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1using System;
2using System.Collections.Generic;
3using System.Text;
4using System.Speech.Synthesis;
5using libsecondlife;
6using libsecondlife.Packets;
7using libsecondlife.AssetSystem;
8
9
10// Since this requires .Net 3.0 I've left it out of the project by default.
11// To use this: include it in the project and add a reference to the System.Speech.dll
12
13namespace libsecondlife.TestClient
14{
15 public class TtsCommand : Command
16 {
17 SpeechSynthesizer _speechSynthesizer;
18
19 public TtsCommand(TestClient testClient)
20 {
21 Name = "tts";
22 Description = "Text To Speech. When activated, client will echo all recieved chat messages out thru the computer's speakers.";
23 }
24
25 public override string Execute(string[] args, LLUUID fromAgentID)
26 {
27 if (!Active)
28 {
29 if (_speechSynthesizer == null)
30 _speechSynthesizer = new SpeechSynthesizer();
31 Active = true;
32 Client.Self.OnChat += new MainAvatar.ChatCallback(Self_OnChat);
33 return "TTS is now on.";
34 }
35 else
36 {
37 Active = false;
38 Client.Self.OnChat -= new MainAvatar.ChatCallback(Self_OnChat);
39 return "TTS is now off.";
40 }
41 }
42
43 void Self_OnChat(string message, byte audible, byte type, byte sourcetype, string fromName, LLUUID id, LLUUID ownerid, LLVector3 position)
44 {
45 if (message.Length > 0)
46 {
47 _speechSynthesizer.SpeakAsync(message);
48 }
49 }
50 }
51} \ No newline at end of file