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* actually parse name for new link-region command
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bowlegginess. Didn't work but is better this way anyway.
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This will cause visual params to be persisted along with worn items. With
this, alpha and tattoo laters will be saved. Multiple layers MAY work, but
not tested because I don't use Viewer 2.
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to using prim.GetWorldPosition() in the warp renderer.
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tattoo and alpha layers. Any change of appearance in the sim makes the green
gnome reappear on next login. Progress of sorts.
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* This is libOMV SVN revision 3463.
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Conflicts:
OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs
OpenSim/Services/Connectors/Simulation/SimulationServiceConnector.cs
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client displays a blank error box.
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Setting this to true avoids a 500ms or so client freeze when the LLUDP server thread is taken up with processing a UseCircuitCode packet synchronously.
Extensive testing on Wright Plaza appeared to show no bad effects and this seems to reduce login lag considerably.
Of course, a lot of login lag is still coming from other sources.
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