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* patch from justincc for Mantis #163 - Opening a script in inventory longer ↵Teravus Ovares2007-12-141-11/+36
| | | | than 1500characters can cause looping crash.
* * Added Active(physical) object count to the SimStatsReporterTeravus Ovares2007-12-144-8/+48
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* From Michael Osias (IBM)Sean Dague2007-12-136-17/+54
| | | | | | | | | | | | | This patch makes some enhancements to the llRemoteData functions. The module is now a shared module, and allows remote data channels to be created among multiple regions in the same sim. The port is controlled from the remoteDataPort property under the [Network] section in OpenSim.ini. If this setting is not present or = 0, the module is disabled and no port is opened. llRemoteData commands have not effect when module is disabled.
* Enabled the sit_ground animation. The sit state is not properly set, but it ↵Jeff Ames2007-12-132-8/+1
| | | | looks okay, and doesn't seem to break anything. Just move around to stand up.
* Added placeholder for sitting on ground support. Doesn't work yet.Jeff Ames2007-12-131-2/+9
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* Minor cleanupJeff Ames2007-12-1310-42/+27
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* * Debugging Shapelbsa712007-12-134-9/+7
| | | | | * Adding namesetting to Create
* Fix for #176 (... doesn't appear in chat bubbles). This also gets the viewer ↵Jeff Ames2007-12-133-76/+27
| | | | to handle starting/stopping of the typing animation.
* set svn:eol-styleJeff Ames2007-12-130-0/+0
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* From Michael Osias (IBM)Sean Dague2007-12-127-123/+384
| | | | | | | | | | | | This patch implements the llHttpRequest function via a region module, HttpScriptsRequest. There were bits and peices in LSLLong_cmd_handler, which I moved into the region module, and just check for completed requests and dispatch the http_response callback event instead. works for me as of r2674
* Thanks to Alondria for:Charles Krinke2007-12-122-14/+21
| | | | | | | llResetScript() is now functional. With this patch, Kan-script 0000003 should run. Noted the llListen(0,"","","") errored due to "" != UUID - patched to set to NULL_KEY which then works to listen to everything.
* remove another partial class, and map another class back to a real fileSean Dague2007-12-122-27/+26
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* * In our quest for sim heartbeat stats, we're a touch closer to accurate ↵Teravus Ovares2007-12-123-10/+15
| | | | | | | object count on sim stats. * Fixed a rare, but possible NullReferenceException
* Thanks to Alondria for: Adding vector->string and rotation->string,Charles Krinke2007-12-122-77/+143
| | | | | | | | | | float * vector, vector * float, vector / float, vector + vector, vector - vector, vector * vector, vector % vector and changing x, y, z, (and r) parts of vector and rotation to be lower case (similar to LL's LSL vectors/rots). With these changes we should expect to run kan-ed#1, kan-ed#2 and most of kan-ed#3.
* couple of small fixes.MW2007-12-122-38/+38
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* * Fixed a catch error.Teravus Ovares2007-12-121-1/+1
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* * Added Object count to sim stats (it's incorrect, however, it'll be fixed)Teravus Ovares2007-12-123-7/+24
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* * Fixed agent counts on the Simulator stats paneTeravus Ovares2007-12-121-1/+1
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* * Killed hard coded heart after stats updateTeravus Ovares2007-12-122-3/+10
| | | | | * Did some voodoo math on the sim FPS to make the values 0-50
* * Added some simstats to fill the simulator pane of the Statistics monitor.Teravus Ovares2007-12-1210-34/+335
| | | | | * I stress, this is an initial implementation and the Agents(Child and Root) are definately obviously incorrect.
* * Patch from justincc to fix Inconsistent automatic mysql table creation - ↵Teravus Ovares2007-12-126-0/+183
| | | | see bug 169
* * Temporarily sisabled neighbour cache for regions in the ↵Teravus Ovares2007-12-121-0/+5
| | | | | | | SceneCommunicationService * This will fix the grid mode (not seeing regions) issue
* * Start listening for client connections immediately after a region ↵Teravus Ovares2007-12-124-15/+34
| | | | | | | | initializes during initial instance startup. (as opposed to waiting for 'all of the regions' to initialize first) * Removed hackish timer based client notification about regions up (no longer needed) * Added a comment about an inventory based login failure that causes me lots of greif testing and debugging. Comment includes *why* it's failing.
