Commit message (Expand) | Author | Age | Files | Lines | ||
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| | * | | | | | | | | | BulletSim: Redo linear function coding so they can better interact. New algor... | Robert Adams | 2013-01-11 | 2 | -62/+91 | |
| | * | | | | | | | | | BulletSim: remove double application of buoyancy. Centralize computation of b... | Robert Adams | 2013-01-11 | 4 | -65/+59 | |
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| * | | | | | | | | | Merge branch 'avination' into careminster | Melanie | 2013-01-13 | 4 | -32/+42 | |
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| * \ \ \ \ \ \ \ \ \ | Merge branch 'master' into careminster | Melanie | 2013-01-13 | 2 | -3/+13 | |
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| | * | | | | | | | | | BulletSim: fix the 'No recognised physics mesh found ...' error spew by remem... | Robert Adams | 2013-01-11 | 1 | -1/+1 | |
| | * | | | | | | | | | add some sanity checking to HandleAgentRequestSit handler | dahlia | 2013-01-10 | 1 | -2/+12 | |
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| * | | | | | | | | | Merge branch 'master' into careminster | Melanie | 2013-01-11 | 0 | -0/+0 | |
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| | * | | | | | | | | Implement a workaround solution for saving manual script state changes by the... | Justin Clark-Casey (justincc) | 2013-01-11 | 1 | -5/+19 | |
| | * | | | | | | | | Save attachments on detach/exit if a contained script state has been changed. | Justin Clark-Casey (justincc) | 2013-01-11 | 2 | -1/+20 | |
| * | | | | | | | | | Merge branch 'master' into careminster | Melanie | 2013-01-11 | 6 | -148/+363 | |
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| | * | | | | | | | | Fix a regression in the last few scene commands changes where setting these v... | Justin Clark-Casey (justincc) | 2013-01-11 | 1 | -52/+2 | |
| | * | | | | | | | | Add "debug scene get" console command to list current scene options | Justin Clark-Casey (justincc) | 2013-01-10 | 1 | -2/+43 | |
| | * | | | | | | | | Move scene debug commands into separate module. Command changes from "debug ... | Justin Clark-Casey (justincc) | 2013-01-10 | 5 | -138/+350 | |
| | * | | | | | | | | refactor: route the final scene backup through the same code that handles per... | Justin Clark-Casey (justincc) | 2013-01-10 | 1 | -10/+1 | |
| | * | | | | | | | | minor: Capitalize GroupsModule command category | Justin Clark-Casey (justincc) | 2013-01-10 | 1 | -1/+1 | |
| | * | | | | | | | | minor: add missing newline to "debug scene" console command | Justin Clark-Casey (justincc) | 2013-01-10 | 1 | -1/+1 | |
| | * | | | | | | | | Remove unimplemented "debug teleport" console command | Justin Clark-Casey (justincc) | 2013-01-10 | 1 | -2/+0 | |
| | * | | | | | | | | Add "debug scene pbackup true|false" console command. This enables or disabl... | Justin Clark-Casey (justincc) | 2013-01-10 | 2 | -13/+36 | |
| * | | | | | | | | | Merge branch 'master' into careminster | Melanie | 2013-01-10 | 21 | -160/+561 | |
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| | * | | | | | | | | On baked texture save, replace any HG ID with an ordinary asset ID so the HGA... | Justin Clark-Casey (justincc) | 2013-01-10 | 1 | -0/+3 | |
| | * | | | | | | | | revert accidental change to MemoryWatchdog stat calculation in previous b1b4687 | Justin Clark-Casey (justincc) | 2013-01-10 | 1 | -1/+1 | |
| | * | | | | | | | | Add "show script timers" command to show script timers. For debug purposes. | Justin Clark-Casey (justincc) | 2013-01-10 | 4 | -36/+82 | |
| | * | | | | | | | | Add "show sensors" command to show script sensor information for debug purposes. | Justin Clark-Casey (justincc) | 2013-01-10 | 3 | -32/+153 | |
