Commit message (Collapse) | Author | Age | Files | Lines | |
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* | remove a land.SendLandUpdateToClient() since its now done for all cases in | UbitUmarov | 2014-08-11 | 1 | -2/+2 |
| | | | | completmovement and not only that specific one | ||||
* | dont do ParcelCrossCheck() on child avatars | UbitUmarov | 2014-08-11 | 1 | -0/+3 |
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* | remove confusing defonly control | UbitUmarov | 2014-08-11 | 1 | -14/+4 |
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* | ... one day.. | UbitUmarov | 2014-08-11 | 1 | -1/+2 |
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* | will get there.. | UbitUmarov | 2014-08-11 | 1 | -4/+3 |
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* | validatebaked still not ok | UbitUmarov | 2014-08-11 | 1 | -5/+4 |
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* | make sensors detect sitting avatars also by the distance to the root prim | UbitUmarov | 2014-08-10 | 1 | -1/+10 |
| | | | | of the object as sl does (as sl avatar needs to be in the arc) | ||||
* | TEST move parcelRegionCross to EntityTransferModule cross so it works on | UbitUmarov | 2014-08-10 | 2 | -8/+14 |
| | | | | | | sitting avatars. (may be bad) comented out sending root avatars information to the child that was just a root it should have it all already. Dont turn a sitting avatar physical, that needs to be a stand at SOG | ||||
* | actually let delay match throttles as original design | UbitUmarov | 2014-08-10 | 1 | -11/+9 |
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* | OutgoingPacketHandler can not be paced by hits on SendPacket() | UbitUmarov | 2014-08-10 | 1 | -4/+8 |
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* | Merge branch 'master' into ubitworkmaster | UbitUmarov | 2014-08-10 | 1 | -0/+1 |
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| * | Give extra info on the call stack when SQL errors happen | Melanie Thielker | 2014-08-09 | 1 | -0/+1 |
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* | | also on other case | UbitUmarov | 2014-08-09 | 1 | -0/+11 |
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* | | return even zero costs ( prims on other regions ) | UbitUmarov | 2014-08-09 | 1 | -1/+1 |
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* | | move from RegisterInventoryServiceHandlers to | UbitUmarov | 2014-08-09 | 1 | -9/+14 |
| | | | | | | | | RegisterRegionServiceHandlers what belongs there ( readabilitly only ) | ||||
* | | dont do for children what is for growups ( root agents) ( needs check) | UbitUmarov | 2014-08-09 | 1 | -47/+39 |
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* | | explicitly force a reset to the event on creation | UbitUmarov | 2014-08-09 | 1 | -1/+2 |
|/ | | | | #Please enter the commit message for your changes. Lines starting | ||||
* | Comment out stupid XEngine-bound message about script vs non-script startup, ↵ | Melanie Thielker | 2014-08-09 | 1 | -6/+6 |
| | | | | it's annoyed me for a long time. Comment out periodic stats as well, they've never been useful to us and just cause console spew. | ||||
* | of course.. bug.. | UbitUmarov | 2014-08-08 | 1 | -1/+2 |
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* | lock set appearence during ValidateBakedTextureCache there seems to be a | UbitUmarov | 2014-08-08 | 1 | -93/+97 |
| | | | | overlap in same cases | ||||
* | DANGER back to right current max number of wearables ( TP out of regions | UbitUmarov | 2014-08-08 | 1 | -3/+3 |
| | | | | with this may kill old regions) | ||||
* | Merge branch 'master' into ubitworkmaster | UbitUmarov | 2014-08-08 | 1 | -1/+1 |
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| * | Reduce delay time on regin handshake reply to speed up terrain sending. | Melanie Thielker | 2014-08-07 | 1 | -1/+1 |
| | | | | | | | | Terrain IS more important than avatar! | ||||
| * | Merge branch 'ubitworkmaster' | Melanie Thielker | 2014-08-07 | 12 | -893/+951 |
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| * \ | Merge branch 'ubitworkmaster' | Melanie Thielker | 2014-08-04 | 8 | -72/+349 |
