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* refactor of InventoryCollection for good measureSean Dague2008-04-071-7/+34
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* more refactoring, this time on InventoryFolderBaseSean Dague2008-04-0720-294/+348
| | | | | | | | * wrap attributes in properties * clean up names a little bit * clean up name styles
* Refactor InventoryItemBase to do the following:Sean Dague2008-04-0716-324/+443
| | | | | | | | * wrap fields as Properties * rename some fields/properties to more sensible names * set style to PropName to match more standard C# approach
* needed to add 4 characters to support the dashesSean Dague2008-04-071-1/+1
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* * Updated ODE.NET bindings to the ODE library.Teravus Ovares2008-04-072-11/+15
| | | | | * Fixed some Tapers with Cylinders in the Meshmerizer
* * Objects which have their name or description changed while within ↵Justin Clarke Casey2008-04-071-40/+59
| | | | inventory will now retain those details when rezzed to a scene
* remove the debug files, these must have been added by accidentSean Dague2008-04-072-43/+0
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* * Preserve original creator's name when an object is givenJustin Clarke Casey2008-04-071-2/+2
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* break out the 5 classes that were Sean Dague2008-04-075-197/+333
| | | | | | InventoryItemBase into seperate .cs files 1 per class
* added swag #1 on Inventory NHibernate implementation. ThereSean Dague2008-04-071-0/+383
| | | | | | | | is no hbm.xml mapping yet, so this isn't going to do anything, plus I'm sure I didn't get the list interfaces right. However it now compiles, so worth getting into the tree.
* fix bad indentationSean Dague2008-04-071-1/+1
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* * Nasty hack to reduce the incidence of spurious exceptions where a user ↵Justin Clarke Casey2008-04-073-5/+22
| | | | | | | | deletes a newly rezzed object before the persistence thread gets to it from its queue. * This should greatly reduce but not eliminate the problem - elimination probably requires a redesign of the prim persistence processes
* * Minor: log message correctionJustin Clarke Casey2008-04-071-1/+1
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* * Okay you can put down your pitchforks - this patch should fix rezzing of ↵Justin Clarke Casey2008-04-073-54/+53
| | | | | | | | | | | items (with inventory) on Windows * Now properly dealing with prims which don't contain items - thanks to thomas for the patch which gave insight into this situation * Also, an xml exception no longer crahes the client session * Leaving in debugging lines in case there are further problems * Not yet tested on Linux, though I'm just about to.
* add some error messages for abuse of our IInventoryData interfaceSean Dague2008-04-071-6/+18
| | | | | | (i.e. using add to update, or update to add).
* Update svn properties.Jeff Ames2008-04-078-1235/+1235
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* Thank you kindly Diva & KMeisthax for adding the beginningsCharles Krinke2008-04-078-1/+1111
| | | | | | of search capability to OpenSim in the form of a configurable module.
* * I XmlIgnored the TaskInventory Property as a temporary measure. Taking ↵Teravus Ovares2008-04-072-1/+2
| | | | things and rezzing them works again. (though, I suggest waiting on taking things until justincc has an opportunity to look at the TaskInventory property causing the XML Serialization to overrun.) It's MinOccurs is 0 in the XML Schema, so it should work fine when he adds it back.
* * Committing SceneObjectPart XML Schemas in the share/Schemas folder (this ↵Teravus Ovares2008-04-072-0/+172
| | | | is a non final schema)
* Remove some dead code.Jeff Ames2008-04-071-13/+0
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* * EXPERIMENTAL ROUGH DRAFT: First rough implementation of avatar to avatar ↵Justin Clarke Casey2008-04-076-12/+349
| | | | | | | | | | | item giving * Now you can drag an object from your inventory and give it to another avatar * !!! Use at your own risk !!! Many things are unimplemented as of yet, including permissions (the person receiving your item can probably do absolutely everything with it) * Also, items for the receiving end up in their root folder rather than the objects folder
* Update svn properties.Jeff Ames2008-04-068-593/+593
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* * Whoops, forgot to include all the new terrain file loaders and things.Adam Frisby2008-04-068-0/+593
| | | | | | | | | | * Added MapImageModule for handling world-map * Added new DefaultTerrainGenerator.cs * Added BMP loader * Added GIF loader * Added PNG loader * Added TIFF loader
* * Various terrain engine fixesAdam Frisby2008-04-069-89/+231
| | | | | | * Includes patch #894 fixes for terrain load-tile * Large number of other terrain fixes and new commands included.
* * Fixed up some documentationTeravus Ovares2008-04-062-13/+13
| | | | | * Should help the sinking feeling when new avatar arrive in the scene.
* Set svn:ignoreJeff Ames2008-04-060-0/+0
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* * Implemented AgentPause and AgentResume. AgentPause extends the timeout ↵Teravus Ovares2008-04-061-7/+22
| | | | | | | for a client at the server by 3x. AgentResume restores the timeout to the normal amount. * The linden client still doesn't like it when you have an image select box open for more then 100 or so seconds.
