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* Mantis#1659. Thank you, Melanie for a patch that:Charles Krinke2008-07-043-31/+53
| | | | | | | In LSL, the state command should have an immediate effect. The OpenSim script engine seems to wait until the function ends to process the state transition.
* Mantis#1660. Thank you, kindly, Melanie for a patch that:Charles Krinke2008-07-031-2/+3
| | | | | Attached patch changes TRUE and FALSE to be LSLIntegers.
* * On client login, send only one terrain patch at a time (with pauses) ↵Justin Clarke Casey2008-07-034-13/+41
| | | | | | | | | instead of 4 at a time * Certain terrains which are fine went patches are sent singly cause a libsecondlife failure when patches are sent in batches * See http://opensimulator.org/mantis/view.php?id=1662 for more details
* Mantis#1661. Thank you kindly, CMickeyb for a patch that:Charles Krinke2008-07-033-36/+107
| | | | | | | patch attached to check for timeouts on mysql connections *before* operations occur that are likely to timeout. if timeout occurs or the connections is down, it is reconnected before the operation fails.
* Mantis#1463. Thank you, Melanie for a patch that addresses:Charles Krinke2008-07-031-2/+47
| | | | | | sometimes, incorrect sit rotation is sent to other clients
* *.Raw files should now be loadable using "terrain load-tile" functionalitymingchen2008-07-031-2/+61
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* Mantis#1658. Thank you, Melanie for a patch that:Charles Krinke2008-07-033-2/+163
| | | | | Adds IEmailModule and a module skelaton
* add 3 migrations, 1 each for prims, primshapes, and primitemsSean Dague2008-07-033-0/+65
| | | | | | | to move all their UUID stores from varchar(255) -> char(36). Based on past evidence, this should help with performance.
* migrate the myisam mysql regions to innodbSean Dague2008-07-031-0/+12
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* add a couple of LL conversion properties to SOP. I'll wait to cleanSean Dague2008-07-034-29/+187
| | | | | | | | | | up the sit target usage until the sit target fix patch goes in, but it should be cleaned. Get prims table mappings to the point where nhibernate likes them enough to start. Remove field from asset mapping so it will start
* playing with multicolumn mapping of vectors using a custom typeSean Dague2008-07-033-1/+170
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* Mantis#1654. Thank you kindly, Matth for a patch that:Charles Krinke2008-07-034-32/+34
| | | | | Updates llGetPrimitiveParams() and associated files.
* Mantis#1653. Thank you kindly, Vytek for a patch that:Charles Krinke2008-07-031-2/+1
| | | | | Implements llGetTimeOfDay().
* Update svn properties.Jeff Ames2008-07-032-15/+15
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* *Parcel Claim date is no longer Epoch (Jan 1, 1970). Now shows the actual ↵mingchen2008-07-032-2/+3
| | | | creation/reclaim/sale date.
* Mantis#1652. Thank you, Melanie for a patch that:Charles Krinke2008-07-031-7/+463
| | | | | Applies the patch to LSL_Api.cs
* Mantis#1649. Thank you kindly, Matth for a patch that:Charles Krinke2008-07-021-7/+463
| | | | | | | This patch adds the ability to set the prim type using llSetPrimitiveParams(). Seems to work ok, but there are a staggering number of cases to test, so I have not yet tested them all.
* * Allow archiver to operate even if there are 0 scene objects to saveJustin Clarke Casey2008-07-022-18/+14
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* * Start writing out control file in archive. Only contains version ↵Justin Clarke Casey2008-07-022-1/+36
| | | | information right now.
* property encapsulation for SOPSean Dague2008-07-024-103/+247
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* * Twiddle with archive asset extensions yet againJustin Clarke Casey2008-07-022-45/+45
| | | | | | * Reintroducing asset type but this time in a long form, and with _ rather than .
* Adds experimental Meshmerizer support for "prim torture" effects of sphere ↵Dahlia Trimble2008-07-022-5/+21
| | | | dimple on prim types box, cylinder, and prism
* * elminate now pointless inv type fields from OpenSim library xmlJustin Clarke Casey2008-07-028-152/+0
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* * Drop InvType from the assets table since it is no longer usedJustin Clarke Casey2008-07-0213-45/+25
| | | | | | | | * Migration should be automatic on sqlite and mysql * Migration is not automatic on mssql, you will need to drop the invType column manually * Migration should be fine, but as for any db change, I would recommend making sure you have backups before moving past this revision
* Mantis#1647. Thank you kindly, Sempuki for a patch that:Charles Krinke2008-07-021-5/+70
| | | | | | attached patch adds support to constrain the number of plugins that can be loaded per extension point.
