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* Merge branch 'ubitwork' into avinationMelanie2012-08-298-151/+565
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| * Fix issue with the quit packet being stuck int he queue and a one packet delay.Melanie2012-08-291-2/+8
| | | | | | | | Also fix semaphore excetion caused by enqueueing while dequque is taking place.
| * Remove Justin's addition to avoid sending incoming packets to inactive clientsMelanie2012-08-291-9/+9
| | | | | | | | | | This also causes the initial AgentUpdate to be rejected because our processing is asynchronous.
| * Merge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitworkMelanie2012-08-297-137/+435
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| | * A few more changes to keyframesUbitUmarov2012-08-294-65/+117
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| | * [Potentially broken] keyframes changes.. since it's there, use timer forUbitUmarov2012-08-291-115/+165
| | | | | | | | | | | | crossing retries and not still another thread, etc...
| | * [possible still very broken] mess around keyframes. timer eventsUbitUmarov2012-08-288-115/+311
| | | | | | | | | | | | threads overlaps, some null objects exceptions, region crossing...
| * | Add a queue with two priority levels. This is a drop in replacement forMelanie2012-08-281-2/+111
| | | | | | | | | | | | the BlockingQueue from OMV, but allows two priorities.
| * | Fix a nullref while object is being createdMelanie2012-08-281-1/+2
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| * fix incoerence btw KFM_TRANSLATION and ROTATION LSL constants and internalUbitUmarov2012-08-261-2/+2
| | | | | | | | DataFormat enum, using values from the KFM constants
| * Merge branch 'avination' into ubitworkUbitUmarov2012-08-2511-63/+174
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| * \ Merge branch 'avination' into ubitworkUbitUmarov2012-08-193-1/+12
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* | | | Make llCollisionSprite not throw anymoreMelanie2012-08-251-1/+2
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* | | Merge branch 'ubitwork' into avinationMelanie2012-08-246-5/+9
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| * | let setLinkPrimParams terminate even if there are no more parts.UbitUmarov2012-08-161-2/+3
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| * | fix vs2010 buildUbitUmarov2012-08-165-3/+6
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* | | Remove debug spamMelanie2012-08-241-2/+2
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* | | Fix background inventory loading (Viewer 3) so it won't lag out the simMelanie2012-08-243-51/+107
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* | | Fix bad child prim permissions that can make objects change perms after rezzingMelanie2012-08-233-3/+39
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* | | Make terrain save every 1000 frames instead of every 50. Database load is a ↵Melanie2012-08-221-1/+1
| | | | | | | | | | | | sim killer.
* | | Fix group return stuffMelanie2012-08-211-1/+1
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* | | Allow updates sent for right pec to go to the clientMelanie2012-08-211-1/+1
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* | | Implement seeing busy status in LSLMelanie2012-08-211-0/+7
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* | | Cause a persistence save if prim flags changeMelanie2012-08-211-0/+2
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* | | Add Camera Offsets to serializationMelanie2012-08-211-0/+14
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* | | Fix scripted detach of temp attachmentsMelanie2012-08-201-6/+2
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* | Make the console output from the reigon console hookableMelanie2012-08-182-0/+11
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* | Fix a typoMelanie2012-08-181-1/+1
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* Merge branch 'master' into careminsterMelanie2012-08-1619-235/+483
|\ | | | | | | | | Conflicts: OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
| * Do a proper null check to avoid the overloaded operator == trapMelanie2012-08-161-1/+1
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| * Merge branch 'master' of melanie@opensimulator.org:/var/git/opensimMelanie2012-08-1518-234/+482
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| | * Don't enable the thread watchdog until all regions are ready.Justin Clark-Casey (justincc)2012-08-152-7/+33
| | | | | | | | | | | | This is to avoid false positives when the machine is under heavy load whilst starting up.
| | * adding ATTACH_*_PEC constantsSignpostMarv2012-08-151-0/+2
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| | * BulletSim: update DLLs and SOsRobert Adams2012-08-154-0/+0
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| | * BulletSim: add physics logging parameters to OpenSimDefaults.ini. Remove ↵Robert Adams2012-08-151-12/+17
| | | | | | | | | | | | trailing semis from some the of the value definitions.
| | * BulletSim: add hinge constraint.Robert Adams2012-08-153-6/+126
| | | | | | | | | | | | | | | | | | | | | Update BulletSimAPI with new constraint related function calls. Reorganize locking in BS6DofConstraint. Update BS6DofConstraint to do constraint reset correctly. Add new 'midpoint' construction of 6Dof constraint.
| | * BulletSim: add locking to constraintCollection and rename some of the public ↵Robert Adams2012-08-152-147/+197
| | | | | | | | | | | | method variables to reduce confusion between a physics scene and the real scene.
| | * BulletSim: clean up detail logging by adding many more debug log statements ↵Robert Adams2012-08-155-34/+44
| | | | | | | | | | | | and then commenting out most of the additions.
| | * BulletSim: don't recreate mesh unless it needs it when rebuilding the hull. ↵Robert Adams2012-08-151-15/+15
| | | | | | | | | | | | Make sure the collisionCollection is reallocated each tick to fix race condition of it being cleared while still in use.
| | * BulletSim: fix problem of a null reference exception on shutdown if there ↵Robert Adams2012-08-151-12/+13
| | | | | | | | | | | | were linksets in the region.
| | * BulletSim: Refactor BSConstraintCollection to add a new ↵Robert Adams2012-08-151-4/+12
| | | | | | | | | | | | RemoveAndDestroyConstraint(BSConstraint xx)
| | * BulletSim: add BSConstraint.RecomputConstraintVariables for the ↵Robert Adams2012-08-151-0/+17
| | | | | | | | | | | | recomputation after linksets changed, etc
| | * BulletSim: Add the class BSCharacter to the DetailLog outputRobert Adams2012-08-151-6/+10
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| | * BulletSim: rework physics FPS calculation to make a more realistic number.Robert Adams2012-08-151-3/+8
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| * | Implementing PRIM_LINK_TARGET in a non-recursive fashionSignpostMarv2012-08-151-49/+74
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* | Remove AreUpdatesSuspended flag because it does nothingMelanie2012-08-163-36/+0
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* | Change case of areUpdatesSuspended to upper case as is proper for a propertyMelanie2012-08-163-20/+20
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* | Fix casts and calls for link primitive param setting for avatarsMelanie2012-08-161-4/+14
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* | Remove XML debug spam from vivox voiceMelanie2012-08-161-12/+12
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* | Do a proper null check to avoid the overloaded operator == trapMelanie2012-08-151-1/+1
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