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authorBrian McBee2007-08-08 20:47:44 +0000
committerBrian McBee2007-08-08 20:47:44 +0000
commit0a6628f333fedbb8d2b57f46078d815c0b733710 (patch)
tree5604dd6288f04ff2b2d8519741c1f7740a83f2ee
parentadd MonoSqlite storage module, this might break windows folks, need (diff)
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worldmap now gets correctly updated when terrain changes
-rw-r--r--OpenSim/Region/Environment/Scenes/Scene.cs2
1 files changed, 2 insertions, 0 deletions
diff --git a/OpenSim/Region/Environment/Scenes/Scene.cs b/OpenSim/Region/Environment/Scenes/Scene.cs
index e05ea90..19fd075 100644
--- a/OpenSim/Region/Environment/Scenes/Scene.cs
+++ b/OpenSim/Region/Environment/Scenes/Scene.cs
@@ -247,6 +247,8 @@ namespace OpenSim.Region.Environment.Scenes
247 247
248 if (Terrain.Tainted()) 248 if (Terrain.Tainted())
249 { 249 {
250 CreateTerrainTexture();
251
250 lock (Terrain.heightmap) 252 lock (Terrain.heightmap)
251 { 253 {
252 lock (m_syncRoot) 254 lock (m_syncRoot)