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* BulletSim: first round of conversion from direct BulletSimAPI interfacing by ...Robert Adams2012-12-3112-839/+235
* BulletSim: change physical data structures to classes. Add defaultRobert Adams2012-12-315-15/+29
* Resolve Mantis 6480 (http://opensimulator.org/mantis/view.php?id=6480)Robert Adams2012-12-311-2/+11
* Comment out test messages that go directly to the console.Robert Adams2012-12-311-2/+2
* Remove out-of-date and unused xsd schemasJustin Clark-Casey (justincc)2012-12-312-174/+0
* Remove php dir which was only populated with a single file that generated a l...Justin Clark-Casey (justincc)2012-12-311-46/+0
* minor: Add README to doc/ to explain that all user-level doc is at http://ope...Justin Clark-Casey (justincc)2012-12-311-0/+20
* BulletSim: remove check for small motor movement because, while itRobert Adams2012-12-292-3/+6
* BulletSim: an 'if' to suppress multiple setting of avatar orientation.Robert Adams2012-12-291-5/+9
* BulletSim: tweeking avatar capsule code in an attempt to haveRobert Adams2012-12-294-46/+81
* BulletSim: update values in OpenSimDefaults.ini to reflect the values really ...Robert Adams2012-12-281-2/+2
* ScenePresence passes the avatar rotation down to the physics engine. This wil...Robert Adams2012-12-281-0/+4
* BulletSim: add 'AvatarAlwaysRunFactor' parameter and use in setTargetVelocityRobert Adams2012-12-282-3/+9
* BulletSim: fix problem of avatars appearing to walk through wallsRobert Adams2012-12-281-51/+55
* BulletSim: correct collision mask definition for linkset children.Robert Adams2012-12-274-35/+18
* BulletSim: fix physical object not interacting with static objects.Robert Adams2012-12-271-9/+24
* BulletSim: Parameterize nominal frame rate (55) and add parameters to dynamia...Robert Adams2012-12-274-5/+21
* BulletSim: move logic for IsColliding, CollidingGround and CollidingObj from ...Robert Adams2012-12-274-39/+55
* Add check to always push terse updates for presences that have new velocities...Robert Adams2012-12-271-3/+8
* BulletSim: fix buoyancy so it's properly set by a script when anRobert Adams2012-12-274-15/+44
* BulletSim: fix odd code that wasn't really recomputing the mass of aRobert Adams2012-12-271-7/+7
* BulletSim: add physical parameter min/max constants in BSParam. I just don't ...Robert Adams2012-12-274-11/+15
* BulletSim: complete applyImpulse function in BSCharacter (like I saidRobert Adams2012-12-271-8/+17
* * Merges BulletSim Updates to BulletSimN(BulletSNPlugin)teravus2012-12-1819-79/+116
* BulletSim: scale the force for external AddForce by the simulationRobert Adams2012-12-263-1/+19
* BulletSim: make llBuoyancy work. For some reason, Bullet resets anRobert Adams2012-12-253-5/+13
* BulletSim: stop avatar from sliding VERY slowly after walking byRobert Adams2012-12-251-3/+2
* BulletSim: Rename some of the interface structures (BulletWorld, ...)Robert Adams2012-12-249-13/+412
* BulletSim: Default avatar density changed to 3.5 which is WAY closerRobert Adams2012-12-242-9/+9
* BulletSim: Fix single physical prim reporting its mass as zero.Robert Adams2012-12-247-54/+83
* * Update BulletSimN terrain implementation to default to Heightfield, it's le...teravus2012-12-231-1/+1
* * Update Example to include BulletSimN option and description.teravus2012-12-231-2/+3
* * Added third party license for Bullet-xna.teravus2012-12-231-0/+23
* * Initial commit of BulletSimN (BulletSNPlugin). Purely C# implementation o...teravus2012-12-2326-0/+11752
* Revert "Whitespace change to trigger bot"Melanie2012-12-231-1/+1
* Revert "White space change to trigger bot"Melanie2012-12-231-1/+1
* White space change to trigger botMelanie2012-12-231-1/+1
* Whitespace change to trigger botMelanie2012-12-231-1/+1
* BulletSim: modify avatar motor code to make falling movement better. Clean up...Robert Adams2012-12-223-35/+45
* BulletSim: remove post step one-time taints (doesn't make any sense). Rename ...Robert Adams2012-12-221-82/+30
* BulletSim: add Enabled parameter and operation to motors.Robert Adams2012-12-221-2/+16
* Add helper routine Util.InRange()Robert Adams2012-12-221-0/+7
* BulletSim: remove all special vehicle code from BSScene. Replace per-frame up...Robert Adams2012-12-212-101/+20
* BulletSim: remove the movement decay while flying. Made flying slow down over...Robert Adams2012-12-211-6/+0
* BulletSim: Fix llApplyImpulse so it works after the first impulse. The proble...Robert Adams2012-12-212-4/+29
* BulletSim: add BSPhysObject code to manage registrations of preStep events. U...Robert Adams2012-12-213-66/+104
* BulletSim: repair vehicle problems introduced in previous 'improvements'. Fix...Robert Adams2012-12-214-572/+598
* BulletSim: Move all the parameter variables, tables and get and fetch logic t...Robert Adams2012-12-2113-606/+681
* BulletSim: small fix to avatar movement motor use which keeps avatar from fly...Robert Adams2012-12-211-1/+2
* BulletSim: avatar movement smoothed with motor that modifies avatar velocity ...Robert Adams2012-12-212-4/+81