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| | | * | | | | | | BulletSim: reorder avatar collision checking to eliminate double collision_end.Robert Adams2012-10-196-35/+43
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Various tweekings to avatar shape/mass/inertia/etc. Remove change from avatar radius to diameter. But still the avatar sinks. Collision_end now happens immediately rather than at the next subscription time.
| | | * | | | | | | BulletSim: change nonimal physics frame rate to 55 to give same numbers as ODE.Robert Adams2012-10-196-52/+57
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Change character scaling to represent size of capsule (diameter rather than radius) Modify create capsule call to pass radius and height. Eliminate errors when calculating shape inertia (should have some type checking).
| | | * | | | | | | BulletSim: remove code in ShapeCollection that hinted at shape sharing.Robert Adams2012-10-195-161/+138
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Add new function to ParameterDefn for calling BulletSimAPI to set values. Tweaking to BSCharacter parameter setting to try and have avatars stand.
| | | * | | | | | | BulletSim: Fix small problems with last patch: BSScene.World properly ↵Robert Adams2012-10-193-11/+6
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | initialized and setting of C++ parameters commented out. Comments and logging added.
| | | * | | | | | | BulletSim: Update BSCharacter to use API2 interface.Robert Adams2012-10-196-93/+250
| | | |/ / / / / / | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Add capsule shape to BSShapeCollection(). Remember last updated values so inter frame diffs can be computed. Parameterize avatarStandingFriction and reduce to 10 from 999. The latter high value made avatars very hard to push. Set CCD parameters for prims and characters of specified.
| | * | | | | | | Add "debug groups verbose <true|false>" region console commandJustin Clark-Casey (justincc)2012-10-191-0/+29
| | |/ / / / / / | | | | | | | | | | | | | | | | | | | | | | | | This allows one to turn on super-verbose groups debug logging on and off whilst the region is in operation.
| | * | | | | | minor: Increase attachment name field from 36 to 50 chars in "attachments ↵Justin Clark-Casey (justincc)2012-10-191-1/+1
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | show" report
| | * | | | | | Fix a few minor issues in ArchiveReadRequest logging.Justin Clark-Casey (justincc)2012-10-191-2/+2
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| | * | | | | | Merge branch 'master' of ssh://opensimulator.org/var/git/opensimJustin Clark-Casey (justincc)2012-10-192-21/+103
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| | * | | | | | | altering documentation for llGetLinkName, as the current documentation is ↵SignpostMarv2012-10-191-1/+11
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | rather lengthy for a "summary".
| | * | | | | | | since llGetLinkName has a "simplest case", it should be the first check made.SignpostMarv2012-10-191-4/+4
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| | * | | | | | | the simplest case for llGetLinkName also applies to the LINK_THIS constantSignpostMarv2012-10-191-1/+1
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| | * | | | | | | ensuring that operand order in llGetLinkName is internally consistentSignpostMarv2012-10-191-1/+1
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| | * | | | | | | minor: comment out currently unused logger in DynamicTextureModuleJustin Clark-Casey (justincc)2012-10-191-1/+1
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| * | | | | | | | Merge branch 'master' into careminsterMelanie2012-10-190-0/+0
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| | * | | | | | | normalize quaternion.Slerp outputsUbitUmarov2012-10-191-0/+1
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Signed-off-by: Melanie <melanie@t-data.com>
| * | | | | | | | Merge branch 'master' into careminsterMelanie2012-10-191-6/+11
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| | * | | | | | | [UNTESTED] core Ode: let broken mesh physical prims collide with land asUbitUmarov2012-10-191-6/+11
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | the defaul basic box so they don't go off world.
| * | | | | | | | Merge branch 'master' into careminsterMelanie2012-10-192-41/+190
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| | * | | | | | | Merge branch 'master' of melanie@opensimulator.org:/var/git/opensimMelanie2012-10-191-20/+93
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| | | * | | | | | Make "show part" console commands print out information about each item the ↵Justin Clark-Casey (justincc)2012-10-191-20/+93
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | part contains
| | * | | | | | | [UNTESTED] core Ode: stop trying to load a broken asset. Make brokenUbitUmarov2012-10-191-21/+97
| | |/ / / / / / | | | | | | | | | | | | | | | | | | | | | | | | assets behave like phantom by Nebadon request
| * | | | | | | Merge branch 'master' into careminsterMelanie2012-10-183-37/+102
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| | * | | | | | minor: Convert ad-hoc list building in ObjectCommandsModule to use ↵Justin Clark-Casey (justincc)2012-10-181-21/+24
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ConsoleDisplayList
| | * | | | | | Add local and UUID to information output of "show object" and "show part" ↵Justin Clark-Casey (justincc)2012-10-181-0/+4
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | region console commands
| | * | | | | | Add --full option to "show object name/uuid/pos" to show info on all parts ↵Justin Clark-Casey (justincc)2012-10-181-20/+60
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | of an object, not just whole object summary information.
