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* * Committing sample IClientAPI2.csAdam Frisby2008-05-121-0/+59
| | | | | * This is not functional anywhere, but is a incomplete proposed replacement class for IClientAPI. Assistance filling this out would be appreciated. Use IClientAPI.cs as a reference, but make sure not to copy it - instead rewrite and abstract.
* * Added some build warnings for Teravus. :)Adam Frisby2008-05-121-1/+11
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* my last patch didn't actually get the sun to possition correctly, butSean Dague2008-05-121-3/+5
| | | | | | | | now we are correctly using the timezone offset. If you set day_length to 24.0 you'll get a sun progression that roughly follows your real world day on your server.
* move the sun based on localtime instead of utc. Now it won't set for me atSean Dague2008-05-121-4/+10
| | | | | | 3pm any more.
* * Minor: Make some direct grid server console output into logged messages ↵Justin Clarke Casey2008-05-121-7/+10
| | | | instead
* Move animation handling from ScenePresence into its own class.Jeff Ames2008-05-123-152/+259
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* * If a region running in grid mode fails to login to the grid service, ↵Justin Clarke Casey2008-05-127-19/+40
| | | | startup will now terminate instead of carrying on (and thus burying the error message)
* * Minor: Change 'delete region' message to region logout messageJustin Clarke Casey2008-05-121-1/+2
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* * Minor: Commenting out message detailing all individual map information ↵Justin Clarke Casey2008-05-121-2/+1
| | | | dispatch for now
* * Minor: Initial cleaning up of some of the grid sim login messagesJustin Clarke Casey2008-05-122-22/+30
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* From: Alan M Webb <awebb@vnet.ibm.com>Justin Clarke Casey2008-05-121-22/+53
| | | | | | | This is a diagnostic patch in support of Mantis bug 1186. It affects only SubModule and will not affect normal usage.
* From: Alan M Webb <awebb@vnet.ibm.com>Justin Clarke Casey2008-05-123-10/+25
| | | | | | | | This patch just tightens up console handling in BasOpenSimServer and removes (or redirects) a couple of messages that were being issued using Console.Writeline.
* Thanks Melanie for a patch to stop sending unnecessary animation updates ↵Jeff Ames2008-05-121-1/+3
| | | | (bug #1239).
* Refactoring animation handling in ScenePresence.Jeff Ames2008-05-121-143/+101
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* Formatting cleanup.Jeff Ames2008-05-126-91/+66
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* Update svn properties.Jeff Ames2008-05-112-763/+763
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* * Un-break the NPC avatar.. you know.. the one that sits in your sim and ↵Teravus Ovares2008-05-111-0/+5
| | | | shouts, 'This is my sim, get out!'
* 0001199: [PATCH] Add support for default animations Teravus Ovares2008-05-115-8/+90
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | From Melanie... Thanks Melanie! .
* * Fixed null reference exception when rezzing an object from inventory with ↵Teravus Ovares2008-05-111-1/+14
| | | | a rootpart that isn't found. Added a way to tell if it's an attachment.
* * Changed implicit string conversion to LSL_Types.LSLString in money event ↵Teravus Ovares2008-05-113-3/+6
| | | | | | | of the key of the payer to an Explicit one. * Fixes Mantis: #1045
* * Mantis #1127 - Patch to implement depreciated patches. Thanks middlelink!Adam Frisby2008-05-111-4/+36
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* * Added NPCModule and NPCAvatar classes for NPCs. Primitive, but we can grow ↵Adam Frisby2008-05-116-6/+781
| | | | | | | | them out. * Fix for Scene.Inventory.cs - It assumes every entity at startup is a SceneObjectGroup. (Actually, this shouldn't have compiled[!] without a warning.) * Fix for LandManager at startup - it assumes there's a land channel when perhaps there isnt. (Bug that needs another refactor to fix. [Mike - I've assigned a ticket to you about this])
* * Refactored two more OutPackets. ObjectPropertiesFamily, and Object ↵Teravus Ovares2008-05-104-58/+110
| | | | Properties.
* * More OutPacket refactors.Teravus Ovares2008-05-105-157/+29
| | | | | * Added back a sleep to the kick routine so users get a 'you have been logged off message' when they get kicked from the simulator for various reasons (like 'the simulator is going down')
* * Two more OutPacket refactors. TextureSender.Teravus Ovares2008-05-104-21/+35
| | | | | * The split image packet sender doesn't like to be refactored (images don't load after it's been refactored), so left that as is for the moment.
