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authorTeravus Ovares2007-11-14 11:56:57 +0000
committerTeravus Ovares2007-11-14 11:56:57 +0000
commit3cb2b5eb6686d4e183eed5152570b7e052381f8d (patch)
treee98100bce6ff171318c18d38f51ae9670c38135b
parent* moved outer tool dir into inner tool dir (diff)
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* Copied objects are now owned by the object copier (Next Owner) (however next owner permissions are not applied yet)
* In Serverside permissions mode; If you've copied an object, then you can delete it and clean up after yourself. The rest of the permissions functionality is still unchanged. Admin can delete any object.. etc.
-rw-r--r--OpenSim/Framework/IClientAPI.cs2
-rw-r--r--OpenSim/Region/ClientStack/ClientView.ProcessPackets.cs3
-rw-r--r--OpenSim/Region/Environment/PermissionManager.cs5
-rw-r--r--OpenSim/Region/Environment/Scenes/InnerScene.cs4
-rw-r--r--OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs45
-rw-r--r--OpenSim/Region/Environment/Scenes/SceneObjectPart.cs4
6 files changed, 49 insertions, 14 deletions
diff --git a/OpenSim/Framework/IClientAPI.cs b/OpenSim/Framework/IClientAPI.cs
index d577a20..451984c 100644
--- a/OpenSim/Framework/IClientAPI.cs
+++ b/OpenSim/Framework/IClientAPI.cs
@@ -217,7 +217,7 @@ namespace OpenSim.Framework
217 217
218 public delegate void UpdatePrimGroupRotation(uint localID, LLVector3 pos, LLQuaternion rot, IClientAPI remoteClient); 218 public delegate void UpdatePrimGroupRotation(uint localID, LLVector3 pos, LLQuaternion rot, IClientAPI remoteClient);
219 219
220 public delegate void ObjectDuplicate(uint localID, LLVector3 offset, uint dupeFlags); 220 public delegate void ObjectDuplicate(uint localID, LLVector3 offset, uint dupeFlags, LLUUID AgentID, LLUUID GroupID);
221 221
222 public delegate void StatusChange(bool status); 222 public delegate void StatusChange(bool status);
223 223
diff --git a/OpenSim/Region/ClientStack/ClientView.ProcessPackets.cs b/OpenSim/Region/ClientStack/ClientView.ProcessPackets.cs
index 1383ad9..da4f830 100644
--- a/OpenSim/Region/ClientStack/ClientView.ProcessPackets.cs
+++ b/OpenSim/Region/ClientStack/ClientView.ProcessPackets.cs
@@ -298,12 +298,13 @@ namespace OpenSim.Region.ClientStack
298 break; 298 break;
299 case PacketType.ObjectDuplicate: 299 case PacketType.ObjectDuplicate:
300 ObjectDuplicatePacket dupe = (ObjectDuplicatePacket) Pack; 300 ObjectDuplicatePacket dupe = (ObjectDuplicatePacket) Pack;
301 ObjectDuplicatePacket.AgentDataBlock AgentandGroupData = dupe.AgentData;
301 for (int i = 0; i < dupe.ObjectData.Length; i++) 302 for (int i = 0; i < dupe.ObjectData.Length; i++)
302 { 303 {
303 if (OnObjectDuplicate != null) 304 if (OnObjectDuplicate != null)
304 { 305 {
305 OnObjectDuplicate(dupe.ObjectData[i].ObjectLocalID, dupe.SharedData.Offset, 306 OnObjectDuplicate(dupe.ObjectData[i].ObjectLocalID, dupe.SharedData.Offset,
306 dupe.SharedData.DuplicateFlags); 307 dupe.SharedData.DuplicateFlags, AgentandGroupData.AgentID, AgentandGroupData.GroupID);
307 } 308 }
308 } 309 }
309 310
diff --git a/OpenSim/Region/Environment/PermissionManager.cs b/OpenSim/Region/Environment/PermissionManager.cs
index fd55833..560ecf3 100644
--- a/OpenSim/Region/Environment/PermissionManager.cs
+++ b/OpenSim/Region/Environment/PermissionManager.cs
@@ -139,9 +139,12 @@ namespace OpenSim.Region.Environment
139 139
140 SceneObjectGroup task = (SceneObjectGroup) m_scene.Entities[objId]; 140 SceneObjectGroup task = (SceneObjectGroup) m_scene.Entities[objId];
141 LLUUID taskOwner = null; 141 LLUUID taskOwner = null;
142 // Added this because at this point in time it wouldn't be wise for
143 // the administrator object permissions to take effect.
