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* Console:Adam Frisby2007-04-201-3/+75
| | | | | | | | | | | | * Reorganised and added default handlers to main functions * Removed "regenerate" command, use "terrain regenerate" instead. * Added new "terrain seed" command to set the random seed * Added new "terrain load" command to load a terrain from disk * Added new "terrain save" command to save a terrain to disk Terrain: * Added new export and import functions for some common formats * Added new setSeed function to allow customising the random seed
* (no commit message)MW2007-04-171-437/+0
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* Yet another command line option (really need to get all these moved into a ↵MW2007-04-172-2/+9
| | | | config file), this one: "-localasset" (without the quotes) is a temporary hack to use a local asset server when in grid mode. (use with extreme caution if you have more than one sim in a grid)
* Hopefully undid the murder I committed in the last commitMW2007-04-172-22/+25
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* A few fixes and stopped sim crossing being attempted in sandbox modeMW2007-04-176-195/+228
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* Created skeleton SimComms.cs for sim<->sim UDP circuitsgareth2007-04-173-4/+476
| | | | | | Fixed bug with <0,0> co-ordinates on sim crossing
* Sim crossing now works (except for broken co-ordinates, resets to 0,0 - to ↵gareth2007-04-174-18/+142
| | | | | | | | | | be fixed soon) Fixed sandbox mode fully Scrapped former XML-RPC expect_user call for sim crossings Sim client thread can upgrade/downgrade between full and child agent dynamically
* Started to fix sandbox modeMW2007-04-151-59/+72
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* unbroke sandbox modegareth2007-04-151-2/+2
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* W00t! multiple sims!gareth2007-04-154-32/+93
| | | | | | | | | Misc bugfixes Child agents!!!!!! General sexy stuff
* Fixed weird XML/HTTP bugsgareth2007-04-131-2/+4
| | | | | | | | Can now update a sim profile at startup automatically! W00t! Untested neighbours code (for sim crossings) Didn't drink any red bull today :( Used liquid guarana extract + cola
* aaaaaaarrrrrrrrrggggghhhhhhhh why oh why?gareth2007-04-121-5/+9
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* * Replaced GridHTTPServer and UserHTTPServer with BaseHttpServerlbsa712007-04-114-18/+17
| | | | | | * Now dumping default value in config. *
* * Started on converting UserHTTPServer to BaseHttpServerlbsa712007-04-112-14/+14
| | | | | | * Added a 'param' param to the RestMethod * Added RestHandlerEntry to store more info about the 'rest' handler
* Renamed the Servers directory to OpenSim.ServersMW2007-04-111-1/+1
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* small improvement to the jvm and test scriptMW2007-04-111-0/+1
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* First basic test script now works in the jvm scripting engine. MW2007-04-112-5/+127
| | | | | | For it to work you need to have a java sdk installed and the javac.exe somewhere in the environment Path variable. Then To test, copy the text from bin/script1.text into a note card and then add that note to a prim.
* Changed so that a bin\ScriptEngines\ directory will be searched for ↵MW2007-04-114-87/+117
| | | | | | | scripting Engines. Added the work in progress JVM scripting engine.
* (no commit message)MW2007-04-111-39/+44
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* Added POST handler for /sims/ in the grid servergareth2007-04-113-146/+123
| | | | | | | | | Removed asset/user config in grid mode in the region server Added "create user" command in the user server console Begun buggy code to send sim details to the grid at startup Drank whole pack of red bull in one night and made stupid jokes in SVN logs and C# comments
* * nant building againlbsa712007-04-111-1/+1
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* * built binaries, pdb's and user files should not be under version control.lbsa712007-04-112-112/+107
| | | | | | | * updated vs2005 and nant targets * added some build files * ignored some binaries, pdb's and user files
* Major ass changes to terrain (now uses libTerrain-BSD!) and all-round ↵Adam Frisby2007-04-112-8/+8
| | | | improvements to code quality. Terrain saving/loading may work now (running through setHeights1D and getHeights1D before DB4o) **WARNING: UNTESTED**
* (no commit message)MW2007-04-102-25/+30
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* And now clothes update and show for all usersgareth2007-04-101-0/+16
| | | | | | woohoo!
* Fixed avatar appearance not updating issue as per bug report #79gareth2007-04-101-1/+2
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* Avatar now stands still and does the normal animation stuffgareth2007-04-101-1/+10
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* Fixed "teh bug"gareth2007-04-102-81/+83
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* Documentation!Adam Frisby2007-04-072-1/+31
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* compiles and works just weird terrain problem (and terrain saving is ↵MW2007-04-061-1/+11
| | | | currently not functional)
* Now back to compiling, just no terrain generation at the momentMW2007-04-062-6/+6
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* **BREAKING CHANGE** Changing the way terrain is stored and used internally.Adam Frisby2007-04-065-58/+53
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* very very few changes, but just commiting so that svn it upto date with my ↵MW2007-04-063-2/+12
| | | | local version. And also to keep robl^ happy that a commit has been made.
* more work on Primitive2MW2007-04-043-43/+152
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* no SimUUID in OpenSimMaingareth2007-04-041-3/+1
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* Added SimUUIDgareth2007-04-042-16/+22
| | | | | | Added empty POST for /sims in REST on gridserver
* Deleted OpenSim.Config/SimConfigDb4o, as it hasn't been used for a while now.MW2007-04-045-198/+237
| | | | | Split World class into two partial classes
* Split Avatar class into three partial classes (hopefully will make it easier ↵MW2007-04-048-286/+389
| | | | to work on)
* * Added Primitive2 to vs2005 solution (again)lbsa712007-04-042-0/+4
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* Seems that I didn't actually include the Primitive2.cs file in the earlier ↵MW2007-04-041-0/+254
| | | | commit.
* * Added Primitive2 to vs2005 solutionlbsa712007-04-042-105/+96
| | | | | * Apparently, Prebuild thinks DEBUG should be in there.
* Started to clean up/ rewrite Primitive class , currently the new version is ↵MW2007-04-044-62/+64
| | | | called Primitive2 and not used, but once it is complete then it will replace the old version.
* Finished initial sim<>Grid login (kinda)gareth2007-04-032-78/+79
| | | | | | | Can login but no config data sent/updated yet
* * The world can not contain ScriptFactories that creates unique instances of ↵lbsa712007-04-036-60/+74
| | | | | | | | scripts for entities. * Created Scripts folder to house trusted Scripts * The test script now lives in Scripts/FollowRandomAvatar.cs
* * Extended Script API with GetRandomAvatarlbsa712007-04-0311-74/+159
| | | | | | | * The script will now get a IScriptEntity to it's host object with get/sets * The script gets a IScriptReadnlyEntity interface to entities other than the host object. * the test script now follows a random avatar.
* Another temporary bug fix attempt, this time for the packet overflow ↵MW2007-04-031-7/+11
| | | | problem, changed it so for now, packets are ACKed straight away in one PacketAck Packet for each ACK.
* attempt at a temporary fix to the shirt creation bug. (Its only temporary as ↵MW2007-04-031-1/+1
| | | | I think the real problem is a deeper one)
* Added easier way to add "scripts" to prims: to add Libsa71's test script, ↵MW2007-04-032-1/+88
| | | | create a new note and delete the contents of the created note and then add "<Script>Test</Script>" (without the quotes) , then save that and then drag it from your inventory to the prim you want to add the script to.
* * Script prototypelbsa712007-04-037-36/+213
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* Limited (hacked) object linking. Note: once you have linked a set of prims ↵MW2007-04-032-3/+33
| | | | together (in one go), then don't try to link anymore prims to those objects.