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* move the mappings to .hbm.xml so NHibernate actuallySean Dague2008-04-082-0/+0
| | | | | | sees them
* added the folder mappingsSean Dague2008-04-081-0/+14
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* further refactor and rename of InventoryFolderBase propertiesSean Dague2008-04-0812-45/+45
| | | | | | to reflect what they really are.
* added migration script for SqliteAssetsSean Dague2008-04-081-0/+5
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* added Readme for migrationsSean Dague2008-04-081-0/+3
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* * Minor: Show summary count of connected agents in 'show users' region ↵Justin Clarke Casey2008-04-081-1/+7
| | | | console output
* * Adjust some inventory lookup failure messages to reduce confusion as to ↵Justin Clarke Casey2008-04-081-5/+7
| | | | what just went wrong
* * Following A_Biondi's suggestion, going to try returning a version number ↵Justin Clarke Casey2008-04-082-1/+2
| | | | | | | | of 1 instead of 0 for the folder requested in a InventoryDescendentsPacket * Can't hurt - it doesn't appear to cause any problems in a quick test.
* added NHibernate stanza to the config which reduces our verbosenessSean Dague2008-04-081-0/+7
| | | | | | to reasonable levels
* Update value in OpenSim.ini.example to new DLL name.Jeff Ames2008-04-081-2/+2
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* * Update code to use patched libsecondlife.dll which removes the problem ↵Justin Clarke Casey2008-04-085-12/+3
| | | | | | | | | where the AssetType enum was 'Primitive' rather than 'Object' * The libsecondlife patch was also applied to libsecondlife itself in r1714 * Many, many thanks to Dr Schofield (IBM) for his help on this :)
* new compile of libsecondlife (libsecondlife2.dll in root folder) for justincc.MW2008-04-081-0/+0
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* LLUUID mapper actually appears to work now withSean Dague2008-04-084-13/+13
| | | | | | NHibernate for Assets.
* * Removing lulurun's perl UGAI from core svn, pending a link to an external ↵Justin Clarke Casey2008-04-0835-7246/+0
| | | | repository, as per mailing list discussion.
* * Added stretchable ellipsoid support with configurable LOD. It's actually ↵Teravus Ovares2008-04-082-60/+168
| | | | | | | | a split facet icosahedral geodesic sphere that's scaled. * In other words, you can stretch spheres into oblong shapes now and watch them roll around like a football would. * Still can't cut, twist or profile cut spheres yet.
* set properties before chi11ken has to :)Sean Dague2008-04-080-0/+0
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* added mapping for InventoryItemBaseSean Dague2008-04-081-0/+20
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* attempt to introduce custom LLUUIDString type forSean Dague2008-04-082-1/+79
| | | | | | NHibernate
* * Adds poor support for ellipsis in the Meshmerizer. This will get better.. ↵Teravus Ovares2008-04-082-2/+113
| | | | notice the huge nasty facets! Regular spheres still work as they did.
* Update svn properties.Jeff Ames2008-04-070-0/+0
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* refactor of InventoryCollection for good measureSean Dague2008-04-071-7/+34
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* more refactoring, this time on InventoryFolderBaseSean Dague2008-04-0720-294/+348
| | | | | | | | * wrap attributes in properties * clean up names a little bit * clean up name styles
* Refactor InventoryItemBase to do the following:Sean Dague2008-04-0716-324/+443
| | | | | | | | * wrap fields as Properties * rename some fields/properties to more sensible names * set style to PropName to match more standard C# approach
* needed to add 4 characters to support the dashesSean Dague2008-04-071-1/+1
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* * Updated ODE.NET bindings to the ODE library.Teravus Ovares2008-04-072-11/+15
| | | | | * Fixed some Tapers with Cylinders in the Meshmerizer
* * Objects which have their name or description changed while within ↵Justin Clarke Casey2008-04-071-40/+59
| | | | inventory will now retain those details when rezzed to a scene
* remove the debug files, these must have been added by accidentSean Dague2008-04-072-43/+0
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* * Preserve original creator's name when an object is givenJustin Clarke Casey2008-04-071-2/+2
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* break out the 5 classes that were Sean Dague2008-04-075-197/+333
| | | | | | InventoryItemBase into seperate .cs files 1 per class
* added swag #1 on Inventory NHibernate implementation. ThereSean Dague2008-04-071-0/+383
| | | | | | | | is no hbm.xml mapping yet, so this isn't going to do anything, plus I'm sure I didn't get the list interfaces right. However it now compiles, so worth getting into the tree.