* Refactored out a few warnings related to Adam's bane OutPacketTeravus Ovares2008-05-104-19/+49
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* * Experiment in Zerocoding.Teravus Ovares2008-05-106-13/+39
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* * Resolve mantis 1182. Doesn't actually implement llGiveInventoryList - ↵Justin Clarke Casey2008-05-093-4/+5
| | | | | | | | merely corrects the signature so that "not implemented" message is displayed rather than a script compile failure
* * Revert caps fetch inventory service back to UDP for nowJustin Clarke Casey2008-05-091-2/+14
| | | | | | | * Linden client 1.19.1.4 appears to be happy using UDP for this request again, and Linden's own servers (1.21) don't appear to be supplying the CAPS version currently * This should for now fix the bug where texture selection in the edit window both shows only already open textures, and later stops subsequent inventory requests from working.
* * Removing polling delay for non-CAPS inventory fetch if the client has not ↵Justin Clarke Casey2008-05-093-60/+58
| | | | | | | | yet received data from the inventory service * Replaced instead with the system now used by other requests where the fetch request is placed on a queue and service when the data comes in
* m_logs always need to be private static readonly otherwise weSean Dague2008-05-094-4/+4
| | | | | | get close errors.
* *Land/Parcel upates are now correct with a significant movement by the Clientmingchen2008-05-094-21/+19
| | | | | *Moved OnSignificantClientMovement to where it is supposed to be - SceneEvents and not ScenePresence
* * Removing console notifications of missing texture request sending (which ↵Justin Clarke Casey2008-05-091-4/+4
| | | | | | | | ironically, was disabled, though it wasn't making much difference). * These messages keep getting confused with other problems - just going to have to try to remember to add these to stats or something so at least they don't completely disappear
* From: Michael Osias <mosias@us.ibm.com>Justin Clarke Casey2008-05-092-0/+32
| | | | | | Stop .net generating ambiguous operator errors when two integers are compared for equality in LSL
* * Patch from Jed (DeepThink) - More optimisations for BulletX renderer. ↵Adam Frisby2008-05-091-20/+29
| | | | Trimesh collisions should now work relatively efficiently. BulletX plugin should now be functional - feedback would be appreciated as to how it performs vs ODE.
* Update svn properties.Jeff Ames2008-05-095-738/+738
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* * Minor: Insert utility function to format raw xml strings into indented xml ↵Justin Clarke Casey2008-05-093-5/+42
| | | | for debugging purposes
* * Restoring some initial inventory lookup polling delays in order to deal ↵Justin Clarke Casey2008-05-091-2/+2
| | | | with situations seen on osgrid
* * Fix opensim region server shutdown.Justin Clarke Casey2008-05-096-47/+11
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* * Valid Sculpted prim now collide properly.Teravus Ovares2008-05-095-68/+209
| | | | | | | * The first time you set the sculpted texture of a prim you might have to futz with it to get it to generate a sculpted physics proxy * Note that there are already issues in Trunk, (such as the prim scaling issue and prim jumping issue. Essentially editing is difficult right now) * This just adds to the experimental nature of trunk. :D
* Thank you, Melanie for a patch that helps conversionCharles Krinke2008-05-091-0/+15
| | | | | from a string to a vector in OSSL.
* Thank you, Melanie for a patch that:Charles Krinke2008-05-093-129/+129
| | | | | Patch fixes the pesky "Cannot implicitly convert to bool" issue for function returns
* * Minor tweak to TerrainChannelAdam Frisby2008-05-092-7/+8
| | | | | * Minor tweak to Permissions/PermissionsModule.cs
* * Applying Dahlia's Triangular hole in a cube peg patch. Fixes the hollow ↵Teravus Ovares2008-05-092-3/+22
| | | | | | | orientation in a cube in the meshmerizer. Thanks Dahlia! * See mantis 0001203 for more details!
* * Wrote a method to get the OpenJpeg data of a sculpt texture asset and save ↵Teravus Ovares2008-05-094-2/+254
| | | | | | | it to the prim shape. * Added some stuff around sculpted prim meshes.. but it's just there so the project compiles now.
* * remove 2 warnings.Teravus Ovares2008-05-082-2/+1
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* *Added all the permission checks to the sceneexternalchecks and modified ↵mingchen2008-05-0811-207/+658
| | | | | | | permission module to follow this. *This makes permission checking much more modular; allows restrictive and granting module to be made without modifying the existing permission module
* * Committing an extra bit of permissions for attaching to ensure that the ↵Teravus Ovares2008-05-082-35/+39
| | | | perms are in line with project goals.
* * Removed ODELock message since it wasn't telling us anything important and ↵Teravus Ovares2008-05-081-1/+1
| | | | | | | people seemed to think it was the cause of their issues rather then a message to help locate a situation where physics stalls for a second and then kicks. * This was simply a message added when an avatar was added/removed from the scene.
* * Proper fix for 1191 - Missing TypeData in ViewerEffectEventHandlerArg.Adam Frisby2008-05-083-2/+3
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