diff options
Diffstat (limited to 'libraries/ModifiedBulletX/ModifiedBulletX/Collision/BroadphaseCollision/DispatcherInfo.cs')
-rw-r--r-- | libraries/ModifiedBulletX/ModifiedBulletX/Collision/BroadphaseCollision/DispatcherInfo.cs | 54 |
1 files changed, 0 insertions, 54 deletions
diff --git a/libraries/ModifiedBulletX/ModifiedBulletX/Collision/BroadphaseCollision/DispatcherInfo.cs b/libraries/ModifiedBulletX/ModifiedBulletX/Collision/BroadphaseCollision/DispatcherInfo.cs deleted file mode 100644 index cde3221..0000000 --- a/libraries/ModifiedBulletX/ModifiedBulletX/Collision/BroadphaseCollision/DispatcherInfo.cs +++ /dev/null | |||
@@ -1,54 +0,0 @@ | |||
1 | /* | ||
2 | Bullet for XNA Copyright (c) 2003-2007 Vsevolod Klementjev http://www.codeplex.com/xnadevru | ||
3 | Bullet original C++ version Copyright (c) 2003-2007 Erwin Coumans http://bulletphysics.com | ||
4 | |||
5 | This software is provided 'as-is', without any express or implied | ||
6 | warranty. In no event will the authors be held liable for any damages | ||
7 | arising from the use of this software. | ||
8 | |||
9 | Permission is granted to anyone to use this software for any purpose, | ||
10 | including commercial applications, and to alter it and redistribute it | ||
11 | freely, subject to the following restrictions: | ||
12 | |||
13 | 1. The origin of this software must not be misrepresented; you must not | ||
14 | claim that you wrote the original software. If you use this software | ||
15 | in a product, an acknowledgment in the product documentation would be | ||
16 | appreciated but is not required. | ||
17 | 2. Altered source versions must be plainly marked as such, and must not be | ||
18 | misrepresented as being the original software. | ||
19 | 3. This notice may not be removed or altered from any source distribution. | ||
20 | */ | ||
21 | |||
22 | using System; | ||
23 | using System.Collections.Generic; | ||
24 | using System.Text; | ||
25 | |||
26 | namespace XnaDevRu.BulletX | ||
27 | { | ||
28 | public enum DispatchFunction | ||
29 | { | ||
30 | Discrete = 1, | ||
31 | Continuous, | ||
32 | } | ||
33 | |||
34 | public class DispatcherInfo | ||
35 | { | ||
36 | private float _timeStep; | ||
37 | private int _stepCount; | ||
38 | private DispatchFunction _dispatchFunc = DispatchFunction.Discrete; | ||
39 | private float _timeOfImpact = 1; | ||
40 | private bool _useContinuous; | ||
41 | private bool _enableSatConvex; | ||
42 | private bool _enableSpu; | ||
43 | private IDebugDraw _debugDraw; | ||
44 | |||
45 | public float TimeStep { get { return _timeStep; } set { _timeStep = value; } } | ||
46 | public int StepCount { get { return _stepCount; } set { _stepCount = value; } } | ||
47 | public DispatchFunction DispatchFunction { get { return _dispatchFunc; } set { _dispatchFunc = value; } } | ||
48 | public float TimeOfImpact { get { return _timeOfImpact; } set { _timeOfImpact = value; } } | ||
49 | public bool UseContinuous { get { return _useContinuous; } set { _useContinuous = value; } } | ||
50 | public bool EnableSatConvex { get { return _enableSatConvex; } set { _enableSatConvex = value; } } | ||
51 | public bool enableSpu { get { return _enableSpu; } set { _enableSpu = value; } } | ||
52 | public IDebugDraw DebugDraw { get { return _debugDraw; } set { _debugDraw = value; } } | ||
53 | } | ||
54 | } | ||