* Update svn properties.Jeff Ames2008-07-020-0/+0
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* Mantis#1648. Thank you, Melanie for a patch that:Charles Krinke2008-07-023-3/+27
| | | | | Fix a script Xengine deadlock/hang if llResetScript is used in changed()
* From: Alan M Webb <awebb@vnet.ibm.com>Dr Scofield2008-07-027-0/+4562
| | | | | | | This adds REST services for inventory access. It also allows inventory uploads.
* Mantis#1643. Thank you Melanie for a patch that:Charles Krinke2008-07-011-0/+6
| | | | | | | In the new runtime, there is a flag to diable all os* comamnds. The implementation of osGetScriptEngineName ignored it. This patch fixes this.
* merge rotational and angular velocitySean Dague2008-07-011-22/+13
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* Added "save-prims-xml2 <PrimName> <FileName>", as we were lacking a method ↵MW2008-07-016-4/+58
| | | | to save a single primitive or small group of them. This command will save all prims in the current scene that name matches the "PrimName" parameter. The saved file is in standard xml2 format, so can be loaded using load-xml2
* Mantis#1640. Thank you, Chernega for a patch that addresses:Charles Krinke2008-07-011-2/+7
| | | | | | | | It would appear that calling llResetScript() in state_entry() causes deadlock of region. Probably due to llResetScript calling state_entry again. llResetScript should see who called it, and not recall state_entry() after a state/variable reset. Once this script is in a prim, the region/world/debug/script window shows it consuming the server (from 2,400 to 800,000 milliseconds).
* Mantis#1641. Thank you, Lulurun for a patch that addresses:Charles Krinke2008-07-011-2/+2
| | | | | | | | The 1st "GetAvatarAppearance" *always* fails and returns default avatarappearance. Avatarappearance seems to be working well because the 2nd "GetAvatarAppearance" gets the right appearance.
* making XmlRpcs of RemoteController more robust; this fixes mantis #1467Dr Scofield2008-07-011-17/+23
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* From: kurt taylor (krtaylor)Dr Scofield2008-07-017-0/+67
| | | | | | | | Another new OSSL function for returning the name of the script engine currently running, osGetScriptEngineName, added to both DotNet and XEngine OSSL API.
* Mantis#1639. Thank you, Melanie for a patch that:Charles Krinke2008-07-013-5/+213
| | | | | | Reads estate_settings.xml and populates the database from it. If there is no record, just passes the defaults to the application.
* attempt to expire out old dynamic textures, so they don't grow forever.Sean Dague2008-06-301-2/+7
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* add the ability to cherry pick expire something from the assetSean Dague2008-06-301-0/+24
| | | | | | cache. Bandaid until we rethink the caches a bit more.
* Mantis#1637. Thank you kindly, Melanie for a patch that:Charles Krinke2008-06-304-34/+64
| | | | | | Make each region load it's settings from the database on startup. No user functionality yet.
* Update svn properties.Jeff Ames2008-06-302-135/+135
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* properly explaining each #pragma warning disableDr Scofield2008-06-3016-133/+158
| | | | | | massaging OSHttpRequestPump to not abort on exceptions...
* disables spam-like debugging messages inadvertently left on in last commit ↵Dahlia Trimble2008-06-301-1/+1
| | | | (oops)
* Corrects Meshmerizer orientation of profile cut angles for ring type primDahlia Trimble2008-06-301-2/+9
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* Corrects meshmerizer profile cut angle orientation for tube type primsDahlia Trimble2008-06-301-0/+7
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* * Current XML Schema for SceneObjectPartTeravus Ovares2008-06-292-18/+20
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* disabled the multiple inventory server support in login service again.MW2008-06-294-138/+68
| | | | | | And reverted CachedUserInfo back to revision 5262. I don't think most of the inventory problems that people are reporting are due to these, but its easier to deal with one set of potential problems at a time, and I'm not going to get any time in the week to work on this anyway.
* * Reload terrain from archive if there is oneJustin Clarke Casey2008-06-291-5/+31
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* * Save terrain information in archiveJustin Clarke Casey2008-06-293-3/+32
| | | | | | | * Not yet reloading * Terrain saving will be optional a little further down the line
* Add minor comments.Charles Krinke2008-06-291-0/+3
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* * Allow terrains to be loaded and saved from streams as well as directly to ↵Justin Clarke Casey2008-06-2912-44/+264
| | | | | | | | and from files * Should be making use of this in the next revisions