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* * um, Prim crossings? Experimental.Teravus Ovares2008-02-117-80/+157
| | | | | * Backup your database just in case.
* state_entry is now executed on state change.Tedd Hansen2008-02-102-1/+18
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* We now support LSL stateTedd Hansen2008-02-105-7/+9
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* The very beginnings of attachments (no detachments! :)Dalien Talbot2008-02-107-15/+194
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* Bugfix to state command:Tedd Hansen2008-02-101-2/+6
| | | | | "state default;" rewrite to "state ("default");"
* Bugfix on that last Quaternion/Vector patchTedd Hansen2008-02-101-2/+2
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* Untested bugfix in state supportTedd Hansen2008-02-101-4/+7
| | | | | | Replaced (?<s1>(?![a-zA-Z_]+)\s*)" + @"([a-zA-Z_]+)(?<s2>[^a-zA-Z_\(\)]*){ with (?<s1>(?![a-zA-Z_]+)\s*)" + @"(state\s+)?([a-zA-Z_]+)(?<s2>[^a-zA-Z_\(\)]*){ Lets see what happens now... :)
* Added support for function calls as values in LSL-specific <0,0,0> and ↵Tedd Hansen2008-02-101-2/+2
| | | | <0,0,0,0> Quaternion and Vector
* Implements llListStatistics() and a bunch-o-LSL_Types.list statistical ↵alondria2008-02-103-4/+282
| | | | methods. Added LIST_STAT_HARMONIC_MEAN in addition to LL's LIST_STAT_*
* * This updates adds locking capability. Thanks, lbsa71 for pointing out my ↵Teravus Ovares2008-02-104-66/+49
| | | | bitmasking error of the objectflags! It's still a little bit wonky when you check the checkbox, however it 'takes' and doesn't break anything.
* Removed some ScriptEngine config debugging.Tedd Hansen2008-02-103-0/+36
| | | | | | | | Added experimental console command to: * unload module (note: module probably doesn't support it) * load module Not visible in help (needs testing first).
* * Added support for delinking individual prim from a linkset.Teravus Ovares2008-02-102-3/+34
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* Implemented llGetParcelFlags() and llGetRegionFlags(). I don't think the ↵alondria2008-02-101-4/+2
| | | | RegionFlags are currently implemented within EstateSettings, thus this is always 0.
* Implements llGetObjectMass()alondria2008-02-101-1/+5
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* Thank you very much, Hashbox for :Charles Krinke2008-02-103-4/+17
| | | | | | | Add scene-debug command to Enable/Disable scripting, collision, and physics from console.
* * Refactored permissions handling to extract info out of permisisons block ↵lbsa712008-02-103-183/+172
| | | | | | | | in ClientView * Changed some uint constants to Enum values
* * Adding more broken objectflags to the list here. Touch was also broken. ↵Teravus Ovares2008-02-101-0/+13
| | | | It might be smarter to just rebuild the whole objectflags before sending it to the client >.<
* * A lot of ugly permissions updates.Teravus Ovares2008-02-103-51/+182
| | | | | | | | | | ** Created SendFullUpdateToAllClientsExcept(LLUUID) so that permission updates /appear/ to apply immediately ** Separated out the ObjectFlags and the Permission Flags. They're related but not the same ** Added a hack routine to add *back* the objectflags to the client flags because the client hates the way we're doing object permissions ** Updated the clientflags routine to properly tell the client when they can't edit admin objects (objects owned by the sim administrator) even when they're an estate manager(why? >.< argh!) ** Fixed a null sim administrator/estate manager/user from causing permissions to return false even when it should return true. ** Re-added ObjectModify hack to allow collaboration with the allow anyone to move checkbox until we get group permissions done.
* Clean up logging calls using String.Format explicitlyJeff Ames2008-02-1035-233/+222
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* Set svn:ignore in OpenSim/Tests.Jeff Ames2008-02-100-0/+0
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* * fixed typo. thanks, nebadon!lbsa712008-02-091-1/+1
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* * Refactored some asset code and in the process uncovered a bug; now, I ↵lbsa712008-02-091-10/+14
| | | | think first transfer of asset should start faster.
