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* added first attempt at storing stopped physical objectsSean Dague2007-11-141-1/+17
* Added "show regions" console command that displays the list of regions in tha...MW2007-11-141-3/+10
* clean up most of my mess on terrain. Someone on .NET please test and makeSean Dague2007-11-141-21/+19
* managed to produce and kill the same exception on mono as on .net. Hopefully Sean Dague2007-11-141-0/+5
* bury connect creation deeper down in case this is what .NET hatesSean Dague2007-11-141-0/+1
* random shot in the darkSean Dague2007-11-141-3/+4
* * ODE removes an unnecessary lock.Teravus Ovares2007-11-141-3/+2
* * Removes the console enumeration errors on sim start.Teravus Ovares2007-11-141-10/+20
* remove limit stanza, see if this helps.Sean Dague2007-11-141-1/+1
* get rid of parametrized query, in case this is the .NET issue (I hope not)Sean Dague2007-11-141-5/+5
* further adventures in .NET workaroundsSean Dague2007-11-141-1/+4
* no, this probably won't work either, but I'm going to at least make sure it w...Sean Dague2007-11-141-2/+2
* more attempted voodoo around .NETSean Dague2007-11-141-3/+2
* attempt to resolve Sqlite not working on .NET for terrainSean Dague2007-11-141-21/+24
* * Copied objects are now owned by the object copier (Next Owner) (however nex...Teravus Ovares2007-11-146-14/+49
* * moved outer tool dir into inner tool dirlbsa712007-11-143-0/+0
* removed duplicate cloud.jp2 from bin directoryJeff Ames2007-11-141-0/+0
* Whoops! Missing cloud texture.Brian McBee2007-11-141-0/+0
* Another try: Fix moon bleeding over into linden grid. Need to clear your cach...Brian McBee2007-11-143-3/+10
* * Should help avatar climb steps betterTeravus Ovares2007-11-141-22/+54
* * Possibly resolved the excess sim lag. Teravus Ovares2007-11-141-1/+2
* * Added AvatarPicker in Standalone mode. Works for finding avatar to ban, m...Teravus Ovares2007-11-1323-11/+413
* first pass on unlinking of objects. From Jay Clarke (IBM)Sean Dague2007-11-138-14/+194
* Added "remove-region <region name>" console command that "should" remove the ...MW2007-11-132-5/+16
* working now. Needs cleanup, but I'll have to do that after the next meetingSean Dague2007-11-131-7/+16
* some changes to reduce memory significantly by not keeping allSean Dague2007-11-131-24/+36
* replaced exception when sitting and typing with rather amusing getting up and...Jeff Ames2007-11-131-0/+12
* Some work on cleanly removing Regions.MW2007-11-137-30/+87
* Some work on being able to set/send a users Buddylist info. (added handling c...MW2007-11-132-1/+67
* * Fixed the walk vs fall animation.Teravus Ovares2007-11-132-7/+71
* * Added AV Height Glue & Avatar Height stored on m_AVHeight in ScenePresence Teravus Ovares2007-11-132-24/+59
* added IDs for all built-in animationsJeff Ames2007-11-132-12/+115
* * Implemented Walk Vs Run in ODE. Also helps make the walk look smoother.Teravus Ovares2007-11-1211-6/+81
* * Added a lot of Glue to help with reporting proper collisions.Teravus Ovares2007-11-127-28/+296
* fix compile issue on monoSean Dague2007-11-121-1/+1
* enable typing animation for chat, maybeJeff Ames2007-11-125-60/+94
* removed obj directory from Region/Physics/MeshingJeff Ames2007-11-120-0/+0
* added verbose output of unhandled packets from the viewerJeff Ames2007-11-121-6/+8
* set svn:ignore on stuff in OpenSim/Region/Physics/MeshingJeff Ames2007-11-120-0/+0
* * Sets ZeroMesher as default. (If you want to cut and hollow, you'll need to...Teravus Ovares2007-11-123-7/+30
* set svn:eol-style, reset default configJeff Ames2007-11-122-77/+77
* * Applied Gerhard's Meshing patch (Thanks! Gerhard)Teravus Ovares2007-11-124-3/+97
* Patch from Mathias Soeken (thanks Mathias!) to take care of the color Dalien Talbot2007-11-115-4/+40
* Fixing null pointer exception from Mathias Soeken:Dalien Talbot2007-11-111-2/+2
* set svn:eol-styleJeff Ames2007-11-1115-3037/+3037
* fixed chatting while sittingJeff Ames2007-11-111-5/+9
* Better moon with new improved alpha-channel action!Brian McBee2007-11-111-0/+0
* moonBrian McBee2007-11-112-0/+7
* Fixed bug in assetcache where certain textures were not being packetized corr...Brian McBee2007-11-111-1/+1
* * adds flag in OpenSim.ini for disabling physical prim. Look at OpenSim.ini....Teravus Ovares2007-11-118-79/+87