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authorMW2007-05-16 17:35:27 +0000
committerMW2007-05-16 17:35:27 +0000
commit1e9a0220e69a62dd45b53753537fb4563e50412c (patch)
treebfe79152761b164dbd437b60dc025aa1f0c8c3fc /OpenSim.RegionServer/SimClient.cs
parent* removed unused new-login.dat (diff)
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Quite big change to how Sessions/circuits are Authenticated. Seems to work okay but needs a lot more testing.
Diffstat (limited to 'OpenSim.RegionServer/SimClient.cs')
-rw-r--r--OpenSim.RegionServer/SimClient.cs6
1 files changed, 3 insertions, 3 deletions
diff --git a/OpenSim.RegionServer/SimClient.cs b/OpenSim.RegionServer/SimClient.cs
index 5bd098b..4cf2813 100644
--- a/OpenSim.RegionServer/SimClient.cs
+++ b/OpenSim.RegionServer/SimClient.cs
@@ -113,14 +113,14 @@ namespace OpenSim
113 OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "OpenSimClient.cs - Started up new client thread to handle incoming request"); 113 OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "OpenSimClient.cs - Started up new client thread to handle incoming request");
114 cirpack = initialcirpack; 114 cirpack = initialcirpack;
115 userEP = remoteEP; 115 userEP = remoteEP;
116 if (m_gridServer.GetName() == "Remote") 116 /* if (m_gridServer.GetName() == "Remote")
117 { 117 {
118 this.startpos = ((RemoteGridBase)m_gridServer).agentcircuits[initialcirpack.CircuitCode.Code].startpos; 118 this.startpos = ((RemoteGridBase)m_gridServer).agentcircuits[initialcirpack.CircuitCode.Code].startpos;
119 } 119 }
120 else 120 else
121 { 121 {*/
122 this.startpos = new LLVector3(128, 128, m_world.Terrain[(int)128, (int)128] + 15.0f); // new LLVector3(128.0f, 128.0f, 60f); 122 this.startpos = new LLVector3(128, 128, m_world.Terrain[(int)128, (int)128] + 15.0f); // new LLVector3(128.0f, 128.0f, 60f);
123 } 123 //}
124 PacketQueue = new BlockingQueue<QueItem>(); 124 PacketQueue = new BlockingQueue<QueItem>();
125 125
126 this.UploadAssets = new AgentAssetUpload(this, m_assetCache, m_inventoryCache); 126 this.UploadAssets = new AgentAssetUpload(this, m_assetCache, m_inventoryCache);