| Commit message (Expand) | Author | Age | Files | Lines |
... | |
* | build update clauses correctly | Sean Dague | 2007-08-09 | 1 | -1/+6 |
* | some more typos about wrong table for shapes | Sean Dague | 2007-08-09 | 1 | -3/+3 |
* | use correct table name for shapes | Sean Dague | 2007-08-09 | 1 | -1/+1 |
* | SceneObjects should now (hopefully) call datastore.StoreObject(). | MW | 2007-08-09 | 2 | -2/+12 |
* | remove invalid index | Sean Dague | 2007-08-09 | 1 | -1/+0 |
* | pull out some uneeded attributes, and setup keys on primshapes dataset | Sean Dague | 2007-08-09 | 1 | -3/+3 |
* | Forgot to remove reference to .dll that was merged | Tedd Hansen | 2007-08-09 | 1 | -3/+0 |
* | prim.Shape -> primshapes table | Sean Dague | 2007-08-09 | 1 | -3/+35 |
* | * Now "OpenSim.DataStore.MonoSqlite" is not referenced from solution either. | lbsa71 | 2007-08-09 | 2 | -0/+5 |
* | ScriptEngine just needs 2 events hooked up and llSay() implemented to work. S... | Tedd Hansen | 2007-08-09 | 6 | -19/+26 |
* | Deleted old LSLEngine files (those under Scene.Scripting) | MW | 2007-08-09 | 14 | -2911/+2 |
* | prim object -> prims table code | Sean Dague | 2007-08-09 | 1 | -7/+52 |
* | Removed spaces from directory names | Tedd Hansen | 2007-08-09 | 2 | -0/+0 |
* | make MonoSqliteDataStore compile with new objects | Sean Dague | 2007-08-09 | 1 | -23/+23 |
* | Merged OpenSim.ScriptEngine.DotNetEngine.Compiler.LSL into OpenSim.ScriptEngi... | Tedd Hansen | 2007-08-09 | 19 | -282/+0 |
* | Start of replacing the old SceneObject/Primitive classes with the new versions. | MW | 2007-08-09 | 19 | -233/+301 |
* | New linux libopenjpeg compiled for i386 instead of i686. Hopefully this one w... | Brian McBee | 2007-08-09 | 1 | -0/+0 |
* | Getting rid of 'EncodeFromImage' debug statement that I accidentally slipped ... | Brian McBee | 2007-08-09 | 1 | -0/+0 |
* | updated db definition to use UUID as linking | Sean Dague | 2007-08-09 | 1 | -2/+2 |
* | Making sure my local working copy is in sync with svn before I start the job ... | MW | 2007-08-09 | 9 | -27/+31 |
* | Transition between not flying / flying should be smoother | Brian McBee | 2007-08-09 | 1 | -1/+6 |
* | Start defining prim shape definition. Officially bed time now | Sean Dague | 2007-08-09 | 1 | -7/+45 |
* | decrease insanity level significantly by factoring all the columns into | Sean Dague | 2007-08-09 | 1 | -102/+46 |
* | intermediate checkin of code that compiles before I do something | Sean Dague | 2007-08-09 | 1 | -4/+87 |
* | Commit in the changes for all the parameter bindings for prims | Sean Dague | 2007-08-09 | 1 | -2/+38 |
* | * Checked in new tweaked Prebuild.exe | lbsa71 | 2007-08-08 | 3 | -40/+5 |
* | worldmap now gets correctly updated when terrain changes | Brian McBee | 2007-08-08 | 1 | -0/+2 |
* | add MonoSqlite storage module, this might break windows folks, need | Sean Dague | 2007-08-08 | 1 | -0/+25 |
* | sigh, Data ... not Date. I'm dumb | Sean Dague | 2007-08-08 | 1 | -0/+0 |
* | name changes in MonoSqliteData store | Sean Dague | 2007-08-08 | 1 | -2/+2 |
* | rename to MonoSqliteDataStore | Sean Dague | 2007-08-08 | 1 | -0/+0 |
* | screwed up the move, removing this file to give us proper history tracking | Sean Dague | 2007-08-08 | 1 | -213/+0 |
* | missed this file | MW | 2007-08-08 | 1 | -1/+2 |
* | Fixed the asset download problem I think, solution might not be ideal but wor... | MW | 2007-08-08 | 1 | -12/+9 |
* | moving to new namespace as this is mono only | Sean Dague | 2007-08-08 | 2 | -0/+213 |
* | This chunk of code actually properly saves out some parameters of | Sean Dague | 2007-08-08 | 1 | -6/+9 |
* | Hopefully improved texture downloading (including the speed at which they dow... | MW | 2007-08-08 | 1 | -35/+83 |
* | when teleporting to a non-adjacent region, client was not getting new neighbours | Brian McBee | 2007-08-08 | 1 | -1/+1 |
* | databits are actually flowing to disk | Sean Dague | 2007-08-08 | 1 | -34/+50 |
* | Added checks to the last commit to make sure the xml files exist before it tr... | MW | 2007-08-08 | 2 | -2/+8 |
* | The startup set of assets in the local asset server can now be set from a xml... | MW | 2007-08-08 | 6 | -6/+99 |
* | * upgraded Tedd to 'developer' | lbsa71 | 2007-08-08 | 1 | -1/+1 |
* | updated to latest version | Sean Dague | 2007-08-08 | 1 | -3/+2 |
* | Commit works? | Tedd Hansen | 2007-08-08 | 1 | -0/+1 |
* | update prebuild to work with new script stuff | Sean Dague | 2007-08-08 | 1 | -7/+10 |
* | * Prebuild vs2005 target will now skip project with name "OpenSim.DataStore.M... | lbsa71 | 2007-08-08 | 2 | -0/+6 |
* | Removed System.Windows.Form reference from DotNetEngine.Compiler.LSL , it did... | MW | 2007-08-08 | 2 | -2/+1 |
* | Rotated the terrain textures that are created for world map by 90 degree as s... | MW | 2007-08-08 | 1 | -1/+1 |
* | Added ScriptEngine to solution (prebuild.xml) | Tedd Hansen | 2007-08-08 | 4 | -3352/+65 |
* | Added ScriptEngine.DotNetEngine | Tedd Hansen | 2007-08-08 | 29 | -0/+8188 |