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* Remove debug spamMelanie Thielker2016-03-151-1/+1
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* Expand on the comment on the new HTTP limit feature.Melanie Thielker2016-03-141-0/+5
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* Implement parameterization of HTTP_BODY_MAXLENGTH maximum as proposed in ↵Jeff Kelley2016-03-143-1/+15
| | | | Mantis 7839.
* Merge branch 'master' of opensimulator.org:/var/git/opensimMelanie Thielker2016-03-095-107/+133
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| * BulletSim: use the new 'setAvatarSize' physics call introduced in 0.9.Robert Adams2016-03-063-91/+129
| | | | | | | | | | | | This disables all the avatar size fudge numbers previously used by BulletSim. If you have your region tuned to the old way, set "[BulletSim]AvatarUseBefore09SizeComputation=true" in your INI files.
| * Remove unused parameter ShouldUseFireAndForgetForCollisions. It wasRobert Adams2016-03-061-15/+0
| | | | | | | | used a while ago for testing but the execution code was removed.
| * BulletSim: Send out avatar position update if velocity is now zeroRobert Adams2016-03-062-1/+4
| | | | | | | | | | and it wasn't zero last tick. This will prevent some avatar creeping. Adjust BulletSim default avatar velocity zeroing so the avatar stops sooner.
* | Finish plumbing RezRestoreToWorld.Melanie Thielker2016-03-091-1/+16
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* | Plumb RezRestoreToWorld from the client (part done)Melanie Thielker2016-03-095-0/+12
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* Make mesh upload respect the same parts maximum as what is set for theMelanie Thielker2016-03-052-1/+2
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* Fix a couple of typosMelanie Thielker2016-03-052-2/+2
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* Introduce UseOsgridFormat config to select the OSGrid specific path nameMelanie Thielker2016-03-051-19/+24
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* Port the safer database access and the cure for "Chicken Bones" whichMelanie Thielker2016-03-052-212/+285
| | | | | are artefacts that can be created by fsck and would make standard FSAssets choke. These refinements were tested on OSGrid.
* Mantis 7833: Fix a condition where email sent from an object that is inMelanie Thielker2016-03-031-11/+8
| | | | the process of being removed can cause a null reference
* Pushed AssemblyVersion up to VersionInfo, so that we don't need to do global ↵Diva Canto2016-02-2159-58/+60
| | | | replace anymore.
* The old sqlite inventory data interface was still around and causing ↵Diva Canto2016-02-213-960/+0
| | | | problems: the only part of the code using it was the data (sqlite) tests. Given that this old interface has been obsolete for several years, it has now been removed, including the tests. TODO: Writing tests for the new (ah!) inventory data interface.
* SQLite: Removed obsolete migration fileDiva Canto2016-02-211-169/+0
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* Flatten migrations for sqliteDiva Canto2016-02-214-605/+193
| | | | | | Conflicts: OpenSim/Data/SQLite/Resources/RegionStore.migrations (Resolved)
* MySQL migrations: fix one last migration that had been left behindDiva Canto2016-02-211-0/+7
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* Flatten migrations for MySQL.Diva Canto2016-02-2013-1514/+432
| | | | | | Conflicts: OpenSim/Data/MySQL/Resources/RegionStore.migrations OpenSim/Data/MySQL/Resources/UserAccount.migrations
* Merge branch 'master' of opensimulator.org:/var/git/opensimMelanie Thielker2016-01-3114-99/+130
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| * change parcel_owner_is_god configuration option from default from true to ↵UbitUmarov2016-01-303-4/+4
| | | | | | | | false, leaving only region_owner true by default
| * accept mantis 7785 requests, at least until bullet can be also be used fix ↵UbitUmarov2016-01-261-4/+5
| | | | | | | | landing height. (could not test)
| * make sure MaxRegionsViewDistance is lower than MaxDrawDistanceUbitUmarov2016-01-261-0/+3
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| * update OpenSimDefaults.iniUbitUmarov2016-01-261-5/+11
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| * add option MaxRegionsViewDistance to control the maximum range to tell ↵UbitUmarov2016-01-263-7/+48
| | | | | | | | viewer to connect to Neighbour regions, since that is diferent from view range
| * BulletSim: increase default value of AvatarStopZeroThreshold as this reducesRobert Adams2016-01-201-1/+1
| | | | | | | | | | the occurance of stopped avatar drifting in the viewer. Not sure why but this is a short term fix while investigation continues.
