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authorDahlia Trimble2008-07-02 17:08:52 +0000
committerDahlia Trimble2008-07-02 17:08:52 +0000
commit13d6615263e34c95fd1e4944fefc74dad5912a56 (patch)
tree21dfa0864a0fff9c305fec85d2e8b8a0d634af05
parent* elminate now pointless inv type fields from OpenSim library xml (diff)
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Adds experimental Meshmerizer support for "prim torture" effects of sphere dimple on prim types box, cylinder, and prism
-rw-r--r--OpenSim/Region/Physics/Meshing/Extruder.cs7
-rw-r--r--OpenSim/Region/Physics/Meshing/Meshmerizer.cs19
2 files changed, 21 insertions, 5 deletions
diff --git a/OpenSim/Region/Physics/Meshing/Extruder.cs b/OpenSim/Region/Physics/Meshing/Extruder.cs
index ac8d81c..77bd9a4 100644
--- a/OpenSim/Region/Physics/Meshing/Extruder.cs
+++ b/OpenSim/Region/Physics/Meshing/Extruder.cs
@@ -303,7 +303,9 @@ namespace OpenSim.Region.Physics.Meshing
303 System.Console.WriteLine("Extruder: PathScaleX: " + pathScaleX.ToString() + " pathScaleY: " + pathScaleY.ToString()); 303 System.Console.WriteLine("Extruder: PathScaleX: " + pathScaleX.ToString() + " pathScaleY: " + pathScaleY.ToString());
304#endif 304#endif
305 305
306 float percentOfPath = 0.0f; 306 //float percentOfPath = 0.0f;
307 float percentOfPath = (float)pathBegin * 2.0e-5f;
308 zOffset += percentOfPath;
307 bool done = false; 309 bool done = false;
308 do // loop through the length of the path and add the layers 310 do // loop through the length of the path and add the layers
309 { 311 {
@@ -409,6 +411,9 @@ namespace OpenSim.Region.Physics.Meshing
409 xOffset += xOffsetStepIncrement; 411 xOffset += xOffsetStepIncrement;
410 yOffset += yOffsetStepIncrement; 412 yOffset += yOffsetStepIncrement;
411 zOffset += stepSize; 413 zOffset += stepSize;
414
415 if (percentOfPath > 1.0f - (float)pathEnd * 2.0e-5f)
416 done = true;
412 } 417 }
413 else done = true; 418 else done = true;
414 419
diff --git a/OpenSim/Region/Physics/Meshing/Meshmerizer.cs b/OpenSim/Region/Physics/Meshing/Meshmerizer.cs
index b67d94e..b506c8f 100644
--- a/OpenSim/Region/Physics/Meshing/Meshmerizer.cs
+++ b/OpenSim/Region/Physics/Meshing/Meshmerizer.cs
@@ -664,6 +664,8 @@ namespace OpenSim.Region.Physics.Meshing
664 664
665 extr.twistTop = (float)primShape.PathTwist * (float)Math.PI * 0.01f; 665 extr.twistTop = (float)primShape.PathTwist * (float)Math.PI * 0.01f;
666 extr.twistBot = (float)primShape.PathTwistBegin * (float)Math.PI * 0.01f; 666 extr.twistBot = (float)primShape.PathTwistBegin * (float)Math.PI * 0.01f;
667 extr.pathBegin = primShape.PathBegin;
668 extr.pathEnd = primShape.PathEnd;
667 669
668 //Mesh result = extr.Extrude(m); 670 //Mesh result = extr.Extrude(m);
669 Mesh result = extr.ExtrudeLinearPath(m); 671 Mesh result = extr.ExtrudeLinearPath(m);
@@ -1016,6 +1018,8 @@ namespace OpenSim.Region.Physics.Meshing
1016 1018
1017 extr.twistTop = (float)primShape.PathTwist * (float)Math.PI * 0.01f; 1019 extr.twistTop = (float)primShape.PathTwist * (float)Math.PI * 0.01f;
1018 extr.twistBot = (float)primShape.PathTwistBegin * (float)Math.PI * 0.01f; 1020 extr.twistBot = (float)primShape.PathTwistBegin * (float)Math.PI * 0.01f;
1021 extr.pathBegin = primShape.PathBegin;
1022 extr.pathEnd = primShape.PathEnd;
1019 1023
1020 //System.Console.WriteLine("[MESH]: twistTop = " + twistTop.ToString() + "|" + extr.twistTop.ToString() + ", twistMid = " + twistMid.ToString() + "|" + extr.twistMid.ToString() + ", twistbot = " + twistBot.ToString() + "|" + extr.twistBot.ToString()); 1024 //System.Console.WriteLine("[MESH]: twistTop = " + twistTop.ToString() + "|" + extr.twistTop.ToString() + ", twistMid = " + twistMid.ToString() + "|" + extr.twistMid.ToString() + ", twistbot = " + twistBot.ToString() + "|" + extr.twistBot.ToString());
1021 //Mesh result = extr.Extrude(m); 1025 //Mesh result = extr.Extrude(m);
@@ -1260,6 +1264,8 @@ namespace OpenSim.Region.Physics.Meshing
1260 1264
1261 extr.twistTop = (float)primShape.PathTwist * (float)Math.PI * 0.01f; 1265 extr.twistTop = (float)primShape.PathTwist * (float)Math.PI * 0.01f;