| | * | | | | | Merge branch 'master' of ssh://opensimulator.org/var/git/opensimJustin Clark-Casey (justincc)2012-10-185-40/+70
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| | * | | | | | | Add number of inventory items to information displayed via "show part" ↵Justin Clark-Casey (justincc)2012-10-183-3/+21
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| * | | | | | | | Merge branch 'master' into careminsterMelanie2012-10-180-0/+0
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| | * | | | | | | Remove extraneous calls to the now commented CheckSculptAndLoadMelanie2012-10-181-24/+0
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| | * | | | | | | extend coment to include all unused SOG CheckSculptAndLoad()UbitUmarov2012-10-181-3/+4
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| | * | | | | | | [DANGER UNTESTED] ODE mesh assets. Other plugins will not do meshs/sculptsUbitUmarov2012-10-182-14/+18
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | now Signed-off-by: Melanie <melanie@t-data.com>
| | * | | | | | | missing changed fileUbitUmarov2012-10-181-1/+1
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Signed-off-by: Melanie <melanie@t-data.com>
| | * | | | | | | i update core ode plugin and make it load is meshs (i hope)UbitUmarov2012-10-182-2/+51
| | |/ / / / / / | | | | | | | | | | | | | | | | | | | | | | | | Signed-off-by: Melanie <melanie@t-data.com>
| * | | | | | | Merge branch 'avination' into careminsterMelanie2012-10-1823-1206/+2339
| |\ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Conflicts: OpenSim/Framework/WebUtil.cs OpenSim/Region/Physics/OdePlugin/OdeScene.cs
| * \ \ \ \ \ \ \ Merge branch 'master' into careminsterMelanie2012-10-181-15/+0
| |\ \ \ \ \ \ \ \ | | | |/ / / / / / | | |/| | | | | | | | | | | | | | | | | | | | | | | | Conflicts: OpenSim/Framework/Servers/HttpServer/BaseHttpServer.cs
| | * | | | | | | If we're avoiding printing a long request warning for a GetTexture CAP call, ↵Justin Clark-Casey (justincc)2012-10-181-1/+1
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | check we received a request handler first since this is not guaranteed. Resolves harmless logged exception when content type and generic xml rpc requests take more than 3 seconds.
| | * | | | | | | minor: Remove event method doc from LLClientView that I forgot in the last ↵Justin Clark-Casey (justincc)2012-10-181-15/+0
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | commit (1de80c)
| * | | | | | | | Merge branch 'master' into careminsterMelanie2012-10-182-41/+83
| |\ \ \ \ \ \ \ \ | | |/ / / / / / / | | | | | | | | | | | | | | | | | | | | | | | | | | | Conflicts: OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs
| | * | | | | | | minor: move recent OnAgentUpdate/OnPreAgentUpdate event doc up into ↵Justin Clark-Casey (justincc)2012-10-181-0/+15
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | IClientAPI from LLClientView
| | * | | | | | | Reuse the same AgentUpdateArgs object for each AgentUpdate UDP packet (of ↵Justin Clark-Casey (justincc)2012-10-171-41/+68
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | which there are 10 a second) rather than constructing a new one every time. We can do this because AgentUpdate packets are handled synchronously.
| * | | | | | | | Merge branch 'master' into careminsterMelanie2012-10-174-14/+62
| |\ \ \ \ \ \ \ \ | | |/ / / / / / / | | | | | | | | | | | | | | | | | | | | | | | | | | | Conflicts: OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs
| | * | | | | | | Explicitly return only the incoming AgentUpdate packet as this is the only ↵Justin Clark-Casey (justincc)2012-10-173-8/+30
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | one we pool atm, rather than attempting to return all incoming packets.
| | * | | | | | | If RecycleBaseUDPPackets = true, also pool IncomingPackets to reduce memory ↵Justin Clark-Casey (justincc)2012-10-172-2/+30
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | churn
| * | | | | | | | Merge branch 'avination' into careminsterMelanie2012-10-177-18/+45
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| * \ \ \ \ \ \ \ \ Merge branch 'master' into careminsterMelanie2012-10-173-11/+25
| |\ \ \ \ \ \ \ \ \ | | | |/ / / / / / / | | |/| | | | | | | | | | | | | | | | | | | | | | | | | | | Conflicts: OpenSim/Framework/Monitoring/BaseStatsCollector.cs
| | * | | | | | | | minor: Make BasicCircuitTests.SetUp() call overriden base method instead of ↵Justin Clark-Casey (justincc)2012-10-161-1/+2
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ignoring it.
| | * | | | | | | | Add LastMemoryChurn stat using existing data so we can more quickly tell how ↵Justin Clark-Casey (justincc)2012-10-162-2/+14
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | memory churn changes rather than waiting for the average to move.
| * | | | | | | | | Merge branch 'master' into careminsterMelanie2012-10-174-31/+136
| |\ \ \ \ \ \ \ \ \ | | |/ / / / / / / / | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Conflicts: OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs
| | * | | | | | | | Add optional pool for the UDPPacketBuffer objects that handle all incoming ↵Justin Clark-Casey (justincc)2012-10-164-25/+130
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | UDP data. Even when an avatar is standing still, it's sending in a constant stream of AgentUpdate packets that the client creates new UDPPacketBuffer objects to handle. This option pools those objects. This reduces memory churn. Currently off by default. Works but the scope can be expanded.