144 LLUUID objectOwner = task.OwnerID;
142 145
143 // Object owners should be able to edit their own content 146 // Object owners should be able to edit their own content
144 if (user == taskOwner) 147 if (user == objectOwner)
145 permission = true; 148 permission = true;
146 149
147 // Users should be able to edit what is over their land. 150 // Users should be able to edit what is over their land.
diff --git a/OpenSim/Region/Environment/Scenes/InnerScene.cs b/OpenSim/Region/Environment/Scenes/InnerScene.cs
index c8e9b73..c436b89 100644
--- a/OpenSim/Region/Environment/Scenes/InnerScene.cs
+++ b/OpenSim/Region/Environment/Scenes/InnerScene.cs
@@ -593,7 +593,7 @@ namespace OpenSim.Region.Environment.Scenes
593 /// <param name="originalPrim"></param> 593 /// <param name="originalPrim"></param>
594 /// <param name="offset"></param> 594 /// <param name="offset"></param>
595 /// <param name="flags"></param> 595 /// <param name="flags"></param>
596 public void DuplicateObject(uint originalPrim, LLVector3 offset, uint flags) 596 public void DuplicateObject(uint originalPrim, LLVector3 offset, uint flags, LLUUID AgentID, LLUUID GroupID)
597 { 597 {
598 SceneObjectGroup originPrim = null; 598 SceneObjectGroup originPrim = null;
599 foreach (EntityBase ent in Entities.Values) 599 foreach (EntityBase ent in Entities.Values)
@@ -610,7 +610,7 @@ namespace OpenSim.Region.Environment.Scenes
610 610
611 if (originPrim != null) 611 if (originPrim != null)
612 { 612 {
613 SceneObjectGroup copy = originPrim.Copy(); 613 SceneObjectGroup copy = originPrim.Copy(AgentID, GroupID);
614 copy.AbsolutePosition = copy.AbsolutePosition + offset; 614 copy.AbsolutePosition = copy.AbsolutePosition + offset;
615 Entities.Add(copy.UUID, copy); 615 Entities.Add(copy.UUID, copy);
616 616
diff --git a/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs
index a9f0bb3..c9b6e9f 100644
--- a/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs
+++ b/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs
@@ -73,7 +73,11 @@ namespace OpenSim.Region.Environment.Scenes
73 { 73 {
74 get { return m_rootPart.RotationOffset; } 74 get { return m_rootPart.RotationOffset; }
75 } 75 }
76 76 public LLUUID GroupID
77 {
78 get { return m_rootPart.GroupID; }
79 set { m_rootPart.GroupID = value; }
80 }
77 /// <summary> 81 /// <summary>
78 /// 82 ///
79 /// </summary> 83 /// </summary>
@@ -165,6 +169,7 @@ namespace OpenSim.Region.Environment.Scenes
165 public LLUUID OwnerID 169 public LLUUID OwnerID
166 { 170 {
167 get { return m_rootPart.OwnerID; } 171 get { return m_rootPart.OwnerID; }
172 set { m_rootPart.OwnerID = value; }
168 } 173 }
169 174
170 public Color Color 175 public Color Color
@@ -447,15 +452,18 @@ namespace OpenSim.Region.Environment.Scenes
447 /// 452 ///
448 /// </summary> 453 /// </summary>
449 /// <returns></returns> 454 /// <returns></returns>
450 public new SceneObjectGroup Copy() 455 public new SceneObjectGroup Copy(LLUUID cAgentID, LLUUID cGroupID)
451 { 456 {
452 SceneObjectGroup dupe = (SceneObjectGroup) MemberwiseClone(); 457 SceneObjectGroup dupe = (SceneObjectGroup) MemberwiseClone();
453 dupe.m_parts = new Dictionary<LLUUID, SceneObjectPart>(); 458 dupe.m_parts = new Dictionary<LLUUID, SceneObjectPart>();
454 dupe.m_parts.Clear(); 459 dupe.m_parts.Clear();
460 //dupe.OwnerID = AgentID;
461 //dupe.GroupID = GroupID;
455 dupe.AbsolutePosition = new LLVector3(AbsolutePosition.X, AbsolutePosition.Y, AbsolutePosition.Z); 462 dupe.AbsolutePosition = new LLVector3(AbsolutePosition.X, AbsolutePosition.Y, AbsolutePosition.Z);
456 dupe.m_scene = m_scene; 463 dupe.m_scene = m_scene;
457 dupe.m_regionHandle = m_regionHandle; 464 dupe.m_regionHandle = m_regionHandle;
458 dupe.CopyRootPart(m_rootPart); 465 dupe.CopyRootPart(m_rootPart, OwnerID, GroupID);
466
459 467
460 /// may need to create a new Physics actor. 468 /// may need to create a new Physics actor.
