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authorMelanie Thielker2014-08-07 23:54:38 +0200
committerMelanie Thielker2014-08-07 23:54:38 +0200
commit5628c0bcd68b032c0d819656d53b5b39bc83d68d (patch)
treee64de94fd314f144171924d1da0b4be80642dc8d
parentMerge branch 'ubitworkmaster' (diff)
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Reduce delay time on regin handshake reply to speed up terrain sending.
Terrain IS more important than avatar!
-rw-r--r--OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs b/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs
index e9a087b..8a28faf 100644
--- a/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs
+++ b/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs
@@ -6481,7 +6481,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
6481 Action<IClientAPI> handlerRegionHandShakeReply = OnRegionHandShakeReply; 6481 Action<IClientAPI> handlerRegionHandShakeReply = OnRegionHandShakeReply;
6482 if (handlerRegionHandShakeReply != null) 6482 if (handlerRegionHandShakeReply != null)
6483 { 6483 {
6484 Thread.Sleep(500); 6484 Thread.Sleep(100);
6485 handlerRegionHandShakeReply(this); 6485 handlerRegionHandShakeReply(this);
6486 } 6486 }
6487 6487