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* Major reorganizing of DotNetEngine. Moved common script engine parts to ↵Tedd Hansen2008-01-1218-6898/+6950
| | | | | | | | ScriptEngine.Common, only .Net-specific code in DotNetEngine. AppDomains, event handling, event execution queue and multithreading, script load/unload queue, etc has been moved to ScriptEngine.Common. Loads of things has been put into interfaces instead of the specific class. We are now one step closer to ScriptServer, and its very easy to implement new script languages. Just a few lines required to make them a OpenSim script module with all its glory.
* * Trying something to see if it helps teleports and border crossingsTeravus Ovares2008-01-121-3/+7
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* Set svn:eol-style.Jeff Ames2008-01-121-27/+27
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* Added references for last commitTedd Hansen2008-01-122-2/+33
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* ScriptServer communication is ok. Script is creatd on onrez. But since it ↵Tedd Hansen2008-01-129-30/+80
| | | | | | | can not access Scene it sort of crashes right away ;) Added some sample placeholders for implementing rest of LSL events.
* ScriptServer protocol now correctly casts datatypes -- ready for implementingTedd Hansen2008-01-121-5/+33
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* Changed URL in example to avoid RIAA issues.alondria2008-01-121-1/+1
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* *removed a goofy debug line left inTeravus Ovares2008-01-121-4/+1
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* Implements llModifyLand() - Still needs some tweaking to match LL's effect ↵alondria2008-01-121-0/+59
| | | | on how much to effect the land.
* * Added some of the finer control points to POS such asTeravus Ovares2008-01-122-0/+12
| | | | | | | ** jumping ** crouching ** landing on prim
* *ech one thing didn't save from the last commitTeravus Ovares2008-01-121-2/+2
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* * Unmoderated the ODE FPS in the sim stats. Decided to do that after Andrew ↵Teravus Ovares2008-01-122-3/+4
| | | | | | | Linden insisted that Havok was running at 45fps internally. * Set the SimStats packet as unreliable (so we don't require an ack and do resends on it)
* Linking osTerrainGetHeight, osTerrainSetHeight, and osRegionRestart to ↵alondria2008-01-122-0/+18
| | | | LSL_BaseClass to allow them to be called in LSL scripts.
* * For your enjoyment, some RAdmin improvements, namely a new LoadHeightmap ↵Adam Frisby2008-01-122-0/+48
| | | | method.
* Set svn:eol-style.Jeff Ames2008-01-125-489/+489
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* And one last time - removed duplicate exception dump :)Tedd Hansen2008-01-121-2/+3
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* Minor fix to global exception handler - now only displays unhandled (full ↵Tedd Hansen2008-01-121-1/+2
| | | | crash) exceptions.
* Added global exception handler with possibility of reporting crash details ↵Tedd Hansen2008-01-121-0/+39
| | | | directly to developers (disabled for now)
* New ScriptServer protocol successfully implemented.Tedd Hansen2008-01-123-14/+77
| | | | | Still needs hooking up for all commands in both ends, separation of local and remote LSL-commands, etc.
