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authorRobert Adams2016-03-06 14:16:46 -0800
committerRobert Adams2016-03-06 14:16:46 -0800
commitb65a18ef3fbd567114d85d9e30a110b7dda7b835 (patch)
treef8f291c08636de5970e45f18dfbe45c03606cab7
parentBulletSim: Send out avatar position update if velocity is now zero (diff)
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Remove unused parameter ShouldUseFireAndForgetForCollisions. It was
used a while ago for testing but the execution code was removed.
-rwxr-xr-xOpenSim/Region/Framework/Scenes/Scene.cs15
1 files changed, 0 insertions, 15 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs
index ec74297..058b6f6 100755
--- a/OpenSim/Region/Framework/Scenes/Scene.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.cs
@@ -418,17 +418,6 @@ namespace OpenSim.Region.Framework.Scenes
418 private float terrainMS; 418 private float terrainMS;
419 private float landMS; 419 private float landMS;
420 420
421 // A temporary configuration flag to enable using FireAndForget to process
422 // collisions from the physics engine. There is a problem with collisions
423 // stopping sometimes and MB's suspicion is some race condition passing
424 // collisions from the physics engine callback to the script engine.
425 // This causes the collision events to be passed with a FireAndForget
426 // call which should eliminate that linkage. Testers can turn this on
427 // and see if collisions stop. If they don't, the problem is somewhere else.
428 // This feature defaults to 'off' so, by default, the simulator operation
429 // is not changed.
430 public bool ShouldUseFireAndForgetForCollisions = false;
431
432 /// <summary> 421 /// <summary>
433 /// Tick at which the last frame was processed. 422 /// Tick at which the last frame was processed.
434 /// </summary> 423 /// </summary>
@@ -1147,10 +1136,6 @@ namespace OpenSim.Region.Framework.Scenes
1147 m_update_terrain = startupConfig.GetInt("UpdateTerrainEveryNFrames", m_update_terrain); 1136 m_update_terrain = startupConfig.GetInt("UpdateTerrainEveryNFrames", m_update_terrain);
1148 m_update_temp_cleaning = startupConfig.GetInt("UpdateTempCleaningEveryNSeconds", m_update_temp_cleaning); 1137 m_update_temp_cleaning = startupConfig.GetInt("UpdateTempCleaningEveryNSeconds", m_update_temp_cleaning);
1149 1138
1150 if (startupConfig.Contains("ShouldUseFireAndForgetForCollisions"))
1151 {
1152 ShouldUseFireAndForgetForCollisions = startupConfig.GetBoolean("ShouldUseFireAndForgetForCollisions", false);
1153 }
1154 } 1139 }
1155 1140
1156 1141