* *Neb try this update. It might fix it.. it might also cause no parcel to ↵Teravus Ovares2008-02-091-5/+11
| | | | be sent.
* * added count of texture data bytes and asset byteslbsa712008-02-092-6/+24
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* * Added count of temporary assetslbsa712008-02-091-0/+23
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* * added two new commands (for debug/disaster recovery)lbsa712008-02-092-25/+65
| | | | | | | | 'show assets' shows the current state of the asset cache (number of cached assets, requests, et c) 'clear-assets' forcibly re-initializes the asset cache thereby freeing all cached items. 'clear-assets' is not to be used lightly, as it probably introduces mem inconsistencies and doubling up of textures.
* Added undocumented "modules list" command, lists shared region modules.Tedd Hansen2008-02-091-1/+15
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* Applied patch from mirceakitsune to fix #502 (lower land does the same as ↵Jeff Ames2008-02-091-1/+1
| | | | raise land)
* * Fixed nebadon's UserServer crash bug from yesterday.Teravus Ovares2008-02-095-5/+51
| | | | | | * Made Estate tools work for estate managers without needing to request admin status First * Added code to make the Simulator version to be reported in the About box of the client
* Moved LICENSE.txt into root.Jeff Ames2008-02-092-28/+0
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* * Adds Top Shear support to the Meshmerizer for the Cube prim and the ↵Teravus Ovares2008-02-094-2/+87
| | | | Cylinder prim.
* * Tweaked timing of rapid mesh requests. Helps a race condition.Teravus Ovares2008-02-091-2/+13
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* * Change logger to handle [<entry>] where <entry> contains non alphabetic ↵Justin Clarke Casey2008-02-094-10/+10
| | | | | | | | | characters * Change logger to not print extra line if [<entry>] <text> like string is not logged * Remove more of my previous chatty debugging statements
* * In the most basic situations, ClientView and ScenePresence no longer leak ↵Justin Clarke Casey2008-02-094-12/+18
| | | | | | | | | memory * However, I'm no longer sure they were even a big contributory factor (to this particular leak, there are other causes of other leaks). I need better measurement techniques * Removed most of my debugging gawp
* Mostly debugging verbosity which I shall very shortly comment out.Justin Clarke Casey2008-02-094-4/+21
| | | | | | Just want to try this out on windows quickly.
* * Fixed a situation in ODE where it didn't call the mesher on a cube when ↵Teravus Ovares2008-02-081-0/+3
| | | | you tapered if you didn't have a cut or a hollow.
* * Stop asset transactions hanging around after they've completedJustin Clarke Casey2008-02-082-11/+79
| | | | | | | * Still not enough to solve the memory leak, though hopefully this is another step on the path * All these changes are pretty temporary - this will be addressed with a more fundamental refactor in the future
* * Added Taper support to the Meshmerizer for Cube and Cylinder.Teravus Ovares2008-02-083-14/+83
| | | | | | * Removed the hull verbosity
* Still chasing logout memory leak. Putting in small changes and temporary ↵Justin Clarke Casey2008-02-086-12/+39
| | | | light verbosity to this end
* * Finished Cylinder in the Meshmerizer. Hollow and Path cut work for it now. ↵Teravus Ovares2008-02-081-42/+44
| | | | Enjoy the new physics-friendly prim type.
* refactor - remove unused m_children from EntityBaseJustin Clarke Casey2008-02-082-24/+4
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* Minor refactoringJustin Clarke Casey2008-02-081-19/+15
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* Minor ScenePresence related refactoringJustin Clarke Casey2008-02-082-18/+30
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* * Dun-dun-dun. JavaScript scripting now actually works. :)Adam Frisby2008-02-081-3/+2
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* update eol-styleJustin Clarke Casey2008-02-085-280/+280
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* * Made some terrain functions faster computationally.Adam Frisby2008-02-082-16/+8
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* Rename README to README.txtJustin Clarke Casey2008-02-081-0/+0
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* Move TESTING.txt from bin to rootJustin Clarke Casey2008-02-081-23/+23
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* * Forced nunit.framework.dll into the repoAdam Frisby2008-02-081-0/+0
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* * Added TESTING.txtAdam Frisby2008-02-081-0/+24
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