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path: root/OpenSim.RegionServer/world/Primitive.cs (follow)
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* Some more code refactoring, plus a restructuring of the directories so that t...MW2007-05-241-570/+0
* Start of a redesign of SimClient (now renamed ClientView)/World/Avatar/Prim ,...MW2007-05-211-8/+8
* * minor refactoring for readability (and to lessen greed)lbsa712007-05-211-2/+2
* Small clean up of files and directoriesMW2007-04-251-1/+1
* Needs testing.Adam Frisby2007-04-221-0/+7
* * Extended Script API with GetRandomAvatarlbsa712007-04-031-13/+10
* Limited (hacked) object linking. Note: once you have linked a set of prims to...MW2007-04-031-1/+8
* Temporary fix for the object taking bugMW2007-04-031-37/+1
* More cleaning up of SimClient and packet handlingMW2007-04-011-1/+0
* Can now Rez and DeRez objects (take to and from inventory).MW2007-03-311-13/+90
* Some very basic terraforming, can raise and lower the terrain, but currently ...MW2007-03-301-2/+4
* RIP OpenSimRoot. (removed)MW2007-03-281-11/+34
* * revert the revert - begin the beguinelbsa712007-03-271-10/+17
* * Reverting todays work. It was worth a try.lbsa712007-03-271-17/+10
* * Continued refactoring away OpenSimRoot - now it's down to the final 2.lbsa712007-03-271-10/+17
* Hopefully fixed the texture uploading and the crashing when a prim with a upl...MW2007-03-251-3/+5
* brought zircon branch into trunkgareth2007-03-221-0/+485