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* | Major reorganizing of DotNetEngine. Moved common script engine parts to ↵ | Tedd Hansen | 2008-01-12 | 18 | -6898/+6950 | |
| | | | | | | | | ScriptEngine.Common, only .Net-specific code in DotNetEngine. AppDomains, event handling, event execution queue and multithreading, script load/unload queue, etc has been moved to ScriptEngine.Common. Loads of things has been put into interfaces instead of the specific class. We are now one step closer to ScriptServer, and its very easy to implement new script languages. Just a few lines required to make them a OpenSim script module with all its glory. | |||||
* | * Trying something to see if it helps teleports and border crossings | Teravus Ovares | 2008-01-12 | 1 | -3/+7 | |
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* | Set svn:eol-style. | Jeff Ames | 2008-01-12 | 1 | -27/+27 | |
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* | Added references for last commit | Tedd Hansen | 2008-01-12 | 2 | -2/+33 | |
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* | ScriptServer communication is ok. Script is creatd on onrez. But since it ↵ | Tedd Hansen | 2008-01-12 | 9 | -30/+80 | |
| | | | | | | | can not access Scene it sort of crashes right away ;) Added some sample placeholders for implementing rest of LSL events. | |||||
* | ScriptServer protocol now correctly casts datatypes -- ready for implementing | Tedd Hansen | 2008-01-12 | 1 | -5/+33 | |
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* | Changed URL in example to avoid RIAA issues. | alondria | 2008-01-12 | 1 | -1/+1 | |
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* | *removed a goofy debug line left in | Teravus Ovares | 2008-01-12 | 1 | -4/+1 | |
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* | Implements llModifyLand() - Still needs some tweaking to match LL's effect ↵ | alondria | 2008-01-12 | 1 | -0/+59 | |
| | | | | on how much to effect the land. | |||||
* | * Added some of the finer control points to POS such as | Teravus Ovares | 2008-01-12 | 2 | -0/+12 | |
| | | | | | | | ** jumping ** crouching ** landing on prim | |||||
* | *ech one thing didn't save from the last commit | Teravus Ovares | 2008-01-12 | 1 | -2/+2 | |
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* | * Unmoderated the ODE FPS in the sim stats. Decided to do that after Andrew ↵ | Teravus Ovares | 2008-01-12 | 2 | -3/+4 | |
| | | | | | | | Linden insisted that Havok was running at 45fps internally. * Set the SimStats packet as unreliable (so we don't require an ack and do resends on it) | |||||
* | Linking osTerrainGetHeight, osTerrainSetHeight, and osRegionRestart to ↵ | alondria | 2008-01-12 | 2 | -0/+18 | |
| | | | | LSL_BaseClass to allow them to be called in LSL scripts. | |||||
* | * For your enjoyment, some RAdmin improvements, namely a new LoadHeightmap ↵ | Adam Frisby | 2008-01-12 | 2 | -0/+48 | |
| | | | | method. | |||||
* | Set svn:eol-style. | Jeff Ames | 2008-01-12 | 5 | -489/+489 | |
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* | And one last time - removed duplicate exception dump :) | Tedd Hansen | 2008-01-12 | 1 | -2/+3 | |
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* | Minor fix to global exception handler - now only displays unhandled (full ↵ | Tedd Hansen | 2008-01-12 | 1 | -1/+2 | |
| | | | | crash) exceptions. | |||||
* | Added global exception handler with possibility of reporting crash details ↵ | Tedd Hansen | 2008-01-12 | 1 | -0/+39 | |
| | | | | directly to developers (disabled for now) | |||||
* | New ScriptServer protocol successfully implemented. | Tedd Hansen | 2008-01-12 | 3 | -14/+77 | |
| | | | | | Still needs hooking up for all commands in both ends, separation of local and remote LSL-commands, etc. | |||||
* | ScriptServer communication protocol (v1), primitive RPC-like TCP client/server | Tedd Hansen | 2008-01-12 | 9 | -12/+491 | |
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* | Fix some warnings under mono. | Jeff Ames | 2008-01-11 | 2 | -3/+3 | |
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* | Fill out and add wiki link to OpenSim.ini.example for prim inventory persistence | Justin Clarke Casey | 2008-01-11 | 1 | -0/+7 | |
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* | * Exprimental prim inventory persistence can now be enabled by users. | Justin Clarke Casey | 2008-01-11 | 5 | -8/+16 | |
| | | | | | | | | | * This can be turned on by setting storage_prim_inventories_experimental = True in OpenSim.ini * Implemented for sqlite and MySQL, no MSSQL implementation yet * As an experimental feature, there is no guarantee that this won't take down your region or that the db representation won't need to change. * More (and continuing) details at http://opensimulator.org/wiki/OpenSim:Prim_Inventory_Persistence | |||||