1262 extr.twistBot = (float)primShape.PathTwistBegin * (float)Math.PI * 0.01f; 1266 extr.twistBot = (float)primShape.PathTwistBegin * (float)Math.PI * 0.01f;
1267 extr.pathBegin = primShape.PathBegin;
1268 extr.pathEnd = primShape.PathEnd;
1263 1269
1264 //System.Console.WriteLine("[MESH]: twistTop = " + twistTop.ToString() + "|" + extr.twistTop.ToString() + ", twistMid = " + twistMid.ToString() + "|" + extr.twistMid.ToString() + ", twistbot = " + twistBot.ToString() + "|" + extr.twistBot.ToString()); 1270 //System.Console.WriteLine("[MESH]: twistTop = " + twistTop.ToString() + "|" + extr.twistTop.ToString() + ", twistMid = " + twistMid.ToString() + "|" + extr.twistMid.ToString() + ", twistbot = " + twistBot.ToString() + "|" + extr.twistBot.ToString());
1265 //Mesh result = extr.Extrude(m); 1271 //Mesh result = extr.Extrude(m);
@@ -2059,12 +2065,17 @@ namespace OpenSim.Region.Physics.Meshing
2059 2065
2060 float pathShearX = primShape.PathShearX < 128 ? (float)primShape.PathShearX * 0.01f : (float)(primShape.PathShearX - 256) * 0.01f; 2066 float pathShearX = primShape.PathShearX < 128 ? (float)primShape.PathShearX * 0.01f : (float)(primShape.PathShearX - 256) * 0.01f;
2061 float pathShearY = primShape.PathShearY < 128 ? (float)primShape.PathShearY * 0.01f : (float)(primShape.PathShearY - 256) * 0.01f; 2067 float pathShearY = primShape.PathShearY < 128 ? (float)primShape.PathShearY * 0.01f : (float)(primShape.PathShearY - 256) * 0.01f;
2068 float pathBegin = (float)primShape.PathBegin * 2.0e-5f;
2069 float pathEnd = 1.0f - (float)primShape.PathEnd * 2.0e-5f;
2070
2071 float profileBegin = (float)primShape.ProfileBegin * 2.0e-5f;
2072 float profileEnd = 1.0f - (float)primShape.ProfileEnd * 2.0e-5f;
2062 2073
2063 Console.WriteLine("********************* PrimitiveBaseShape Parameters *******************\n" 2074 Console.WriteLine("********************* PrimitiveBaseShape Parameters *******************\n"
2064 + "Name.............: " + name.ToString() + "\n" 2075 + "Name.............: " + name.ToString() + "\n"
2065 + "HollowShape......: " + primShape.HollowShape.ToString() + "\n" 2076 + "HollowShape......: " + primShape.HollowShape.ToString() + "\n"
2066 + "PathBegin........: " + primShape.PathBegin.ToString() + "\n" 2077 + "PathBegin........: " + primShape.PathBegin.ToString() + " " + pathBegin.ToString() + "\n"
2067 + "PathCurve........: " + primShape.PathCurve.ToString() + "\n" 2078 + "PathCurve........: " + primShape.PathCurve.ToString() + " " + pathEnd.ToString() + "\n"
2068 + "PathEnd..........: " + primShape.PathEnd.ToString() + "\n" 2079 + "PathEnd..........: " + primShape.PathEnd.ToString() + "\n"
2069 + "PathRadiusOffset.: " + primShape.PathRadiusOffset.ToString() + "\n" 2080 + "PathRadiusOffset.: " + primShape.PathRadiusOffset.ToString() + "\n"
2070 + "PathRevolutions..: " + primShape.PathRevolutions.ToString() + "\n" 2081 + "PathRevolutions..: " + primShape.PathRevolutions.ToString() + "\n"
@@ -2077,9 +2088,9 @@ namespace OpenSim.Region.Physics.Meshing
2077 + "PathTaperY.......: " + primShape.PathTaperY.ToString() + "\n" 2088 + "PathTaperY.......: " + primShape.PathTaperY.ToString() + "\n"
2078 + "PathTwist........: " + primShape.PathTwist.ToString() + "\n" 2089 + "PathTwist........: " + primShape.PathTwist.ToString() + "\n"
2079 + "PathTwistBegin...: " + primShape.PathTwistBegin.ToString() + "\n" 2090 + "PathTwistBegin...: " + primShape.PathTwistBegin.ToString() + "\n"
2080 + "ProfileBegin.....: " + primShape.ProfileBegin.ToString() + "\n" 2091 + "ProfileBegin.....: " + primShape.ProfileBegin.ToString() + " " + profileBegin.ToString() + "\n"
2081 + "ProfileCurve.....: " + primShape.ProfileCurve.ToString() + "\n" 2092 + "ProfileCurve.....: " + primShape.ProfileCurve.ToString() + "\n"
2082 + "ProfileEnd.......: " + primShape.ProfileEnd.ToString() + "\n" 2093 + "ProfileEnd.......: " + primShape.ProfileEnd.ToString() + " " + profileEnd.ToString() + "\n"
2083 + "ProfileHollow....: " + primShape.ProfileHollow.ToString() + "\n" 2094 + "ProfileHollow....: " + primShape.ProfileHollow.ToString() + "\n"
2084 + "ProfileShape.....: " + primShape.ProfileShape.ToString() + "\n" 2095 + "ProfileShape.....: " + primShape.ProfileShape.ToString() + "\n"
2085 ); 2096 );