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* actually parse name for new link-region command
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bowlegginess. Didn't work but is better this way anyway.
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This will cause visual params to be persisted along with worn items. With
this, alpha and tattoo laters will be saved. Multiple layers MAY work, but
not tested because I don't use Viewer 2.
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to using prim.GetWorldPosition() in the warp renderer.
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tattoo and alpha layers. Any change of appearance in the sim makes the green
gnome reappear on next login. Progress of sorts.
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* This is libOMV SVN revision 3463.
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Conflicts:
OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs
OpenSim/Services/Connectors/Simulation/SimulationServiceConnector.cs
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client displays a blank error box.
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Setting this to true avoids a 500ms or so client freeze when the LLUDP server thread is taken up with processing a UseCircuitCode packet synchronously.
Extensive testing on Wright Plaza appeared to show no bad effects and this seems to reduce login lag considerably.
Of course, a lot of login lag is still coming from other sources.
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appropriate debug to reduce console spam when log level is info
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It contains a major interface version bump and will NOT work with earlier grid
services. This is preliminary work that will lead to layers support.
Rest appearance services are commented out completely, they will have to be
adapted by someone who actually uses them. Remote admin is working, but has
no layers support. There is no layers support in the database. Login likely
won't work. You have been warned.
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commenting out most of them as per Mic
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diagnostics easier
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for diagnostics
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Conflicts:
OpenSim/Region/Framework/Scenes/ScenePresence.cs
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send in the scene presence constructor... need to figure this out
later.
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and avatar data are sent. And the number of times they
are stored.
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dev-appearance
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This work conflicts with cmickeyb's more extensive, related work
This reverts commit 9c829c0410da89fdbb873f706d7ba63cf26b088f.
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