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* | | | | back to max 15 wearables until its safe ( and before i kill other grid | UbitUmarov | 2014-08-08 | 1 | -3/+3 |
| | | | | | | | | | | | | | | | | regions) | ||||
* | | | | max 16 for testing | UbitUmarov | 2014-08-07 | 1 | -3/+4 |
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* | | | | add limites checks on wearables size, revert to max 15 for | UbitUmarov | 2014-08-07 | 3 | -6/+19 |
| | | | | | | | | | | | | | | | | compatibility/testing | ||||
* | | | | update the max number of texture faces and wearables to current values. | UbitUmarov | 2014-08-07 | 3 | -6/+12 |
| | | | | | | | | | | | | | | | | This should be safe now.. | ||||
* | | | | bug | UbitUmarov | 2014-08-07 | 1 | -1/+2 |
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* | | | | remove annoying debug msg . still a lot of spam, but to remove later | UbitUmarov | 2014-08-07 | 1 | -1/+1 |
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* | | | | make grid baked textures override the ones on appearance. Due to bug | UbitUmarov | 2014-08-07 | 1 | -35/+60 |
| | | | | | | | | | | | | | | | | | | | | | | | | somewhere they are always bad at ValidateBakedTextures entry. ( even if they where good and on assets cache we whould need to generate the cacheID hash ) | ||||
* | | | | bug on upload new bakes decision | UbitUmarov | 2014-08-07 | 1 | -2/+3 |
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* | | | minor clean, dont check for cache if we aren't using it.. | UbitUmarov | 2014-08-07 | 2 | -105/+27 |
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* | | | reply to cached checks with same serial number | UbitUmarov | 2014-08-07 | 1 | -3/+4 |
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* | | | bug | UbitUmarov | 2014-08-07 | 1 | -1/+1 |
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* | | | only send to bakedmodule the baked textures :) | UbitUmarov | 2014-08-07 | 1 | -10/+13 |
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* | | | bugg | UbitUmarov | 2014-08-07 | 2 | -29/+27 |
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* | | | DANGER... changed bakedtextures caching. Assuming grid baking is cache | UbitUmarov | 2014-08-07 | 5 | -218/+299 |
| | | | | | | | | | | | | only, reduced number of accesses to it. TESTING | ||||
* | | | bakemodule didnt like last changes | UbitUmarov | 2014-08-06 | 2 | -13/+8 |
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* | | | some debug to remove later | UbitUmarov | 2014-08-06 | 2 | -1/+9 |
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* | | | try to make the baked textures cache work | UbitUmarov | 2014-08-06 | 1 | -33/+40 |
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* | | | apply objectSlamSale to all roots of coalescence objects. replace the | UbitUmarov | 2014-08-05 | 2 | -8/+8 |
| | | | | | | | | | | | | single object condition for renaming | ||||
* | | | dont mess with names and descriptions on coalescence objects. Inventory | UbitUmarov | 2014-08-05 | 2 | -2/+7 |
| | | | | | | | | | | | | name can change for inventory purposes only. | ||||
* | | | revert to old avn-current code, not using ApplyPermissionsOnRez() till its | UbitUmarov | 2014-08-05 | 1 | -1/+43 |
| | | | | | | | | | | | | reviewed/fixed | ||||
* | | | put back a check for null foldedperms | UbitUmarov | 2014-08-05 | 1 | -1/+1 |
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* | | | Merge branch 'master' into ubitworkmaster | UbitUmarov | 2014-08-05 | 1 | -13/+17 |
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| * | | Stop deleting objects that have status DIE_AT_EDGE set when they cross regions. | Melanie Thielker | 2014-08-03 | 1 | -13/+17 |
| | | | | | | | | | | | | This was an OpenSim hack to prevent vehicles from trying to cross. | ||||
* | | | dont change agentItem.BasePermissions where avination-current didn't | UbitUmarov | 2014-08-05 | 1 | -2/+3 |
| | | | | | | | | | | | | change | ||||
* | | | dont assume that all zero folded perms are to ignore ( coerence with old | UbitUmarov | 2014-08-05 | 1 | -2/+2 |
| | | | | | | | | | | | | code in avn-current ) |