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opensim-SC_OLD
master
My fork of OpenSim for IG and MG, called SledjChisl.
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Author
Age
Files
Lines
...
*
added GroupPosition
Sean Dague
2007-08-09
1
-1
/
+13
*
build update clauses correctly
Sean Dague
2007-08-09
1
-1
/
+6
*
some more typos about wrong table for shapes
Sean Dague
2007-08-09
1
-3
/
+3
*
use correct table name for shapes
Sean Dague
2007-08-09
1
-1
/
+1
*
SceneObjects should now (hopefully) call datastore.StoreObject().
MW
2007-08-09
2
-2
/
+12
*
remove invalid index
Sean Dague
2007-08-09
1
-1
/
+0
*
pull out some uneeded attributes, and setup keys on primshapes dataset
Sean Dague
2007-08-09
1
-3
/
+3
*
Forgot to remove reference to .dll that was merged
Tedd Hansen
2007-08-09
1
-3
/
+0
*
prim.Shape -> primshapes table
Sean Dague
2007-08-09
1
-3
/
+35
*
* Now "OpenSim.DataStore.MonoSqlite" is not referenced from solution either.
lbsa71
2007-08-09
2
-0
/
+5
*
ScriptEngine just needs 2 events hooked up and llSay() implemented to work. S...
Tedd Hansen
2007-08-09
6
-19
/
+26
*
Deleted old LSLEngine files (those under Scene.Scripting)
MW
2007-08-09
14
-2911
/
+2
*
prim object -> prims table code
Sean Dague
2007-08-09
1
-7
/
+52
*
Removed spaces from directory names
Tedd Hansen
2007-08-09
2
-0
/
+0
*
make MonoSqliteDataStore compile with new objects
Sean Dague
2007-08-09
1
-23
/
+23
*
Merged OpenSim.ScriptEngine.DotNetEngine.Compiler.LSL into OpenSim.ScriptEngi...
Tedd Hansen
2007-08-09
19
-282
/
+0
*
Start of replacing the old SceneObject/Primitive classes with the new versions.
MW
2007-08-09
19
-233
/
+301
*
New linux libopenjpeg compiled for i386 instead of i686. Hopefully this one w...
Brian McBee
2007-08-09
1
-0
/
+0
*
Getting rid of 'EncodeFromImage' debug statement that I accidentally slipped ...
Brian McBee
2007-08-09
1
-0
/
+0
*
updated db definition to use UUID as linking
Sean Dague
2007-08-09
1
-2
/
+2
*
Making sure my local working copy is in sync with svn before I start the job ...
MW
2007-08-09
9
-27
/
+31
*
Transition between not flying / flying should be smoother
Brian McBee
2007-08-09
1
-1
/
+6
*
Start defining prim shape definition. Officially bed time now
Sean Dague
2007-08-09
1
-7
/
+45
*
decrease insanity level significantly by factoring all the columns into
Sean Dague
2007-08-09
1
-102
/
+46
*
intermediate checkin of code that compiles before I do something
Sean Dague
2007-08-09
1
-4
/
+87
*
Commit in the changes for all the parameter bindings for prims
Sean Dague
2007-08-09
1
-2
/
+38
*
* Checked in new tweaked Prebuild.exe
lbsa71
2007-08-08
3
-40
/
+5
*
worldmap now gets correctly updated when terrain changes
Brian McBee
2007-08-08
1
-0
/
+2
*
add MonoSqlite storage module, this might break windows folks, need
Sean Dague
2007-08-08
1
-0
/
+25
*
sigh, Data ... not Date. I'm dumb
Sean Dague
2007-08-08
1
-0
/
+0
*
name changes in MonoSqliteData store
Sean Dague
2007-08-08
1
-2
/
+2
*
rename to MonoSqliteDataStore
Sean Dague
2007-08-08
1
-0
/
+0
*
screwed up the move, removing this file to give us proper history tracking
Sean Dague
2007-08-08
1
-213
/
+0
*
missed this file
MW
2007-08-08
1
-1
/
+2
*
Fixed the asset download problem I think, solution might not be ideal but wor...
MW
2007-08-08
1
-12
/
+9
*
moving to new namespace as this is mono only
Sean Dague
2007-08-08
2
-0
/
+213
*
This chunk of code actually properly saves out some parameters of
Sean Dague
2007-08-08
1
-6
/
+9
*
Hopefully improved texture downloading (including the speed at which they dow...
MW
2007-08-08
1
-35
/
+83
*
when teleporting to a non-adjacent region, client was not getting new neighbours
Brian McBee
2007-08-08
1
-1
/
+1
*
databits are actually flowing to disk
Sean Dague
2007-08-08
1
-34
/
+50
*
Added checks to the last commit to make sure the xml files exist before it tr...
MW
2007-08-08
2
-2
/
+8
*
The startup set of assets in the local asset server can now be set from a xml...
MW
2007-08-08
6
-6
/
+99
*
* upgraded Tedd to 'developer'
lbsa71
2007-08-08
1
-1
/
+1
*
updated to latest version
Sean Dague
2007-08-08
1
-3
/
+2
*
Commit works?
Tedd Hansen
2007-08-08
1
-0
/
+1
*
update prebuild to work with new script stuff
Sean Dague
2007-08-08
1
-7
/
+10
*
* Prebuild vs2005 target will now skip project with name "OpenSim.DataStore.M...
lbsa71
2007-08-08
2
-0
/
+6
*
Removed System.Windows.Form reference from DotNetEngine.Compiler.LSL , it did...
MW
2007-08-08
2
-2
/
+1
*
Rotated the terrain textures that are created for world map by 90 degree as s...
MW
2007-08-08
1
-1
/
+1
*
Added ScriptEngine to solution (prebuild.xml)
Tedd Hansen
2007-08-08
4
-3352
/
+65
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