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-rwxr-xr-xbin/OpenSim.32BitLaunch.exebin5632 -> 5632 bytes
-rw-r--r--bin/OpenSim.32BitLaunch.pdbbin13824 -> 11776 bytes
-rw-r--r--bin/OpenSim.ini.example34
3 files changed, 17 insertions, 17 deletions
diff --git a/bin/OpenSim.32BitLaunch.exe b/bin/OpenSim.32BitLaunch.exe
index fce690f..70b46ae 100755
--- a/bin/OpenSim.32BitLaunch.exe
+++ b/bin/OpenSim.32BitLaunch.exe
Binary files differ
diff --git a/bin/OpenSim.32BitLaunch.pdb b/bin/OpenSim.32BitLaunch.pdb
index 645e3ba..f532ee2 100644
--- a/bin/OpenSim.32BitLaunch.pdb
+++ b/bin/OpenSim.32BitLaunch.pdb
Binary files differ
diff --git a/bin/OpenSim.ini.example b/bin/OpenSim.ini.example
index 2297fc4..1c96534 100644
--- a/bin/OpenSim.ini.example
+++ b/bin/OpenSim.ini.example
@@ -72,6 +72,23 @@ physical_prim = true
72; To run a script every few minutes, set the script filename here 72; To run a script every few minutes, set the script filename here
73; timer_Script = "filename" 73; timer_Script = "filename"
74 74
75; ##
76; ## ScriptEngine
77; ##
78; These are region modules loaded into each region to provide script support
79; Scripts may be everything from LSL or C# scripts put in prims to whole game systems that controls the whole grid.
80; You can load multiple modules by separating them with a coma.
81;
82; Example:
83;script_engine = OpenSim.Region.ScriptEngine.DotNetEngine.dll,OpenSim.Region.ScriptEngine.RemoteServer.dll
84;
85; This is the current and most stable ScriptEngine:
86script_engine = OpenSim.Region.ScriptEngine.DotNetEngine.dll
87
88;Experimental remote ScriptServer plugin (does not currently work):
89;script_engine = OpenSim.Region.ScriptEngine.RemoteServer.dll
90
91
75[StandAlone] 92[StandAlone]
76accounts_authenticate = true 93accounts_authenticate = true
77welcome_message = "Welcome to OpenSim" 94welcome_message = "Welcome to OpenSim"
@@ -138,23 +155,6 @@ msgformat = "PRIVMSG {0} : {3} - {1} of {2}"
138;frame_rate = 100 155;frame_rate = 100
139 156
140 157
141; ##
142; ## ScriptEngine
143; ##
144; These are region modules loaded into each region to provide script support
145; Scripts may be everything from LSL or C# scripts put in prims to whole game systems that controls the whole grid.
146; You can load multiple modules by separating them with a coma.
147;
148; Example:
149;script_engine = OpenSim.Region.ScriptEngine.DotNetEngine.dll,OpenSim.Region.ScriptEngine.RemoteServer.dll
150;
151; This is the current and most stable ScriptEngine:
152script_engine = OpenSim.Region.ScriptEngine.DotNetEngine.dll
153
154;Experimental remote ScriptServer plugin (does not currently work):
155;script_engine = OpenSim.Region.ScriptEngine.RemoteServer.dll
156
157
158[ScriptEngine.DotNetEngine] 158[ScriptEngine.DotNetEngine]
159; 159;
160; These settings are specific to DotNetEngine script engine 160; These settings are specific to DotNetEngine script engine