* | * Do database implementation for prim inventory items in mysql | Justin Clarke Casey | 2008-01-11 | 3 | -32/+351 | |
| | | | | | | | | * Properly clean up items when a region object is deleted * Update persisted prim when an inventory script is changed * No user functionality yet | |||||
* | manually open the db connection. Mono does this automatically, .NET doesn't | Sean Dague | 2008-01-11 | 1 | -0/+1 | |
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* | Log instead of crash (User login, getting friends list) | Tedd Hansen | 2008-01-11 | 1 | -9/+17 | |
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* | * returnin LLUUID.Zero rather than LLUUID.Random on webkey null | lbsa71 | 2008-01-11 | 1 | -1/+1 | |
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* | Turn off accidental hardcoding | Justin Clarke Casey | 2008-01-11 | 1 | -1/+1 | |
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* | Switch prim items type representation to use int rather than strings. | Justin Clarke Casey | 2008-01-11 | 5 | -22/+17 | |
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* | * quick fix to fix if webLoginKey is null in DB, return random key (I guess ↵ | lbsa71 | 2008-01-11 | 1 | -1/+9 | |
| | | | | LLUUID.Zero would be a security hazard) | |||||
* | * Just an update to the default login form | Teravus Ovares | 2008-01-10 | 2 | -8/+9 | |
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* | move Friends list to not use ADO.NET layer, it now hits the sqlite | Sean Dague | 2008-01-10 | 1 | -96/+43 | |
| | | | | | | db directly when needed | |||||
* | add sqlite database definitions as Resources for SQLite.dll | Sean Dague | 2008-01-10 | 4 | -0/+197 | |
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* | Added const definintions for sculpted prims. | Tedd Hansen | 2008-01-10 | 1 | -1/+7 | |
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* | * removed unused PrimScale on PrimitiveBaseShape (use Scale instead) | lbsa71 | 2008-01-10 | 1 | -16/+11 | |
| | | | | | * ignored bin | |||||
* | * Undid XmlIgnore thingy as it did cause breakage | lbsa71 | 2008-01-10 | 1 | -13/+12 | |
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* | * Sorted members for great justice | lbsa71 | 2008-01-10 | 1 | -55/+53 | |
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* | * ProfileCurve is now XmlIgnored, and instead constructed from ProfileShape ↵ | lbsa71 | 2008-01-10 | 1 | -1/+3 | |
| | | | | and ProfileHollow | |||||
* | Whitespace cleanup. | Jeff Ames | 2008-01-10 | 11 | -330/+321 | |
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* | * After fighting with it a bit more, Opensim is now compatible with the most ↵ | Teravus Ovares | 2008-01-10 | 3 | -45/+57 | |
| | | | | | | | | | | recent release client(RC) on the linden labs download page. * Don't forget, you need -loginuri *and* -loginpage * Ex: -loginpage http://10.1.1.2:8002/?method=login -loginuri http://10.1.1.2:8002/ * The ?method=login is important, don't forget to add it * If you customize your http_loginform.html file, be sure to keep the form post address as is. | |||||
* | Fix r2959 - last letter was being sliced off region prim renames | Justin Clarke Casey | 2008-01-10 | 1 | -2/+2 | |
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* | Minor spelling change on NotecardsAssetSet.xml. The example notecard should ↵ | Justin Clarke Casey | 2008-01-10 | 1 | -0/+0 | |
| | | | | now load up properly | |||||
* | Set svn:eol-style. | Jeff Ames | 2008-01-09 | 38 | -2426/+2426 | |
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* | * This update enables the web_login method. | Teravus Ovares | 2008-01-09 | 6 | -20/+210 | |
| | | | | | * Remember, the client doesn't support web_login to other grids in the current RC, however the next RC will. | |||||
* | * This may be broken.. it hasn't been tested, however I wanted to get the ↵ | Teravus Ovares | 2008-01-09 | 7 | -6/+242 | |
| | | | | last database changes in before sdauge changes them significantly. | |||||
* | default to OpenSim.Framework.Data.SQLite which is the new storage | Sean Dague | 2008-01-09 | 1 | -1/+1 | |
| | | | | | | dll location | |||||
* | moving Region store for SQLite into the OpenSim.Framework.Data.SQLite | Sean Dague | 2008-01-09 | 3 | -31/+4 | |
| | | | | | | | | namespace to mirror what is done with MySQL. This will require a configuration change for people using SQLite for prims which is given as an example in OpenSim.ini.example | |||||
* | * Added helpers to convert from LSL PrimitiveParams values to ↵ | lbsa71 | 2008-01-09 | 1 | -0/+12 | |
| | | | | PrimitiveBaseShape values | |||||
* | Did someone say missing files? Thanks Sakai | Tedd Hansen | 2008-01-09 | 1 | -0/+123 | |
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* | Dynamic loading of ScriptEngine in ScriptServer | Tedd Hansen | 2008-01-09 | 8 | -188/+37 | |
| | | | | | ScriptServer event pipe (OpenSim->ScriptServer->ScriptEngine) should in theory be done |