| | * | | | | | | | | minor: Remove unnecessary commented out code from last commit c28a2f05 and fi... | Justin Clark-Casey (justincc) | 2013-01-09 | 1 | -4/+1 | |
| | * | | | | | | | | minor: make spacing consistent in console help output | Justin Clark-Casey (justincc) | 2013-01-09 | 1 | -3/+6 | |
| | * | | | | | | | | Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim | Melanie | 2013-01-09 | 3 | -39/+45 | |
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| | | * | | | | | | | | BulletSim: Fix hover height (boats float at the correct level). | Robert Adams | 2013-01-08 | 2 | -8/+12 | |
| | | * | | | | | | | | minor: Fix command match of "debug script" command to "debug scripts" to matc... | Justin Clark-Casey (justincc) | 2013-01-09 | 1 | -1/+1 | |
| | | * | | | | | | | | minor: Allow "script *" console commands to take multiple script item ids | Justin Clark-Casey (justincc) | 2013-01-09 | 1 | -30/+32 | |
| | * | | | | | | | | | Revert "Prevent empty Anim Packs" | Melanie | 2013-01-09 | 1 | -12/+0 | |
| | * | | | | | | | | | Revert "Fix sequence id fr default anim" | Melanie | 2013-01-09 | 1 | -1/+1 | |
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| | * | | | | | | | | Fix sequence id fr default anim | Melanie | 2013-01-08 | 1 | -1/+1 | |
| | * | | | | | | | | Prevent empty Anim Packs | Melanie | 2013-01-08 | 1 | -0/+12 | |
| | * | | | | | | | | Add the new UpdateAgentInformation cap to make maturity on more recent viewers | Melanie | 2013-01-08 | 1 | -2/+20 | |
| | * | | | | | | | | BulletSim: improve vehicle angular banking and deflection computation. Rotate... | Robert Adams | 2013-01-07 | 1 | -19/+18 | |
| | * | | | | | | | | BulletSim: add function to push avatar up when hitting stairs. | Robert Adams | 2013-01-07 | 5 | -27/+119 | |
| | * | | | | | | | | BulletSim: fix exception when re-creating the terrain when loading an OAR file | Robert Adams | 2013-01-07 | 1 | -0/+2 | |
| | * | | | | | | | | BulletSim: comments and removing small compile errors introduced in last commit. | Robert Adams | 2013-01-06 | 3 | -9/+3 | |
| | * | | | | | | | | BulletSim: update DLLs and SOs with better debugging output. | Robert Adams | 2013-01-06 | 8 | -12/+151 | |
| * | | | | | | | | | Merge branch 'avination' into careminster | Melanie | 2013-01-10 | 15 | -122/+609 | |
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| * \ \ \ \ \ \ \ \ \ | Merge branch 'avination' into careminster | Melanie | 2013-01-06 | 20 | -456/+1120 | |
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| * \ \ \ \ \ \ \ \ \ \ | Merge branch 'master' into careminster | Melanie | 2013-01-06 | 15 | -97/+373 | |
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| | * | | | | | | | | | | BulletSim: fix problem where mesh shapes were physically just their bounding ... | Robert Adams | 2013-01-04 | 1 | -0/+1 | |
| | * | | | | | | | | | | BulletSim: implement llMoveToTarget by adding PIDActive, etc. | Robert Adams | 2013-01-04 | 2 | -50/+33 | |
| | * | | | | | | | | | | BulletSim: add some features to the PID motor to make it more flexible. | Robert Adams | 2013-01-04 | 1 | -9/+18 | |
| | * | | | | | | | | | | BulletSim: convert avatar movement from a force to an impulse. Shouldn't | Robert Adams | 2013-01-04 | 1 | -2/+2 | |
| | * | | | | | | | | | | BulletSim: add initial implementation of llMoveToTarget and hover height. | Robert Adams | 2013-01-04 | 1 | -10/+147 | |
| | * | | | | | | | | | | BulletSim: reorganize motor code a little to pull together common functions. | Robert Adams | 2013-01-04 | 1 | -18/+129 | |
| | * | | | | | | | | | | BulletSim: add comments to force and impulse setting functions | Robert Adams | 2013-01-04 | 1 | -0/+8 | |
| | * | | | | | | | | | | BulletSim: fix problem where pre-step actions would not replaced | Robert Adams | 2013-01-04 | 1 | -0/+4 |