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author | Tedd Hansen | 2008-02-10 22:25:59 +0000 |
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committer | Tedd Hansen | 2008-02-10 22:25:59 +0000 |
commit | 9a04e0e1c4f0a959f826acce7277daf0132ef66d (patch) | |
tree | 35c2defb96722c0fd1d1788b358493a5959324d9 | |
parent | The very beginnings of attachments (no detachments! :) (diff) | |
download | opensim-SC_OLD-9a04e0e1c4f0a959f826acce7277daf0132ef66d.zip opensim-SC_OLD-9a04e0e1c4f0a959f826acce7277daf0132ef66d.tar.gz opensim-SC_OLD-9a04e0e1c4f0a959f826acce7277daf0132ef66d.tar.bz2 opensim-SC_OLD-9a04e0e1c4f0a959f826acce7277daf0132ef66d.tar.xz |
We now support LSL state
5 files changed, 9 insertions, 7 deletions
diff --git a/OpenSim/Region/ScriptEngine/Common/Executor.cs b/OpenSim/Region/ScriptEngine/Common/Executor.cs index f6d2b82..6262c64 100644 --- a/OpenSim/Region/ScriptEngine/Common/Executor.cs +++ b/OpenSim/Region/ScriptEngine/Common/Executor.cs | |||
@@ -80,7 +80,7 @@ namespace OpenSim.Region.ScriptEngine.Common | |||
80 | return; | 80 | return; |
81 | } | 81 | } |
82 | 82 | ||
83 | string EventName = m_Script.State() + "_event_" + FunctionName; | 83 | string EventName = m_Script.State + "_event_" + FunctionName; |
84 | 84 | ||
85 | //cfk 2-7-08 dont need this right now and the default Linux build has DEBUG defined | 85 | //cfk 2-7-08 dont need this right now and the default Linux build has DEBUG defined |
86 | ///#if DEBUG | 86 | ///#if DEBUG |
diff --git a/OpenSim/Region/ScriptEngine/Common/IScript.cs b/OpenSim/Region/ScriptEngine/Common/IScript.cs index 2e1b143..c392278 100644 --- a/OpenSim/Region/ScriptEngine/Common/IScript.cs +++ b/OpenSim/Region/ScriptEngine/Common/IScript.cs | |||
@@ -32,7 +32,7 @@ namespace OpenSim.Region.ScriptEngine.Common | |||
32 | { | 32 | { |
33 | public interface IScript | 33 | public interface IScript |
34 | { | 34 | { |
35 | string State(); | 35 | string State { get; set; } |
36 | Executor Exec { get; } | 36 | Executor Exec { get; } |
37 | string Source { get; set; } | 37 | string Source { get; set; } |
38 | void Start(LSL_BuiltIn_Commands_Interface BuiltIn_Commands); | 38 | void Start(LSL_BuiltIn_Commands_Interface BuiltIn_Commands); |
diff --git a/OpenSim/Region/ScriptEngine/Common/LSL_BaseClass.cs b/OpenSim/Region/ScriptEngine/Common/LSL_BaseClass.cs index 3aea72b..b6710f0 100644 --- a/OpenSim/Region/ScriptEngine/Common/LSL_BaseClass.cs +++ b/OpenSim/Region/ScriptEngine/Common/LSL_BaseClass.cs | |||
@@ -102,9 +102,10 @@ namespace OpenSim.Region.ScriptEngine.Common | |||
102 | { | 102 | { |
103 | } | 103 | } |
104 | 104 | ||
105 | public string State() | 105 | public string State |
106 | { | 106 | { |
107 | return m_LSL_Functions.State(); | 107 | get { return m_LSL_Functions.State; } |
108 | set { m_LSL_Functions.State = value; } | ||
108 | } | 109 | } |
109 | 110 | ||
110 | 111 | ||
diff --git a/OpenSim/Region/ScriptEngine/Common/LSL_BuiltIn_Commands.cs b/OpenSim/Region/ScriptEngine/Common/LSL_BuiltIn_Commands.cs index 441d2fd..ca7a2bd 100644 --- a/OpenSim/Region/ScriptEngine/Common/LSL_BuiltIn_Commands.cs +++ b/OpenSim/Region/ScriptEngine/Common/LSL_BuiltIn_Commands.cs | |||
@@ -70,9 +70,10 @@ namespace OpenSim.Region.ScriptEngine.Common | |||
70 | private DateTime m_timer = DateTime.Now; | 70 | private DateTime m_timer = DateTime.Now; |
71 | private string m_state = "default"; | 71 | private string m_state = "default"; |
72 | 72 | ||
73 | public string State() | 73 | public string State |
74 | { | 74 | { |
75 | return m_state; | 75 | get { return m_state; } |
76 | set { m_state = value; } | ||
76 | } | 77 | } |
77 | 78 | ||
78 | // Object never expires | 79 | // Object never expires |
diff --git a/OpenSim/Region/ScriptEngine/Common/LSL_BuiltIn_Commands_Interface.cs b/OpenSim/Region/ScriptEngine/Common/LSL_BuiltIn_Commands_Interface.cs index 9ebc08d..ba463df 100644 --- a/OpenSim/Region/ScriptEngine/Common/LSL_BuiltIn_Commands_Interface.cs +++ b/OpenSim/Region/ScriptEngine/Common/LSL_BuiltIn_Commands_Interface.cs | |||
@@ -35,7 +35,7 @@ namespace OpenSim.Region.ScriptEngine.Common | |||
35 | 35 | ||
36 | // Interface used for loading and executing scripts | 36 | // Interface used for loading and executing scripts |
37 | 37 | ||
38 | string State(); | 38 | string State { get; set; } |
39 | 39 | ||
40 | double llSin(double f); | 40 | double llSin(double f); |
41 | double llCos(double f); | 41 | double llCos(double f); |