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authorRobert Adams2012-12-28 16:31:45 -0800
committerRobert Adams2012-12-28 16:31:45 -0800
commit976023366fb42102e39467a4433066a4a68e7325 (patch)
treea3af24b0aeefe39e3002c7bed5d21e7587224062
parentScenePresence passes the avatar rotation down to the physics engine. This wil... (diff)
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BulletSim: update values in OpenSimDefaults.ini to reflect the values really used by the code.
-rw-r--r--bin/OpenSimDefaults.ini4
1 files changed, 2 insertions, 2 deletions
diff --git a/bin/OpenSimDefaults.ini b/bin/OpenSimDefaults.ini
index 284adfe..74bae01 100644
--- a/bin/OpenSimDefaults.ini
+++ b/bin/OpenSimDefaults.ini
@@ -919,9 +919,9 @@
919 TerrainCollisionMargin = 0.04 919 TerrainCollisionMargin = 0.04
920 920
921 AvatarFriction = 0.2 921 AvatarFriction = 0.2
922 AvatarStandingFriction = 0.99 922 AvatarStandingFriction = 10.0
923 AvatarRestitution = 0.0 923 AvatarRestitution = 0.0
924 AvatarDensity = 60.0 924 AvatarDensity = 3.5
925 AvatarCapsuleWidth = 0.6 925 AvatarCapsuleWidth = 0.6
926 AvatarCapsuleDepth = 0.45 926 AvatarCapsuleDepth = 0.45
927 AvatarCapsuleHeight = 1.5 927 AvatarCapsuleHeight = 1.5