Commit message (Collapse) | Author | Age | Files | Lines | |
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* | Border crossing back to mostly working, still seems a problem in that you ↵ | MW | 2007-05-19 | 1 | -2/+6 |
| | | | | need to stop walking just after you cross the border for it to work properly (else you will continue moving into a negative position in the first sim) | ||||
* | Hopefully everything is working again | MW | 2007-05-17 | 1 | -4/+4 |
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* | Attempt 2 | MW | 2007-05-17 | 1 | -2/+2 |
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* | Attempt to fix trunk which someone broke <looks innocent> | MW | 2007-05-17 | 1 | -1/+3 |
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* | a bit more refactoring | MW | 2007-05-16 | 1 | -0/+2 |
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* | Quite big change to how Sessions/circuits are Authenticated. Seems to work ↵ | MW | 2007-05-16 | 1 | -3/+3 |
| | | | | okay but needs a lot more testing. | ||||
* | Yet more cleanup/refactoring | MW | 2007-05-16 | 1 | -20/+32 |
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* | More refactoring. | MW | 2007-05-16 | 1 | -421/+35 |
| | | | | | Changed AuthenticateSession handling, now calls a method in UDPServer. (but is likely to change again soon) | ||||
* | made QueItem a nested class in SimClient. | MW | 2007-05-15 | 1 | -0/+10 |
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* | Added SimClientPacketHandlers.cs (moved the SimClient Packet handlers into it) | MW | 2007-05-15 | 1 | -137/+1 |
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* | Turned SimClient into a partial class (and added SimClient(Grid), so that ↵ | MW | 2007-05-15 | 1 | -123/+1 |
| | | | | | | | grid mode specific code can be kept separate) Fixed the ServiceManager project (added reference to System.Xml to its project in prebuil.xml) | ||||
* | updated Build/project files to include the new projects and new files. | MW | 2007-05-15 | 1 | -2/+8 |
| | | | | | Improved the enable neighbours code (Simclient thread should no longer sleep for 3 seconds for each neighbour). | ||||
* | added processing for TeleportLocationRequest and TeleportLandmarkRequest. ↵ | morphw | 2007-05-15 | 1 | -1/+80 |
| | | | | Local teleports implemented, inter-region teleports left to do. | ||||
* | moved the EnableNeighbours code to after the client has completed the move ↵ | MW | 2007-05-14 | 1 | -0/+41 |
| | | | | to the region | ||||
* | Changed to slightly better textures for the map: a blue one for the sea and ↵ | MW | 2007-05-13 | 1 | -1/+1 |
| | | | | one that if you stand at least 10 feet away from the screen and strain your eyes a bit and have really bad vision could maybe look like a island. | ||||
* | Added very basic support for maps (likely to only work in sandbox mode due ↵ | MW | 2007-05-13 | 1 | -2/+33 |
| | | | | to the non functioning remote asset server), also currently just uses textures that we already had added to the asset server (this is the first thing that needs fixing) | ||||
* | 93 warnings in the compiler, 93 warnings appear, you fix one up, create two ↵ | Adam Frisby | 2007-05-12 | 1 | -14/+14 |
| | | | | more, 94 warnings in the compiler... | ||||
* | Added landmark asset creation. | morphw | 2007-05-11 | 1 | -12/+36 |
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* | updated to use lastest version of libsl but is currently broke when using SL ↵ | MW | 2007-04-25 | 1 | -4/+4 |
| | | | | viewer 1.15.02, due to big changes in the message templates. | ||||
* | Small clean up of files and directories | MW | 2007-04-25 | 1 | -1/+1 |
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* | Needs testing. | Adam Frisby | 2007-04-22 | 1 | -1/+2 |
| | | | | | | 1. Fixed Update Lock (should now compile) 2. Added support for rescaling a primitive without it jerking to the side. | ||||
* | SimClient: Added Try/Catch over block of code which is triggering an ↵ | Adam Frisby | 2007-04-22 | 1 | -1/+11 |
| | | | | | | | exception that should not be triggerable. (Duplicate key after dictionary is locked, checked for key, then added) [!?!?] AvatarUpdate: Added check for if the physics actor is null before attempting to access it. | ||||
* | Bumped avatar entry height to 15m above ground rather than the old 1m above ↵ | Adam Frisby | 2007-04-22 | 1 | -1/+1 |
| | | | | ground. Should prevent 'below ground' arrivals. | ||||
* | Yet another command line option (really need to get all these moved into a ↵ | MW | 2007-04-17 | 1 | -1/+0 |
| | | | | config file), this one: "-localasset" (without the quotes) is a temporary hack to use a local asset server when in grid mode. (use with extreme caution if you have more than one sim in a grid) | ||||
