a more generic ↵MW2007-04-022-69/+70
| | | | configuration method, so that it is easier to load configuration data from a ogs server
* Added /simstatus REST handlergareth2007-04-021-0/+5
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* Moved database storage of the world map to the Db4LocalStorage so its in the ↵MW2007-04-023-191/+198
| | | | same database as in world prims are stored.
* Added OpenUser.Config projectgareth2007-04-021-186/+186
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* (no commit message)MW2007-04-021-0/+10
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* Fixed VS2005 solution/project filesMW2007-04-021-186/+186
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* Added new REST protocol (partially complete)gareth2007-04-022-261/+255
| | | | | | | | Made sim profiles load from DB Updated build files for grid server Added sim login
* More refactoringMW2007-04-015-69/+129
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* More cleaning up of SimClient and packet handlingMW2007-04-014-60/+58
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* Moved more packet types to handlersMW2007-04-013-130/+147
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* More work on adding Packets handlers and tested the first handler. MW2007-04-013-78/+115
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* Added Packet handlers to SimClient MW2007-03-312-353/+402
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* Can now Rez and DeRez objects (take to and from inventory).MW2007-03-316-35/+278
| | | | | Very much a work in progress and likely to be a number of bugs.
* (no commit message)MW2007-03-312-50/+57
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* Some very basic terraforming, can raise and lower the terrain, but currently ↵MW2007-03-304-214/+287
| | | | only a very basic brush algorithm (and can't change the brushes size)
* (no commit message)MW2007-03-301-2/+1
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