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* From: Ansgar Schmidt <ANSI@de.ibm.com>Sean Dague2008-02-111-0/+48
* From: dirk husemann <hud@zurich.ibm.com>Sean Dague2008-02-112-4/+6
* Unhandled exception handler hookup is now the first thing to happen when Open...Tedd Hansen2008-02-111-2/+3
* * Changed child_get_tasks to see_into_this_sim_from_neighbor.Teravus Ovares2008-02-116-23/+24
* * um, Prim crossings? Experimental.Teravus Ovares2008-02-117-80/+157
* state_entry is now executed on state change.Tedd Hansen2008-02-102-1/+18
* We now support LSL stateTedd Hansen2008-02-105-7/+9
* The very beginnings of attachments (no detachments! :)Dalien Talbot2008-02-107-15/+194
* Bugfix to state command:Tedd Hansen2008-02-101-2/+6
* Bugfix on that last Quaternion/Vector patchTedd Hansen2008-02-101-2/+2
* Untested bugfix in state supportTedd Hansen2008-02-101-4/+7
* Added support for function calls as values in LSL-specific <0,0,0> and <0,0,0...Tedd Hansen2008-02-101-2/+2
* Implements llListStatistics() and a bunch-o-LSL_Types.list statistical method...alondria2008-02-103-4/+282
* * This updates adds locking capability. Thanks, lbsa71 for pointing out my b...Teravus Ovares2008-02-104-66/+49
* Removed some ScriptEngine config debugging.Tedd Hansen2008-02-103-0/+36
* * Added support for delinking individual prim from a linkset.Teravus Ovares2008-02-102-3/+34
* Implemented llGetParcelFlags() and llGetRegionFlags(). I don't think the Regi...alondria2008-02-101-4/+2
* Implements llGetObjectMass()alondria2008-02-101-1/+5
* Thank you very much, Hashbox for :Charles Krinke2008-02-103-4/+17
* * Refactored permissions handling to extract info out of permisisons block in...lbsa712008-02-103-183/+172
* * Adding more broken objectflags to the list here. Touch was also broken. I...Teravus Ovares2008-02-101-0/+13
* * A lot of ugly permissions updates.Teravus Ovares2008-02-103-51/+182
* Clean up logging calls using String.Format explicitlyJeff Ames2008-02-1035-233/+222
* Set svn:ignore in OpenSim/Tests.Jeff Ames2008-02-100-0/+0
* * fixed typo. thanks, nebadon!lbsa712008-02-091-1/+1
* * Refactored some asset code and in the process uncovered a bug; now, I think...lbsa712008-02-091-10/+14
* *Neb try this update. It might fix it.. it might also cause no parcel to ...Teravus Ovares2008-02-091-5/+11
* * added count of texture data bytes and asset byteslbsa712008-02-092-6/+24
* * Added count of temporary assetslbsa712008-02-091-0/+23
* * added two new commands (for debug/disaster recovery)lbsa712008-02-092-25/+65
* Added undocumented "modules list" command, lists shared region modules.Tedd Hansen2008-02-091-1/+15
* Applied patch from mirceakitsune to fix #502 (lower land does the same as rai...Jeff Ames2008-02-091-1/+1
* * Fixed nebadon's UserServer crash bug from yesterday.Teravus Ovares2008-02-095-5/+51
* Moved LICENSE.txt into root.Jeff Ames2008-02-092-28/+0
* * Adds Top Shear support to the Meshmerizer for the Cube prim and the Cylinde...Teravus Ovares2008-02-094-2/+87
* * Tweaked timing of rapid mesh requests. Helps a race condition.Teravus Ovares2008-02-091-2/+13
* * Change logger to handle [<entry>] where <entry> contains non alphabetic cha...Justin Clarke Casey2008-02-094-10/+10
* * In the most basic situations, ClientView and ScenePresence no longer leak m...Justin Clarke Casey2008-02-094-12/+18
* Mostly debugging verbosity which I shall very shortly comment out.Justin Clarke Casey2008-02-094-4/+21
* * Fixed a situation in ODE where it didn't call the mesher on a cube when you...Teravus Ovares2008-02-081-0/+3
* * Stop asset transactions hanging around after they've completedJustin Clarke Casey2008-02-082-11/+79
* * Added Taper support to the Meshmerizer for Cube and Cylinder.Teravus Ovares2008-02-083-14/+83
* Still chasing logout memory leak. Putting in small changes and temporary lig...Justin Clarke Casey2008-02-086-12/+39
* * Finished Cylinder in the Meshmerizer. Hollow and Path cut work for it now. ...Teravus Ovares2008-02-081-42/+44
* refactor - remove unused m_children from EntityBaseJustin Clarke Casey2008-02-082-24/+4
* Minor refactoringJustin Clarke Casey2008-02-081-19/+15
* Minor ScenePresence related refactoringJustin Clarke Casey2008-02-082-18/+30
* * Dun-dun-dun. JavaScript scripting now actually works. :)Adam Frisby2008-02-081-3/+2
* update eol-styleJustin Clarke Casey2008-02-085-280/+280
* * Made some terrain functions faster computationally.Adam Frisby2008-02-082-16/+8