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| | * | | | | | | | | BulletSim: Redo linear function coding so they can better interact. New algor...Robert Adams2013-01-112-62/+91
| | * | | | | | | | | BulletSim: remove double application of buoyancy. Centralize computation of b...Robert Adams2013-01-114-65/+59
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| * | | | | | | | | Merge branch 'avination' into careminsterMelanie2013-01-134-32/+42
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| * \ \ \ \ \ \ \ \ \ Merge branch 'master' into careminsterMelanie2013-01-132-3/+13
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| | * | | | | | | | | BulletSim: fix the 'No recognised physics mesh found ...' error spew by remem...Robert Adams2013-01-111-1/+1
| | * | | | | | | | | add some sanity checking to HandleAgentRequestSit handlerdahlia2013-01-101-2/+12
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| * | | | | | | | | Merge branch 'master' into careminsterMelanie2013-01-110-0/+0
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| | * | | | | | | | Implement a workaround solution for saving manual script state changes by the...Justin Clark-Casey (justincc)2013-01-111-5/+19
| | * | | | | | | | Save attachments on detach/exit if a contained script state has been changed.Justin Clark-Casey (justincc)2013-01-112-1/+20
| * | | | | | | | | Merge branch 'master' into careminsterMelanie2013-01-116-148/+363
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| | * | | | | | | | Fix a regression in the last few scene commands changes where setting these v...Justin Clark-Casey (justincc)2013-01-111-52/+2
| | * | | | | | | | Add "debug scene get" console command to list current scene optionsJustin Clark-Casey (justincc)2013-01-101-2/+43
| | * | | | | | | | Move scene debug commands into separate module. Command changes from "debug ...Justin Clark-Casey (justincc)2013-01-105-138/+350
| | * | | | | | | | refactor: route the final scene backup through the same code that handles per...Justin Clark-Casey (justincc)2013-01-101-10/+1
| | * | | | | | | | minor: Capitalize GroupsModule command categoryJustin Clark-Casey (justincc)2013-01-101-1/+1
| | * | | | | | | | minor: add missing newline to "debug scene" console commandJustin Clark-Casey (justincc)2013-01-101-1/+1
| | * | | | | | | | Remove unimplemented "debug teleport" console commandJustin Clark-Casey (justincc)2013-01-101-2/+0
| | * | | | | | | | Add "debug scene pbackup true|false" console command. This enables or disabl...Justin Clark-Casey (justincc)2013-01-102-13/+36
| * | | | | | | | | Merge branch 'master' into careminsterMelanie2013-01-1021-160/+561
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| | * | | | | | | | On baked texture save, replace any HG ID with an ordinary asset ID so the HGA...Justin Clark-Casey (justincc)2013-01-101-0/+3
| | * | | | | | | | revert accidental change to MemoryWatchdog stat calculation in previous b1b4687Justin Clark-Casey (justincc)2013-01-101-1/+1
| | * | | | | | | | Add "show script timers" command to show script timers. For debug purposes.Justin Clark-Casey (justincc)2013-01-104-36/+82
| | * | | | | | | | Add "show sensors" command to show script sensor information for debug purposes.Justin Clark-Casey (justincc)2013-01-103-32/+153
| | * | | | | | | | minor: Remove unnecessary commented out code from last commit c28a2f05 and fi...Justin Clark-Casey (justincc)2013-01-091-4/+1
| | * | | | | | | | minor: make spacing consistent in console help outputJustin Clark-Casey (justincc)2013-01-091-3/+6
| | * | | | | | | | Merge branch 'master' of melanie@opensimulator.org:/var/git/opensimMelanie2013-01-093-39/+45
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| | | * | | | | | | | BulletSim: Fix hover height (boats float at the correct level).Robert Adams2013-01-082-8/+12
| | | * | | | | | | | minor: Fix command match of "debug script" command to "debug scripts" to matc...Justin Clark-Casey (justincc)2013-01-091-1/+1
| | | * | | | | | | | minor: Allow "script *" console commands to take multiple script item idsJustin Clark-Casey (justincc)2013-01-091-30/+32
| | * | | | | | | | | Revert "Prevent empty Anim Packs"Melanie2013-01-091-12/+0
| | * | | | | | | | | Revert "Fix sequence id fr default anim"Melanie2013-01-091-1/+1
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| | * | | | | | | | Fix sequence id fr default animMelanie2013-01-081-1/+1
| | * | | | | | | | Prevent empty Anim PacksMelanie2013-01-081-0/+12
| | * | | | | | | | Add the new UpdateAgentInformation cap to make maturity on more recent viewersMelanie2013-01-081-2/+20
| | * | | | | | | | BulletSim: improve vehicle angular banking and deflection computation. Rotate...Robert Adams2013-01-071-19/+18
| | * | | | | | | | BulletSim: add function to push avatar up when hitting stairs.Robert Adams2013-01-075-27/+119
| | * | | | | | | | BulletSim: fix exception when re-creating the terrain when loading an OAR fileRobert Adams2013-01-071-0/+2
| | * | | | | | | | BulletSim: comments and removing small compile errors introduced in last commit.Robert Adams2013-01-063-9/+3
| | * | | | | | | | BulletSim: update DLLs and SOs with better debugging output.Robert Adams2013-01-068-12/+151
| * | | | | | | | | Merge branch 'avination' into careminsterMelanie2013-01-1015-122/+609
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| * \ \ \ \ \ \ \ \ \ Merge branch 'avination' into careminsterMelanie2013-01-0620-456/+1120
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| * \ \ \ \ \ \ \ \ \ \ Merge branch 'master' into careminsterMelanie2013-01-0615-97/+373
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| | * | | | | | | | | | BulletSim: fix problem where mesh shapes were physically just their bounding ...Robert Adams2013-01-041-0/+1
| | * | | | | | | | | | BulletSim: implement llMoveToTarget by adding PIDActive, etc.Robert Adams2013-01-042-50/+33
| | * | | | | | | | | | BulletSim: add some features to the PID motor to make it more flexible.Robert Adams2013-01-041-9/+18
| | * | | | | | | | | | BulletSim: convert avatar movement from a force to an impulse. Shouldn'tRobert Adams2013-01-041-2/+2
| | * | | | | | | | | | BulletSim: add initial implementation of llMoveToTarget and hover height.Robert Adams2013-01-041-10/+147
| | * | | | | | | | | | BulletSim: reorganize motor code a little to pull together common functions.Robert Adams2013-01-041-18/+129
| | * | | | | | | | | | BulletSim: add comments to force and impulse setting functionsRobert Adams2013-01-041-0/+8
| | * | | | | | | | | | BulletSim: fix problem where pre-step actions would not replacedRobert Adams2013-01-041-0/+4