* fix bad indentationSean Dague2008-04-071-1/+1
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* * Nasty hack to reduce the incidence of spurious exceptions where a user ↵Justin Clarke Casey2008-04-073-5/+22
| | | | | | | | deletes a newly rezzed object before the persistence thread gets to it from its queue. * This should greatly reduce but not eliminate the problem - elimination probably requires a redesign of the prim persistence processes
* * Minor: log message correctionJustin Clarke Casey2008-04-071-1/+1
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* * Okay you can put down your pitchforks - this patch should fix rezzing of ↵Justin Clarke Casey2008-04-073-54/+53
| | | | | | | | | | | items (with inventory) on Windows * Now properly dealing with prims which don't contain items - thanks to thomas for the patch which gave insight into this situation * Also, an xml exception no longer crahes the client session * Leaving in debugging lines in case there are further problems * Not yet tested on Linux, though I'm just about to.
* add some error messages for abuse of our IInventoryData interfaceSean Dague2008-04-071-6/+18
| | | | | | (i.e. using add to update, or update to add).
* Update svn properties.Jeff Ames2008-04-078-1235/+1235
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* Thank you kindly Diva & KMeisthax for adding the beginningsCharles Krinke2008-04-078-1/+1111
| | | | | | of search capability to OpenSim in the form of a configurable module.
* * I XmlIgnored the TaskInventory Property as a temporary measure. Taking ↵Teravus Ovares2008-04-072-1/+2
| | | | things and rezzing them works again. (though, I suggest waiting on taking things until justincc has an opportunity to look at the TaskInventory property causing the XML Serialization to overrun.) It's MinOccurs is 0 in the XML Schema, so it should work fine when he adds it back.
* * Committing SceneObjectPart XML Schemas in the share/Schemas folder (this ↵Teravus Ovares2008-04-072-0/+172
| | | | is a non final schema)
* Remove some dead code.Jeff Ames2008-04-071-13/+0
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* * EXPERIMENTAL ROUGH DRAFT: First rough implementation of avatar to avatar ↵Justin Clarke Casey2008-04-076-12/+349
| | | | | | | | | | | item giving * Now you can drag an object from your inventory and give it to another avatar * !!! Use at your own risk !!! Many things are unimplemented as of yet, including permissions (the person receiving your item can probably do absolutely everything with it) * Also, items for the receiving end up in their root folder rather than the objects folder
* Update svn properties.Jeff Ames2008-04-068-593/+593
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* * Whoops, forgot to include all the new terrain file loaders and things.Adam Frisby2008-04-068-0/+593
| | | | | | | | | | * Added MapImageModule for handling world-map * Added new DefaultTerrainGenerator.cs * Added BMP loader * Added GIF loader * Added PNG loader * Added TIFF loader
* * Various terrain engine fixesAdam Frisby2008-04-069-89/+231
| | | | | | * Includes patch #894 fixes for terrain load-tile * Large number of other terrain fixes and new commands included.
* * Fixed up some documentationTeravus Ovares2008-04-062-13/+13
| | | | | * Should help the sinking feeling when new avatar arrive in the scene.
* Set svn:ignoreJeff Ames2008-04-060-0/+0
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* * Implemented AgentPause and AgentResume. AgentPause extends the timeout ↵Teravus Ovares2008-04-061-7/+22
| | | | | | | for a client at the server by 3x. AgentResume restores the timeout to the normal amount. * The linden client still doesn't like it when you have an image select box open for more then 100 or so seconds.
* Update Mac OS X ODE binary to opensim-libs r41.Jeff Ames2008-04-061-0/+0
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* * ODE Library hackery.Teravus Ovares2008-04-052-0/+0
| | | | | * You know the drill if you roll your own ODE. (h ttp://opensimulator.org/wiki/PhysicsEngines )
* * Lowered the default throttle settings. They were way too high at 1.5MB/s! Teravus Ovares2008-04-051-8/+8
| | | | | | | * This will definitely help the missing prim problem (probably eliminate it entirely)! * This will help the broken up land block problem (probably eliminate it entirely)! * Warning, change the default throttle settings at your own risk ( and don't commit the throttle settings! )