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authorTeravus Ovares2007-12-12 13:52:30 +0000
committerTeravus Ovares2007-12-12 13:52:30 +0000
commit6a4a10f0a1dc8c9847e0073439846842a56486d1 (patch)
tree36078715d659063b9bddc767fac8a5699b09b368
parent* Killed hard coded heart after stats update (diff)
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* Fixed agent counts on the Simulator stats pane
-rw-r--r--OpenSim/Region/Environment/Scenes/Scene.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/Environment/Scenes/Scene.cs b/OpenSim/Region/Environment/Scenes/Scene.cs
index 5462e77..ba43c37 100644
--- a/OpenSim/Region/Environment/Scenes/Scene.cs
+++ b/OpenSim/Region/Environment/Scenes/Scene.cs
@@ -1326,7 +1326,7 @@ namespace OpenSim.Region.Environment.Scenes
1326 if (m_scenePresences.ContainsKey(agentID)) 1326 if (m_scenePresences.ContainsKey(agentID))
1327 { 1327 {
1328 m_scenePresences[agentID].MakeRootAgent(position, isFlying); 1328 m_scenePresences[agentID].MakeRootAgent(position, isFlying);
1329 m_innerScene.SwapRootChildAgent(false); 1329 //m_innerScene.SwapRootChildAgent(false);
1330 } 1330 }
1331 } 1331 }
1332 } 1332 }