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* | | | | | | | | | | | | | | | | * Allow SmartThreadPool to be initialized without setting max stack size (lik...John Hurliman2009-10-224-12/+27
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* | | | | | | | | | | | | | | | Remove the "mel_t" from version stringMelanie2009-10-221-1/+1
* | | | | | | | | | | | | | | | Merge branch 'melanie_test' into prioritizationMelanie2009-10-226-83/+102
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| * | | | | | | | | | | | | | | | Make the LSL scripting delays take full effect. To tune, tweat theMelanie2009-10-221-56/+49
| * | | | | | | | | | | | | | | | Reduce the default pool threads to 15 (from 30) and the minimum from 5 to 2Melanie2009-10-223-3/+3
| * | | | | | | | | | | | | | | | Add MaxPoolThreads in startup to limit the size of the thread pool usedMelanie2009-10-224-34/+50
| * | | | | | | | | | | | | | | | Mark new versionMelanie2009-10-221-1/+1
* | | | | | | | | | | | | | | | | * Changed the misc. methods calling ThreadPool.UnsafeQueueUserWorkItem() to U...John Hurliman2009-10-219-36/+79
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* | | | | | | | | | | | | | | | * Change the OnQueueEmpty signature to send the flags of the queues that are ...John Hurliman2009-10-215-61/+120
* | | | | | | | | | | | | | | | * Clarified what FireQueueEmpty is doing with a MIN_CALLBACK_MS constant and ...John Hurliman2009-10-214-18/+8
* | | | | | | | | | | | | | | | Merged master into prioritizationJohn Hurliman2009-10-218-55/+267
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| * | | | | | | | | | | | | | | | Fix llParticleSystem to accept LSL variables and LSL constants in placeMelanie2009-10-211-1/+1
| * | | | | | | | | | | | | | | | Patch by mcortez: Remove lock from scene presence updating in groups moduleMelanie2009-10-211-9/+7
| * | | | | | | | | | | | | | | | Fix web map retrieval for regions configured via .iniMelanie2009-10-211-2/+3
| * | | | | | | | | | | | | | | | Really make module port selection work. Implement port setting inMelanie2009-10-214-7/+46
| * | | | | | | | | | | | | | | | Cleanup and comment the region module loader. Add support for configuringMelanie2009-10-201-26/+173
| * | | | | | | | | | | | | | | | Add MainServer.GetHttpServer(port) method for using multiple listenerMelanie2009-10-201-0/+17
| * | | | | | | | | | | | | | | | Change "config save" to "config save <filename>", which is mandatory.Melanie2009-10-201-2/+14
| * | | | | | | | | | | | | | | | Fix for index error in llList2StringSnowcrash2009-10-201-6/+6
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* | | | | | | | | | | | | | | | * FireQueueEmpty now checks if a measurable amount of time has passed, and if...John Hurliman2009-10-213-38/+16
* | | | | | | | | | | | | | | | * Changed the timing calculations for sending resends/acks/pings from per-cli...John Hurliman2009-10-213-41/+63
* | | | | | | | | | | | | | | | Testing out a hack to identify the source of the high cpu usageJohn Hurliman2009-10-211-0/+3
* | | | | | | | | | | | | | | | Removing the Sleep(0) call from the OutgoingPacketHandlerJohn Hurliman2009-10-211-6/+3
* | | | | | | | | | | | | | | | * Handle UseCircuitCode packets asynchronously. Adding an agent to a scene ca...John Hurliman2009-10-213-13/+49
* | | | | | | | | | | | | | | | * Replaced the UnackedPacketCollection with a lockless implementation. The ti...John Hurliman2009-10-214-208/+126
* | | | | | | | | | | | | | | | Fixed the way OnQueueEmpty is called to prevent simultaneous calls for the sa...John Hurliman2009-10-211-7/+7
* | | | | | | | | | | | | | | | Committing Jim's optimization to replace the 20ms sleep in outgoing packet ha...John Hurliman2009-10-214-50/+121
* | | | | | | | | | | | | | | | * Added a sanity check to GetScriptAssemblies() and GetScriptStates() for the...John Hurliman2009-10-205-10/+235
* | | | | | | | | | | | | | | | * Removed the unused m_agentUpdates collection and some extra work that was b...John Hurliman2009-10-202-94/+34
* | | | | | | | | | | | | | | | * Removed the throttle speed optimizations to see if it brings stability backJohn Hurliman2009-10-202-72/+69
* | | | | | | | | | | | | | | | Added try/catches in the outgoing packet handler to match the one in the inco...John Hurliman2009-10-201-45/+59
* | | | | | | | | | | | | | | | Fixing position/rotation/collisionplane in ObjectUpdate packets for avatarsJohn Hurliman2009-10-201-6/+8
* | | | | | | | | | | | | | | | Reverting the deletion of files related to texture sending until we figure ou...John Hurliman2009-10-206-0/+926
* | | | | | | | | | | | | | | | * Removing ODEPrim and ODECharacter GetHashCode() overrides since they were b...John Hurliman2009-10-204-12/+2
* | | | | | | | | | | | | | | | * Removing cruft left over from the conversion to the new texture sending and...John Hurliman2009-10-2012-1275/+45
* | | | | | | | | | | | | | | | * Optimized sending of terrain dataJohn Hurliman2009-10-192-155/+180
* | | | | | | | | | | | | | | | * Removed OpenSim.Data.NHibernateJohn Hurliman2009-10-19103-7726/+13
* | | | | | | | | | | | | | | | Merge branch 'prioritization' of ssh://opensimulator.org/var/git/opensim into...John Hurliman2009-10-191-0/+4
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| * | | | | | | | | | | | | | | | Forgot {} on last commit.Diva Canto2009-10-191-0/+2
| * | | | | | | | | | | | | | | | More instrumentation in physics.Diva Canto2009-10-191-0/+2
* | | | | | | | | | | | | | | | | Merge branch 'master' of ssh://opensimulator.org/var/git/opensim into priorit...John Hurliman2009-10-1916-68/+86
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| * | | | | | | | | | | | | | | | Minor formatting cleanup.Jeff Ames2009-10-191-12/+12
| * | | | | | | | | | | | | | | | Formatting cleanup.Jeff Ames2009-10-1913-36/+36
| * | | | | | | | | | | | | | | | Add support for display of the script compilation errors in the script editor'sMelanie2009-10-172-20/+38
* | | | | | | | | | | | | | | | | * Change Util.FireAndForget to use ThreadPool.UnsafeQueueUserWorkItem(). This...John Hurliman2009-10-1912-128/+127
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* | | | | | | | | | | | | | | | Merge branch 'prioritization' of ssh://opensimulator.org/var/git/opensim into...John Hurliman2009-10-182-1/+14
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| * | | | | | | | | | | | | | | | A bit of instrumentation to figure out what's going on with physics actors.Diva Canto2009-10-182-1/+14
* | | | | | | | | | | | | | | | | * Rewrote the methods that build ObjectUpdate and ImprovedTerseObjectUpdate p...John Hurliman2009-10-188-802/+494
* | | | | | | | | | | | | | | | | * Process the avatar terse update priority queue as soon as an update for our...John Hurliman2009-10-181-40/+39
* | | | | | | | | | | | | | | | | Zero out PrimitiveBaseShape.SculptData after the JPEG2000 data has been decod...John Hurliman2009-10-181-0/+3