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authorUbitUmarov2012-10-18 15:30:42 +0100
committerMelanie2012-10-18 21:13:25 +0100
commitafab5f5cd1f0d39b62a664753897e5d871e6307d (patch)
tree5cabbf67a49ad0e16671b4f8150779c377430629
parent[DANGER UNTESTED] ODE mesh assets. Other plugins will not do meshs/sculpts (diff)
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extend coment to include all unused SOG CheckSculptAndLoad()
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs7
1 files changed, 4 insertions, 3 deletions
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
index 0729dc9..1fa6a75 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
@@ -3432,6 +3432,7 @@ namespace OpenSim.Region.Framework.Scenes
3432 /// <remarks> 3432 /// <remarks>
3433 /// When the physics engine has finished with it, the sculpt data is discarded to save memory. 3433 /// When the physics engine has finished with it, the sculpt data is discarded to save memory.
3434 /// </remarks> 3434 /// </remarks>
3435/*
3435 public void CheckSculptAndLoad() 3436 public void CheckSculptAndLoad()
3436 { 3437 {
3437 if (IsDeleted) 3438 if (IsDeleted)
@@ -3444,10 +3445,10 @@ namespace OpenSim.Region.Framework.Scenes
3444 3445
3445 SceneObjectPart[] parts = m_parts.GetArray(); 3446 SceneObjectPart[] parts = m_parts.GetArray();
3446 3447
3447// for (int i = 0; i < parts.Length; i++) 3448 for (int i = 0; i < parts.Length; i++)
3448// parts[i].CheckSculptAndLoad(); 3449 parts[i].CheckSculptAndLoad();
3449 } 3450 }
3450 3451*/
3451 /// <summary> 3452 /// <summary>
3452 /// Set the user group to which this scene object belongs. 3453 /// Set the user group to which this scene object belongs.
3453 /// </summary> 3454 /// </summary>