diff options
Diffstat (limited to 'libraries/ModifiedBulletX/ModifiedBulletX/LinearMath/MotionState.cs')
-rw-r--r-- | libraries/ModifiedBulletX/ModifiedBulletX/LinearMath/MotionState.cs | 88 |
1 files changed, 44 insertions, 44 deletions
diff --git a/libraries/ModifiedBulletX/ModifiedBulletX/LinearMath/MotionState.cs b/libraries/ModifiedBulletX/ModifiedBulletX/LinearMath/MotionState.cs index 4039177..407a285 100644 --- a/libraries/ModifiedBulletX/ModifiedBulletX/LinearMath/MotionState.cs +++ b/libraries/ModifiedBulletX/ModifiedBulletX/LinearMath/MotionState.cs | |||
@@ -1,44 +1,44 @@ | |||
1 | /* | 1 | /* |
2 | Bullet for XNA Copyright (c) 2003-2007 Vsevolod Klementjev http://www.codeplex.com/xnadevru | 2 | Bullet for XNA Copyright (c) 2003-2007 Vsevolod Klementjev http://www.codeplex.com/xnadevru |
3 | Bullet original C++ version Copyright (c) 2003-2007 Erwin Coumans http://bulletphysics.com | 3 | Bullet original C++ version Copyright (c) 2003-2007 Erwin Coumans http://bulletphysics.com |
4 | 4 | ||
5 | This software is provided 'as-is', without any express or implied | 5 | This software is provided 'as-is', without any express or implied |
6 | warranty. In no event will the authors be held liable for any damages | 6 | warranty. In no event will the authors be held liable for any damages |
7 | arising from the use of this software. | 7 | arising from the use of this software. |
8 | 8 | ||
9 | Permission is granted to anyone to use this software for any purpose, | 9 | Permission is granted to anyone to use this software for any purpose, |
10 | including commercial applications, and to alter it and redistribute it | 10 | including commercial applications, and to alter it and redistribute it |
11 | freely, subject to the following restrictions: | 11 | freely, subject to the following restrictions: |
12 | 12 | ||
13 | 1. The origin of this software must not be misrepresented; you must not | 13 | 1. The origin of this software must not be misrepresented; you must not |
14 | claim that you wrote the original software. If you use this software | 14 | claim that you wrote the original software. If you use this software |
15 | in a product, an acknowledgment in the product documentation would be | 15 | in a product, an acknowledgment in the product documentation would be |
16 | appreciated but is not required. | 16 | appreciated but is not required. |
17 | 2. Altered source versions must be plainly marked as such, and must not be | 17 | 2. Altered source versions must be plainly marked as such, and must not be |
18 | misrepresented as being the original software. | 18 | misrepresented as being the original software. |
19 | 3. This notice may not be removed or altered from any source distribution. | 19 | 3. This notice may not be removed or altered from any source distribution. |
20 | */ | 20 | */ |
21 | 21 | ||
22 | using System; | 22 | using System; |
23 | using System.Collections.Generic; | 23 | using System.Collections.Generic; |
24 | using System.Text; | 24 | using System.Text; |
25 | using MonoXnaCompactMaths; | 25 | using MonoXnaCompactMaths; |
26 | 26 | ||
27 | namespace XnaDevRu.BulletX | 27 | namespace XnaDevRu.BulletX |
28 | { | 28 | { |
29 | public abstract class MotionState | 29 | public abstract class MotionState |
30 | { | 30 | { |
31 | /*public abstract Vector3 getWorldPosition(); | 31 | /*public abstract Vector3 getWorldPosition(); |
32 | public abstract Vector3 getWorldScaling(); | 32 | public abstract Vector3 getWorldScaling(); |
33 | public abstract Quaternion getWorldOrientation(); | 33 | public abstract Quaternion getWorldOrientation(); |
34 | 34 | ||
35 | public abstract void setWorldPosition(Vector3 worldPos); | 35 | public abstract void setWorldPosition(Vector3 worldPos); |
36 | public abstract void setWorldOrientation(Quaternion orn); | 36 | public abstract void setWorldOrientation(Quaternion orn); |
37 | 37 | ||
38 | public abstract void calculateWorldTransformations();*/ | 38 | public abstract void calculateWorldTransformations();*/ |
39 | 39 | ||
40 | public abstract void GetWorldTransform(out Matrix worldTransform); | 40 | public abstract void GetWorldTransform(out Matrix worldTransform); |
41 | //Bullet only calls the update of worldtransform for active objects | 41 | //Bullet only calls the update of worldtransform for active objects |
42 | public abstract void SetWorldTransform(Matrix worldTransform); | 42 | public abstract void SetWorldTransform(Matrix worldTransform); |
43 | } | 43 | } |
44 | } | 44 | } |