* put in a try block to catch the ForEach loop dying.Sean Dague2007-12-112-4/+11
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* debug to catch any users of the stop interfaceSean Dague2007-12-111-1/+1
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* consolidate client view exit paths, this seems toSean Dague2007-12-112-37/+33
| | | | | | | cause a different synchronization issue in other shutdown routines, though I'm not sure why
* * Added some locking to help race conditions in the neighbors listsTeravus Ovares2007-12-111-30/+42
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* force a flush before client shutdown, so no important packets are lostSean Dague2007-12-112-7/+48
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* minor restructure of ClientView.cs to get all the attributesSean Dague2007-12-111-105/+93
| | | | | | and properties to the top of the class definition.
* Fix possible array indexing exception in inventory serverJeff Ames2007-12-111-4/+2
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* Couple of more small changesMW2007-12-112-9/+20
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* Minor cleanup/refactoring of ScenePresence.Jeff Ames2007-12-111-76/+47
| | | | | Changes flying animation to hover when not moving (as per Teravus's suggestion).
* A few minor changes/additions/fixes.MW2007-12-115-3/+18
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* * The 'Create' functions should be called to factor up a new, otherwise ↵lbsa712007-12-113-0/+20
| | | | | | | empty, but with the Id and 1-to-1 child fields instantiated and randomized. * Added two shape constants that
* Implementing updateinventoryfolder: Should now be able to rename folders in ↵Brian McBee2007-12-115-0/+40
| | | | inventory
* refactor SunModule a bit to make more sensibleSean Dague2007-12-111-7/+12
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* added copyright noticesJeff Ames2007-12-1131-9/+877
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* default day's to a more sensible 24 hrs instead of 0.5. YouSean Dague2007-12-101-1/+1
| | | | | | | can still change this in the config file if you want something different.
* enable autocreation of mysql inventory tables again. I thinkSean Dague2007-12-101-7/+9
| | | | | | I stopped the looping issue on continous upgrade with this as well.
* Great Salutations to Alondria for providing implementations for:Charles Krinke2007-12-102-27/+271
| | | | | | | | | llFrand, llSetColor, llGetColor, llSetTexture, llGetTexture, llSetAlpha, llGetAlpha, llRotateTexture, llScaleTexture, llOffsetTexture, llGetTextureOffset, llGetTextureScale, llGetTextureRot. With these changes the "kan-ed" script #2 should be working.
* * Added comments to many methods in the listed files.Teravus Ovares2007-12-104-64/+187
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* * More refactoring to prepare for draw distance based agent sim notification.Teravus Ovares2007-12-103-11/+48
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* Changed how TextureDownloadModule is initialised, due to some weird ↵MW2007-12-101-4/+10
| | | | behaviour from the module loaded which was resulting in a lot of unused TextureDownloadModule objects being created (and each starting up a thread).
* Refactored animation handling in ScenePresence. Now maintains a list of ↵Jeff Ames2007-12-106-92/+129
| | | | | | | | | current animations. * Fixes weirdness when typing and sitting at the same time * Should fix bug #32 (getting stuck in edit appearance pose) * Crouchwalk and possibly jump may need more looking into
* more work on texture downloading.MW2007-12-109-436/+295
| | | | | | | Refractored the TextureDownloadModule (but currently to make debugging easier, it is running as a non shared module, so this results in a instance of this module being created for each region (and a extra thread per region), this will be changed back soon. Removed the old texture handling/sending code from AssetCache. A few other small changes/fixes.
* added musings on llInstantMessageJeff Ames2007-12-101-0/+8
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* saved OpenSim source code from the giant rampaging unterminated copyright ↵Jeff Ames2007-12-10211-382/+382
| | | | notice of doom
* totally gratuitous svn:eol-style settingJeff Ames2007-12-101-25/+25
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* refactored ChatModule a bit.Jeff Ames2007-12-107-105/+74
| | | | | misc cleanup and code convention fixes.
* * Hooked up the GridComm event ChildDataUpdate to the scene.Teravus Ovares2007-12-108-7/+117
| | | | | | | | | * Added List<RegionInfo> m_neighbours to Scene * Hooked up the OnRegionUp event to m_neighbours list * Modified RegionInfo to have a bool commFailTF value so that we can skip neighbors that fail. (when the region comes up, this gets reset to false and the region will try again. * Added SetChildAgentThrottle(byte[]) to IClientAPI * Several other insignificant changes related to passing child pertanant agent data from sim to sim.