* | Hopefully undid the murder I committed in the last commit | MW | 2007-04-17 | 1 | -1/+3 |
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* | A few fixes and stopped sim crossing being attempted in sandbox mode | MW | 2007-04-17 | 1 | -137/+156 |
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* | Created skeleton SimComms.cs for sim<->sim UDP circuits | gareth | 2007-04-17 | 1 | -4/+19 |
| | | | | | | Fixed bug with <0,0> co-ordinates on sim crossing | ||||
* | Sim crossing now works (except for broken co-ordinates, resets to 0,0 - to ↵ | gareth | 2007-04-17 | 1 | -7/+107 |
| | | | | | | | | | | be fixed soon) Fixed sandbox mode fully Scrapped former XML-RPC expect_user call for sim crossings Sim client thread can upgrade/downgrade between full and child agent dynamically | ||||
* | W00t! multiple sims! | gareth | 2007-04-15 | 1 | -13/+19 |
| | | | | | | | | | Misc bugfixes Child agents!!!!!! General sexy stuff | ||||
* | (no commit message) | MW | 2007-04-10 | 1 | -18/+18 |
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* | Avatar now stands still and does the normal animation stuff | gareth | 2007-04-10 | 1 | -1/+10 |
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* | Deleted OpenSim.Config/SimConfigDb4o, as it hasn't been used for a while now. | MW | 2007-04-04 | 1 | -3/+4 |
| | | | | | Split World class into two partial classes | ||||
* | Started to clean up/ rewrite Primitive class , currently the new version is ↵ | MW | 2007-04-04 | 1 | -17/+26 |
| | | | | called Primitive2 and not used, but once it is complete then it will replace the old version. | ||||
* | Another temporary bug fix attempt, this time for the packet overflow ↵ | MW | 2007-04-03 | 1 | -7/+11 |
| | | | | problem, changed it so for now, packets are ACKed straight away in one PacketAck Packet for each ACK. | ||||
* | Added easier way to add "scripts" to prims: to add Libsa71's test script, ↵ | MW | 2007-04-03 | 1 | -0/+26 |
| | | | | create a new note and delete the contents of the created note and then add "<Script>Test</Script>" (without the quotes) , then save that and then drag it from your inventory to the prim you want to add the script to. | ||||
* | Limited (hacked) object linking. Note: once you have linked a set of prims ↵ | MW | 2007-04-03 | 1 | -2/+25 |
| | | | | together (in one go), then don't try to link anymore prims to those objects. | ||||
* | More cleaning up of SimClient and packet handling | MW | 2007-04-01 | 1 | -51/+47 |
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* | Moved more packet types to handlers | MW | 2007-04-01 | 1 | -107/+69 |
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* | More work on adding Packets handlers and tested the first handler. | MW | 2007-04-01 | 1 | -78/+63 |
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* | Added Packet handlers to SimClient | MW | 2007-03-31 | 1 | -353/+401 |
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* | Can now Rez and DeRez objects (take to and from inventory). | MW | 2007-03-31 | 1 | -2/+62 |
| | | | | | Very much a work in progress and likely to be a number of bugs. | ||||
* | (no commit message) | MW | 2007-03-31 | 1 | -10/+18 |
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* | Some very basic terraforming, can raise and lower the terrain, but currently ↵ | MW | 2007-03-30 | 1 | -0/+32 |
| | | | | only a very basic brush algorithm (and can't change the brushes size) | ||||
* | (no commit message) | MW | 2007-03-30 | 1 | -2/+1 |
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* | Clothing now seems to work (though there are likely to still be some problems) | MW | 2007-03-30 | 1 | -1/+21 |
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* | Removed a few comments sent to the console | MW | 2007-03-30 | 1 | -4/+2 |
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* | Should now be able to create and edit Notecards | MW | 2007-03-30 | 1 | -0/+25 |
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* | When you change the name of a inventory item, it should no longer revert ↵ | MW | 2007-03-29 | 1 | -3/+7 |
| | | | | after a logout / login | ||||
* | Fixed so Inventory structure is correct after a log out and re-login (in ↵ | MW | 2007-03-29 | 1 | -1/+8 |
| | | | | Sandbox accounts) | ||||
* | After hours of searching for a bug, it works - User accounts in sandbox ↵ | MW | 2007-03-28 | 1 | -7/+41 |
| | | | | | | | mode, currently they are not persistent between restarts (ie restarting opensim.exe) but should be persistent between sessions (login/ logout). Use the -account command line arg to enable them and then create new accounts through the web interface |