* Update Mac OS X ODE binary to opensim-libs r41.Jeff Ames2008-04-061-0/+0
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* * ODE Library hackery.Teravus Ovares2008-04-052-0/+0
| | | | | * You know the drill if you roll your own ODE. (h ttp://opensimulator.org/wiki/PhysicsEngines )
* * Lowered the default throttle settings. They were way too high at 1.5MB/s! Teravus Ovares2008-04-051-8/+8
| | | | | | | * This will definitely help the missing prim problem (probably eliminate it entirely)! * This will help the broken up land block problem (probably eliminate it entirely)! * Warning, change the default throttle settings at your own risk ( and don't commit the throttle settings! )
* * The simulator now checks the parcel at the position that you get put by ↵Teravus Ovares2008-04-051-0/+10
| | | | | | | the grid server to see if you set it's landing point to a specified landing point. If you did, and the landing point isn't LLVector3.Zero, it puts you at the configured landing point. * Currently the grid server sticks you at 128x128x128.. so that means it'll use whatever parcel is at that location to get this information. This allows greater customization of where people log-into and teleport-to if done right.
* check in prebuild to build OpenSim.Data.NHibernateSean Dague2008-04-041-0/+32
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* Add four nHibernate dll's into bin/Charles Krinke2008-04-044-0/+0
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* From: Kurt Taylor <krtaylor@us.ibm.com>Justin Clarke Casey2008-04-043-26/+7
| | | | | | Patch to remove commented NotImpemented calls from within implemented script functions
* make AssetBase use Properties instead of fields. This probably Sean Dague2008-04-041-8/+53
| | | | | | | breaks compatibility on grid ops because native serialization is used here.
* * Make objects appear in 1.19.1.4 inventory againJustin Clarke Casey2008-04-041-6/+19
| | | | | | | * You will probably need to clear your client's cache before this will take effect * The problem was that the underlying libsecondlife.AssetType was returning "primitive" rather than "object". This fix is in lieu of correcting/updating our libsecondlife.dll
* * Removing debugging goo for mantis 854 since the fix is reported to work.Justin Clarke Casey2008-04-042-4/+6
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* From: Dr Scofield <hud@zurich.ibm.com>Sean Dague2008-04-041-103/+231
| | | | | | | | | | ansgar and i have done a bit of clean up for the "create user" and "create region" XmlRpc methods in RemoteController (contributed earlier by ansgar), this add a bit of consistency checking, more error checking and also documentation of the expected XmlRpc parameters.
* * Fixed up some documentation regarding the inventory descendants method ↵Teravus Ovares2008-04-041-3/+17
| | | | XML. Cleaned up an error report. Noted at the top, why the two unused caps path variables must stay.
* * Fixes CAPS InventoryDescendants and the notorious ↵Teravus Ovares2008-04-041-9/+46
| | | | | | | 'LLSDParseException:expected </llsd>' error. * Objects folder still exhibits strange behavior.
* * Fixing permissions on items returned via CAPS based inventoryTeravus Ovares2008-04-041-1/+2
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* * Fixes Region/Estate panel in current Linden Official client.Teravus Ovares2008-04-032-7/+10
| | | | | * Sets the default estate parentID to 1.. which means that all regions are treated like private estates in the client as opposed to Linden Mainland. (no space server hiccup message). If that message annoys you and you want to get rid of it, set your parentEstateID to 1.
* move NullStorage => OpenSim.Data.Null to be consistant withSean Dague2008-04-034-8/+8
| | | | | | where other data storage assemblies are.
* remove the old MonoSqlite directory once and for allSean Dague2008-04-030-0/+0
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* Check in the remaining bits to do Asset store via NHibernate. StillSean Dague2008-04-032-35/+36
| | | | | | | | need to work out auto table creation in a reasonable way. Tommorrow I'll work on getting the NHibernate bits in place to be able to put this into the main tree.
* Update svn properties.Jeff Ames2008-04-034-203/+203
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* * Attempted resolution for mantis 854Justin Clarke Casey2008-04-032-0/+7
| | | | | | * Also adds more temporary debugging goo in case the fix didn't work
* * From: Dr Scofield <hud@zurich.ibm.com>Justin Clarke Casey2008-04-037-196/+427
| | | | | | | * This patch removes voice code into a region module. This required the implementation of events and other code to allow region modules to register their own caps handlers, and should allow different voice module implementations. * CAVEAT: This does not provide complete voice support, it merely provides the hooks so that it can be plugged in.
* * Minor: fix doc glitchJustin Clarke Casey2008-04-031-1/+1
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* * Adding request time limiting strategy for texture requests, though this ↵Justin Clarke Casey2008-04-033-5/+153
| | | | isn't useable yet