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path: root/OpenSim.RegionServer/SimClient.cs (follow)
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* Border crossing back to mostly working, still seems a problem in that you ↵MW2007-05-191-2/+6
| | | | need to stop walking just after you cross the border for it to work properly (else you will continue moving into a negative position in the first sim)
* Hopefully everything is working againMW2007-05-171-4/+4
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* Attempt 2MW2007-05-171-2/+2
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* Attempt to fix trunk which someone broke <looks innocent>MW2007-05-171-1/+3
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* a bit more refactoringMW2007-05-161-0/+2
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* Quite big change to how Sessions/circuits are Authenticated. Seems to work ↵MW2007-05-161-3/+3
| | | | okay but needs a lot more testing.
* Yet more cleanup/refactoringMW2007-05-161-20/+32
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* More refactoring.MW2007-05-161-421/+35
| | | | | Changed AuthenticateSession handling, now calls a method in UDPServer. (but is likely to change again soon)
* made QueItem a nested class in SimClient.MW2007-05-151-0/+10
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* Added SimClientPacketHandlers.cs (moved the SimClient Packet handlers into it)MW2007-05-151-137/+1
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* Turned SimClient into a partial class (and added SimClient(Grid), so that ↵MW2007-05-151-123/+1
| | | | | | | grid mode specific code can be kept separate) Fixed the ServiceManager project (added reference to System.Xml to its project in prebuil.xml)
* updated Build/project files to include the new projects and new files.MW2007-05-151-2/+8
| | | | | Improved the enable neighbours code (Simclient thread should no longer sleep for 3 seconds for each neighbour).
* added processing for TeleportLocationRequest and TeleportLandmarkRequest. ↵morphw2007-05-151-1/+80
| | | | Local teleports implemented, inter-region teleports left to do.
* moved the EnableNeighbours code to after the client has completed the move ↵MW2007-05-141-0/+41
| | | | to the region
* Changed to slightly better textures for the map: a blue one for the sea and ↵MW2007-05-131-1/+1
| | | | one that if you stand at least 10 feet away from the screen and strain your eyes a bit and have really bad vision could maybe look like a island.
* Added very basic support for maps (likely to only work in sandbox mode due ↵MW2007-05-131-2/+33
| | | | to the non functioning remote asset server), also currently just uses textures that we already had added to the asset server (this is the first thing that needs fixing)
* 93 warnings in the compiler, 93 warnings appear, you fix one up, create two ↵Adam Frisby2007-05-121-14/+14
| | | | more, 94 warnings in the compiler...
* Added landmark asset creation.morphw2007-05-111-12/+36
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* updated to use lastest version of libsl but is currently broke when using SL ↵MW2007-04-251-4/+4
| | | | viewer 1.15.02, due to big changes in the message templates.
* Small clean up of files and directoriesMW2007-04-251-1/+1
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* Needs testing.Adam Frisby2007-04-221-1/+2
| | | | | | 1. Fixed Update Lock (should now compile) 2. Added support for rescaling a primitive without it jerking to the side.
* SimClient: Added Try/Catch over block of code which is triggering an ↵Adam Frisby2007-04-221-1/+11
| | | | | | | exception that should not be triggerable. (Duplicate key after dictionary is locked, checked for key, then added) [!?!?] AvatarUpdate: Added check for if the physics actor is null before attempting to access it.
* Bumped avatar entry height to 15m above ground rather than the old 1m above ↵Adam Frisby2007-04-221-1/+1
| | | | ground. Should prevent 'below ground' arrivals.
* Yet another command line option (really need to get all these moved into a ↵MW2007-04-171-1/+0
| | | | config file), this one: "-localasset" (without the quotes) is a temporary hack to use a local asset server when in grid mode. (use with extreme caution if you have more than one sim in a grid)
* Hopefully undid the murder I committed in the last commitMW2007-04-171-1/+3
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* A few fixes and stopped sim crossing being attempted in sandbox modeMW2007-04-171-137/+156
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* Created skeleton SimComms.cs for sim<->sim UDP circuitsgareth2007-04-171-4/+19
| | | | | | Fixed bug with <0,0> co-ordinates on sim crossing
* Sim crossing now works (except for broken co-ordinates, resets to 0,0 - to ↵gareth2007-04-171-7/+107
| | | | | | | | | | be fixed soon) Fixed sandbox mode fully Scrapped former XML-RPC expect_user call for sim crossings Sim client thread can upgrade/downgrade between full and child agent dynamically
* W00t! multiple sims!gareth2007-04-151-13/+19
| | | | | | | | | Misc bugfixes Child agents!!!!!! General sexy stuff
* (no commit message)MW2007-04-101-18/+18
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* Avatar now stands still and does the normal animation stuffgareth2007-04-101-1/+10
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* Deleted OpenSim.Config/SimConfigDb4o, as it hasn't been used for a while now.MW2007-04-041-3/+4
| | | | | Split World class into two partial classes
* Started to clean up/ rewrite Primitive class , currently the new version is ↵MW2007-04-041-17/+26
| | | | called Primitive2 and not used, but once it is complete then it will replace the old version.
* Another temporary bug fix attempt, this time for the packet overflow ↵MW2007-04-031-7/+11
| | | | problem, changed it so for now, packets are ACKed straight away in one PacketAck Packet for each ACK.
* Added easier way to add "scripts" to prims: to add Libsa71's test script, ↵MW2007-04-031-0/+26
| | | | create a new note and delete the contents of the created note and then add "<Script>Test</Script>" (without the quotes) , then save that and then drag it from your inventory to the prim you want to add the script to.
* Limited (hacked) object linking. Note: once you have linked a set of prims ↵MW2007-04-031-2/+25
| | | | together (in one go), then don't try to link anymore prims to those objects.
* More cleaning up of SimClient and packet handlingMW2007-04-011-51/+47
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* Moved more packet types to handlersMW2007-04-011-107/+69
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* More work on adding Packets handlers and tested the first handler. MW2007-04-011-78/+63
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* Added Packet handlers to SimClient MW2007-03-311-353/+401
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* Can now Rez and DeRez objects (take to and from inventory).MW2007-03-311-2/+62
| | | | | Very much a work in progress and likely to be a number of bugs.
* (no commit message)MW2007-03-311-10/+18
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* Some very basic terraforming, can raise and lower the terrain, but currently ↵MW2007-03-301-0/+32
| | | | only a very basic brush algorithm (and can't change the brushes size)
* (no commit message)MW2007-03-301-2/+1
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* Clothing now seems to work (though there are likely to still be some problems)MW2007-03-301-1/+21
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* Removed a few comments sent to the consoleMW2007-03-301-4/+2
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* Should now be able to create and edit NotecardsMW2007-03-301-0/+25
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* When you change the name of a inventory item, it should no longer revert ↵MW2007-03-291-3/+7
| | | | after a logout / login
* Fixed so Inventory structure is correct after a log out and re-login (in ↵MW2007-03-291-1/+8
| | | | Sandbox accounts)
* After hours of searching for a bug, it works - User accounts in sandbox ↵MW2007-03-281-7/+41
| | | | | | | mode, currently they are not persistent between restarts (ie restarting opensim.exe) but should be persistent between sessions (login/ logout). Use the -account command line arg to enable them and then create new accounts through the web interface