* ScriptServer communication protocol (v1), primitive RPC-like TCP client/serverTedd Hansen2008-01-129-12/+491
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* Fix some warnings under mono.Jeff Ames2008-01-112-3/+3
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* Fill out and add wiki link to OpenSim.ini.example for prim inventory persistenceJustin Clarke Casey2008-01-111-0/+7
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* * Exprimental prim inventory persistence can now be enabled by users.Justin Clarke Casey2008-01-115-8/+16
| | | | | | | | | * This can be turned on by setting storage_prim_inventories_experimental = True in OpenSim.ini * Implemented for sqlite and MySQL, no MSSQL implementation yet * As an experimental feature, there is no guarantee that this won't take down your region or that the db representation won't need to change. * More (and continuing) details at http://opensimulator.org/wiki/OpenSim:Prim_Inventory_Persistence
* * Do database implementation for prim inventory items in mysqlJustin Clarke Casey2008-01-113-32/+351
| | | | | | | | * Properly clean up items when a region object is deleted * Update persisted prim when an inventory script is changed * No user functionality yet
* manually open the db connection. Mono does this automatically, .NET doesn'tSean Dague2008-01-111-0/+1
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* Log instead of crash (User login, getting friends list)Tedd Hansen2008-01-111-9/+17
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* * returnin LLUUID.Zero rather than LLUUID.Random on webkey nulllbsa712008-01-111-1/+1
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* Turn off accidental hardcodingJustin Clarke Casey2008-01-111-1/+1
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* Switch prim items type representation to use int rather than strings.Justin Clarke Casey2008-01-115-22/+17
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* * quick fix to fix if webLoginKey is null in DB, return random key (I guess ↵lbsa712008-01-111-1/+9
| | | | LLUUID.Zero would be a security hazard)
* * Just an update to the default login formTeravus Ovares2008-01-102-8/+9
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* move Friends list to not use ADO.NET layer, it now hits the sqliteSean Dague2008-01-101-96/+43
| | | | | | db directly when needed
* add sqlite database definitions as Resources for SQLite.dllSean Dague2008-01-104-0/+197
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* Added const definintions for sculpted prims.Tedd Hansen2008-01-101-1/+7
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* * removed unused PrimScale on PrimitiveBaseShape (use Scale instead)lbsa712008-01-101-16/+11
| | | | | * ignored bin
* * Undid XmlIgnore thingy as it did cause breakagelbsa712008-01-101-13/+12
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* * Sorted members for great justicelbsa712008-01-101-55/+53
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* * ProfileCurve is now XmlIgnored, and instead constructed from ProfileShape ↵lbsa712008-01-101-1/+3
| | | | and ProfileHollow
* Whitespace cleanup.Jeff Ames2008-01-1011-330/+321
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* * After fighting with it a bit more, Opensim is now compatible with the most ↵Teravus Ovares2008-01-103-45/+57
| | | | | | | | | | recent release client(RC) on the linden labs download page. * Don't forget, you need -loginuri *and* -loginpage * Ex: -loginpage http://10.1.1.2:8002/?method=login -loginuri http://10.1.1.2:8002/ * The ?method=login is important, don't forget to add it * If you customize your http_loginform.html file, be sure to keep the form post address as is.
* Fix r2959 - last letter was being sliced off region prim renamesJustin Clarke Casey2008-01-101-2/+2
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* Minor spelling change on NotecardsAssetSet.xml. The example notecard should ↵Justin Clarke Casey2008-01-101-0/+0
| | | | now load up properly
* Set svn:eol-style.Jeff Ames2008-01-0938-2426/+2426
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* * This update enables the web_login method.Teravus Ovares2008-01-096-20/+210
| | | | | * Remember, the client doesn't support web_login to other grids in the current RC, however the next RC will.
* * This may be broken.. it hasn't been tested, however I wanted to get the ↵Teravus Ovares2008-01-097-6/+242
| | | | last database changes in before sdauge changes them significantly.
* default to OpenSim.Framework.Data.SQLite which is the new storageSean Dague2008-01-091-1/+1
| | | | | | dll location
* moving Region store for SQLite into the OpenSim.Framework.Data.SQLiteSean Dague2008-01-093-31/+4
| | | | | | | | namespace to mirror what is done with MySQL. This will require a configuration change for people using SQLite for prims which is given as an example in OpenSim.ini.example
* * Added helpers to convert from LSL PrimitiveParams values to ↵lbsa712008-01-091-0/+12
| | | | PrimitiveBaseShape values
* Did someone say missing files? Thanks SakaiTedd Hansen2008-01-091-0/+123
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* Dynamic loading of ScriptEngine in ScriptServerTedd Hansen2008-01-098-188/+37
| | | | | ScriptServer event pipe (OpenSim->ScriptServer->ScriptEngine) should in theory be done