461 if (dupe.RootPart.PhysActor != null) 469 if (dupe.RootPart.PhysActor != null)
@@ -472,18 +480,29 @@ namespace OpenSim.Region.Environment.Scenes
472 dupe.RootPart.RotationOffset.Y, dupe.RootPart.RotationOffset.Z), 480 dupe.RootPart.RotationOffset.Y, dupe.RootPart.RotationOffset.Z),
473 dupe.RootPart.PhysActor.IsPhysical); 481 dupe.RootPart.PhysActor.IsPhysical);
474 } 482 }
483 // Now we've made a copy that replaces this one, we need to
484 // switch the owner to the person who did the copying
485 // Second Life copies an object and duplicates the first one in it's place
486 // So, we have to make a copy of this one, set it in it's place then set the owner on this one
487
488 SetRootPartOwner(m_rootPart, cAgentID, cGroupID);
489 m_rootPart.ScheduleFullUpdate();
475 490
476 List<SceneObjectPart> partList = new List<SceneObjectPart>(m_parts.Values); 491 List<SceneObjectPart> partList = new List<SceneObjectPart>(m_parts.Values);
477 foreach (SceneObjectPart part in partList) 492 foreach (SceneObjectPart part in partList)
478 { 493 {
479 if (part.UUID != m_rootPart.UUID) 494 if (part.UUID != m_rootPart.UUID)
480 { 495 {
481 dupe.CopyPart(part); 496 dupe.CopyPart(part,OwnerID, GroupID);
497 SetPartOwner(part, cAgentID, cGroupID);
498 part.ScheduleFullUpdate();
499
482 } 500 }
483 } 501 }
484 dupe.UpdateParentIDs(); 502 dupe.UpdateParentIDs();
485 503
486 dupe.AttachToBackup(); 504 dupe.AttachToBackup();
505 ScheduleGroupForFullUpdate();
487 506
488 return dupe; 507 return dupe;
489 } 508 }
@@ -492,25 +511,35 @@ namespace OpenSim.Region.Environment.Scenes
492 /// 511 ///
493 /// </summary> 512 /// </summary>
494 /// <param name="part"></param> 513 /// <param name="part"></param>
495 public void CopyRootPart(SceneObjectPart part) 514 public void CopyRootPart(SceneObjectPart part, LLUUID cAgentID, LLUUID cGroupID)
496 { 515 {
497 SceneObjectPart newPart = part.Copy(m_scene.PrimIDAllocate()); 516 SceneObjectPart newPart = part.Copy(m_scene.PrimIDAllocate(), OwnerID, GroupID);
498 newPart.SetParent(this); 517 newPart.SetParent(this);
499 m_parts.Add(newPart.UUID, newPart); 518 m_parts.Add(newPart.UUID, newPart);
500 SetPartAsRoot(newPart); 519 SetPartAsRoot(newPart);
501 } 520 }
521 public void SetRootPartOwner(SceneObjectPart part, LLUUID cAgentID, LLUUID cGroupID) {
522 part.OwnerID = cAgentID;
523 part.GroupID = cGroupID;
524 part.ScheduleFullUpdate();
525 }
502 526
503 /// <summary> 527 /// <summary>
504 /// 528 ///
505 /// </summary> 529 /// </summary>
506 /// <param name="part"></param> 530 /// <param name="part"></param>
507 public void CopyPart(SceneObjectPart part) 531 public void CopyPart(SceneObjectPart part, LLUUID cAgentID, LLUUID cGroupID)
508 { 532 {
509 SceneObjectPart newPart = part.Copy(m_scene.PrimIDAllocate()); 533 SceneObjectPart newPart = part.Copy(m_scene.PrimIDAllocate(), OwnerID, GroupID);
510 newPart.SetParent(this); 534 newPart.SetParent(this);
511 m_parts.Add(newPart.UUID, newPart); 535 m_parts.Add(newPart.UUID, newPart);
512 SetPartAsNonRoot(newPart); 536 SetPartAsNonRoot(newPart);
513 } 537 }
538 public void SetPartOwner(SceneObjectPart part, LLUUID cAgentID, LLUUID cGroupID)
539 {
540 part.OwnerID = cAgentID;
541 part.GroupID = cGroupID;
542 }
514 543
515 #endregion 544 #endregion
516 545
diff --git a/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs b/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs
index 52bea40..70b8829 100644
--- a/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs
+++ b/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs
@@ -520,13 +520,15 @@ namespace OpenSim.Region.Environment.Scenes
520 /// 520 ///
521 /// </summary> 521 /// </summary>
522 /// <returns></returns> 522 /// <returns></returns>
523 public SceneObjectPart Copy(uint localID) 523 public SceneObjectPart Copy(uint localID, LLUUID AgentID, LLUUID GroupID)
524 { 524 {
525 SceneObjectPart dupe = (SceneObjectPart) MemberwiseClone(); 525 SceneObjectPart dupe = (SceneObjectPart) MemberwiseClone();
526 dupe.m_shape = m_shape.Copy(); 526 dupe.m_shape = m_shape.Copy();
527 dupe.m_regionHandle = m_regionHandle; 527 dupe.m_regionHandle = m_regionHandle;
528 dupe.UUID = LLUUID.Random(); 528 dupe.UUID = LLUUID.Random();
529 dupe.LocalID = localID; 529 dupe.LocalID = localID;
530 dupe.OwnerID = AgentID;
531 dupe.GroupID = GroupID;
530 dupe.GroupPosition = new LLVector3(GroupPosition.X, GroupPosition.Y, GroupPosition.Z); 532 dupe.GroupPosition = new LLVector3(GroupPosition.X, GroupPosition.Y, GroupPosition.Z);
531 dupe.OffsetPosition = new LLVector3(OffsetPosition.X, OffsetPosition.Y, OffsetPosition.Z); 533 dupe.OffsetPosition = new LLVector3(OffsetPosition.X, OffsetPosition.Y, OffsetPosition.Z);
532 dupe.RotationOffset = 534 dupe.RotationOffset =