| * BulletSim: make collision sounds work most of the time. Seems that collisionsRobert Adams2016-01-193-5/+9
| | | | | | | | | | usually stop the collider so velocity is often small. Also remove some chatty debug messages.
| * BulletSim: add stationary suppression on AddForce application. This enablesRobert Adams2016-01-181-0/+4
| | | | | | | | small pushing of avatars (Mantis 7779).
| * BulletSim: fix problem of not zeroing motion when stationary (drift problem fromRobert Adams2016-01-181-66/+40
| | | | | | | | | | Mantis 7813). Redo Z computations for movement. Clean up code to simplify tests. Add function to suppress stationary tests unless velocity drops.
| * BulletSim: change method signatures for internal AddForce methods to removeRobert Adams2016-01-186-17/+21
| | | | | | | | | | | | confusion about push forces. The latter is an external, physics engine interface feature (the force parameter has a different unit if pushing vs adding force) and that distinction is not used internally.
| * BulletSim: revert avatar stationary testing for having slight velocity.Robert Adams2016-01-181-5/+14
| | | | | | | | | | This fix causes drift (Mantis 7813). This revision will rebreak pushing (Mantis 7779) but drifting is bad and pushing will be fixed in future commits.
| * Code cleanup to terse update sending as given in a patch in Mantis 7813.Robert Adams2016-01-181-25/+10
| | | | | | | | Thanks tqlion!
* | Replace the new ODE lib with one built against GLIBC 2.12. It's not ourMelanie Thielker2016-01-311-0/+0
|/ | | | place to force people to upgrade their distro
* BulletSim: fix Mantis 7798: land collisions not working.Robert Adams2016-01-101-2/+6
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* BulletSim: tweaking so avatar can be pushed. In particular, llPushObject,Robert Adams2016-01-105-18/+57
| | | | which called BSCharacter.AddForce, can now move a character.
* change muckwaddle name contributors.txtUbitUmarov2016-01-101-1/+1
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* update contributors.txtUbitUmarov2016-01-101-0/+1
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* Fix region data range selection in the PGSQL backend.TomDataworks2016-01-101-11/+53
| | | | Signed-off-by: UbitUmarov <ajlduarte@sapo.pt>
* add npc create option OS_NPC_OBJECT_GROUP. with it the npc will be created ↵UbitUmarov2016-01-014-67/+102
| | | | with the group of the object with the script, if that object owner is member of that group. This should allow parcel access by group to work now, and not much else. The groupTitle will also be set, it the region option NoNPCGroup is not active.
* stop avatar move to target on parcel ban enforceUbitUmarov2016-01-011-0/+2
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* Add locking around stats record fetch to resolve Mantis 7793.Robert Adams2015-12-271-18/+21
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* ubMeshmerizer: remove some wrong faces still present in taper cases, some ↵UbitUmarov2015-12-263-210/+234
| | | | code cleanup
* ODE lib: update the lib for linux 32bit and 64bit, this time without debug ↵UbitUmarov2015-12-262-0/+0
| | | | info. Thnx again Dan. (keep older close in case this fails
* ODE lib: update the lib for linux 32bit. Thnx Dan. (keep older close in case ↵UbitUmarov2015-12-261-0/+0
| | | | this fails
* fix cilinder and cone physics meshUbitUmarov2015-12-261-0/+2
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* ODE lib: update the lib for linux 64bit. Thnx Dan. (keep older close in case ↵UbitUmarov2015-12-251-0/+0
| | | | this fails
* ODE lib change: fix capsule - mesh faces double side collisions. Do double ↵UbitUmarov2015-12-252-0/+0
| | | | side collisions if at least two dimensions of the mesh are 1.5x the capsule height, otherwise do single side as before. SL and bullet do double Side always. Double side can cause instabilities in some cases. i only windows dev enviroment for the moment. to build for your enviroment: git clone git://opensimulator.org/git/opensim-libs. This maybe be very broken, let us know
* fix html encapsulation for MSIE was doing nothingUbitUmarov2015-12-251-1/+1
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* assume direct string.replace is good enought to avoid a stringbuild useUbitUmarov2015-12-251-5/+1
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