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* This fixes the Scene thread renaming issueBlueWall2014-09-171-1/+0
* Undo "Revert "Small changes to threading to send thread names to unmanaged th...BlueWall2014-09-175-11/+14
* Add eeyore to contributorsJustin Clark-Casey (justincc)2014-09-171-0/+1
* Changes to be committed: modified: OpenSim/Region/Framework/Scenes/Scene.Pack...Edward2014-09-172-0/+21
* Revert "Small changes to threading to send thread names to unmanaged threads....BlueWall2014-09-175-14/+11
* Small changes to threading to send thread names to unmanaged threads. Needs M...BlueWall2014-09-175-11/+14
* When osNpcMoveToTarget() is called for a sitting avatar then silently do noth...Justin Clark-Casey (justincc)2014-09-121-0/+3
* Add cinderblocks and bobshaffer2 to contributors.Justin Clark-Casey (justincc)2014-09-121-0/+2
* Fix issues where setting llSetTextureAnim(FALSE... did not work properly).Justin Clark-Casey (justincc)2014-09-121-11/+20
* Fix regression from recent a02dae5 where stand positions are no longer correc...Justin Clark-Casey (justincc)2014-09-111-3/+2
* Make proper fix for last commit wrt Mantis 7317 by replacing disallowed c cha...Justin Clark-Casey (justincc)2014-09-091-1/+1
* For stat names containing periods, replace with '#' rather than throw exceptionJustin Clark-Casey (justincc)2014-09-091-1/+2
* For monitoring purposes, start non-timeout tasks (which do not currently use ...Justin Clark-Casey (justincc)2014-09-0512-65/+79
* Make LLUDP output queue refill thread active by default, since load tests hav...Justin Clark-Casey (justincc)2014-09-042-1/+3
* For processing outbound http requests in the XMLRPCModule, start the thread t...Justin Clark-Casey (justincc)2014-09-041-5/+4
* Start long-lived thread in IRCConnector via watchdog rather than indepedently...Justin Clark-Casey (justincc)2014-09-041-13/+5
* Don't need to check separate physics status in bulletsim update since that me...Justin Clark-Casey (justincc)2014-09-031-2/+3
* Make bulletsim thread alarm if no update for 5 seconds.Justin Clark-Casey (justincc)2014-09-031-1/+4
* minor: fix indenting from previous commit b08ab1eJustin Clark-Casey (justincc)2014-09-031-7/+7
* If BulletSim is running on its own threads, start this thread via the thread ...Justin Clark-Casey (justincc)2014-09-032-3/+9
* Cleanup some unused code and configuration entriesBlueWall2014-09-034-26/+2
* Don't show the ScrLPS data twice in the WebStats based statistics page.Kevin Cozens2014-09-031-6/+0
* Remove the 32 bit launchers as discussed at OpenSimulator Office Hour 9//2/14...BlueWall2014-09-039-461/+0
* Move the 32 bit launchers as discussed at OpenSimulator Office Hour 9//2/14 h...BlueWall2014-09-038-0/+270
* Add [EntityTransfer] AllowAvatarCrossing setting to determine whether avatars...Justin Clark-Casey (justincc)2014-09-033-1/+22
* Fix recent regression from 473c5594 where camera started to judder on moving ...Justin Clark-Casey (justincc)2014-09-022-18/+28
* As per the LL grid, if an avatar is sitting then return it's velocity relativ...Justin Clark-Casey (justincc)2014-08-301-0/+5
* As per the LL grid, for attachments make llGetObjectDetails() OBJECT_VELOCITY...Justin Clark-Casey (justincc)2014-08-301-1/+15
* minor: fix wrong indentation in previous commit 0cc3cdJustin Clark-Casey (justincc)2014-08-301-1/+1
* As per the LL grid, for attachments make llGetObjectDetails() OBJECT_ROT retu...Justin Clark-Casey (justincc)2014-08-301-4/+13
* Fix issue where moving a seated avatar would not adjust their subsequent stan...Justin Clark-Casey (justincc)2014-08-301-1/+1
* Implement STATUS_BLOCK_GRAB_OBJECT in llSetStatus()/llGetStatus() and correct...Justin Clark-Casey (justincc)2014-08-295-30/+26
* Ignore whitespace when reading serialized XML objects.Justin Clark-Casey (justincc)2014-08-299-241/+229
* Fix recent regression test TestDeserializeXmlObjectWithOtherParts() which was...Justin Clark-Casey (justincc)2014-08-291-1/+1
* Add regression test for deserializing xml objects with more than one non-root...Justin Clark-Casey (justincc)2014-08-291-127/+406
* minor: Eliminate more unnecessary code copying individual parameters for Vect...Justin Clark-Casey (justincc)2014-08-281-17/+19
* On code section that rezzes single objects and attachments, reduce CPU use by...Justin Clark-Casey (justincc)2014-08-285-71/+128
* Don't allow update timer to invoke another scene update if the previous is st...Justin Clark-Casey (justincc)2014-08-261-1/+10
* Remove race conditions from where SP.AbsolutePosition could change between th...Justin Clark-Casey (justincc)2014-08-261-7/+4
* Fix frame times when updating scene on timer.Justin Clark-Casey (justincc)2014-08-261-15/+17
* Implement experimental non-default mechanism to update scene via a timer rath...Justin Clark-Casey (justincc)2014-08-264-67/+113
* Add back URL endings in examplesBlueWall2014-08-252-4/+4
* Remove database connection locking in MySQLXAssetData. This is unnecessary a...Justin Clark-Casey (justincc)2014-08-221-186/+168
* Remove query locking in MySQLUserProfileData. This is not necessary as the c...Justin Clark-Casey (justincc)2014-08-221-20/+8
* Remove some use of database connection locking from MySQLSimulationData - thi...Justin Clark-Casey (justincc)2014-08-221-318/+298
* Remove lock in MySQLFramework. This is not necessary as the connection is no...Justin Clark-Casey (justincc)2014-08-221-21/+12
* Removing locking on requests in MySQLAssetData.Justin Clark-Casey (justincc)2014-08-221-161/+144
* Extend drop command to "debug lludp drop <in|out>..." to allow drop of inboun...Justin Clark-Casey (justincc)2014-08-192-8/+44
* Add "debug lludp drop out <add|remove> <packet-name>" console command for deb...Justin Clark-Casey (justincc)2014-08-192-0/+76
* minor:Give console feedback when we sit or stand pCampbot bots.Justin Clark-Casey (justincc)2014-08-191-2/+16