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-rw-r--r--bin/OpenSimDefaults.ini73
1 files changed, 40 insertions, 33 deletions
diff --git a/bin/OpenSimDefaults.ini b/bin/OpenSimDefaults.ini
index ced0bce..554aafa 100644
--- a/bin/OpenSimDefaults.ini
+++ b/bin/OpenSimDefaults.ini
@@ -181,11 +181,6 @@
181 ; Objects will always be considered for persistance in the next sweep if the first change occurred this number of seconds ago 181 ; Objects will always be considered for persistance in the next sweep if the first change occurred this number of seconds ago
182 MaximumTimeBeforePersistenceConsidered = 600 182 MaximumTimeBeforePersistenceConsidered = 600
183 183
184 ; Experimental setting to resend appearance updates every 60 seconds.
185 ; These packets are small and this can help with grey avatar syndrome.
186 ; Default is false
187 SendPeriodicAppearanceUpdates = false
188
189 ; ## 184 ; ##
190 ; ## PHYSICS 185 ; ## PHYSICS
191 ; ## 186 ; ##
@@ -341,27 +336,12 @@
341 ; OpenJPEG if false 336 ; OpenJPEG if false
342 ; UseCSJ2K = true 337 ; UseCSJ2K = true
343 338
344
345 ; Use "Trash" folder for items deleted from the scene 339 ; Use "Trash" folder for items deleted from the scene
346 ; When set to True (the default) items deleted from the scene will be 340 ; When set to True (the default) items deleted from the scene will be
347 ; stored in the user's trash or lost and found folder. When set to 341 ; stored in the user's trash or lost and found folder. When set to
348 ; False items will be removed from the scene permanently 342 ; False items will be removed from the scene permanently
349 UseTrashOnDelete = True 343 UseTrashOnDelete = True
350 344
351 ; Persist avatar baked textures
352 ; Persisting baked textures can speed up login and region border
353 ; crossings especially with large numbers of users, though it
354 ; will store potentially large numbers of textures in your asset
355 ; database
356 PersistBakedTextures = false
357
358 ; Control the delay before appearance is sent to other avatars and
359 ; saved in the avatar service. Attempts to limit the impact caused
360 ; by the very chatty dialog that sets appearance when an avatar
361 ; logs in or teleports into a region; values are in seconds
362 DelayBeforeAppearanceSave = 5
363 DelayBeforeAppearanceSend = 2
364
365 345
366[RegionReady] 346[RegionReady]
367 ; Enable this module to get notified once all items and scripts in the region have been completely loaded and compiled 347 ; Enable this module to get notified once all items and scripts in the region have been completely loaded and compiled
@@ -671,6 +651,28 @@
671 CoalesceMultipleObjectsToInventory = true 651 CoalesceMultipleObjectsToInventory = true
672 652
673 653
654[Appearance]
655 ; Persist avatar baked textures
656 ; Persisting baked textures can speed up login and region border
657 ; crossings especially with large numbers of users, though it
658 ; will store potentially large numbers of textures in your asset
659 ; database
660 PersistBakedTextures = false
661
662 ; Control the delay before appearance is sent to other avatars and
663 ; saved in the avatar service. Attempts to limit the impact caused
664 ; by the very chatty dialog that sets appearance when an avatar
665 ; logs in or teleports into a region; values are in seconds
666 DelayBeforeAppearanceSave = 5
667 DelayBeforeAppearanceSend = 2
668
669 ; If true, avatar appearance information is resent to other avatars in the simulator every 60 seconds.
670 ; This may help with some situations where avatars are persistently grey, though it will not help
671 ; in other situations (e.g. appearance baking failures where the avatar only appears as a cloud to others).
672 ; This setting is experimental.
673 ResendAppearanceUpdates = false
674
675
674[Attachments] 676[Attachments]
675 ; Controls whether avatar attachments are enabled. 677 ; Controls whether avatar attachments are enabled.
676 ; Defaults to true - only set to false for debugging purposes 678 ; Defaults to true - only set to false for debugging purposes
@@ -892,7 +894,7 @@
892 AvatarDensity = 60.0 894 AvatarDensity = 60.0
893 AvatarCapsuleRadius = 0.37 895 AvatarCapsuleRadius = 0.37
894 AvatarCapsuleHeight = 1.5 896 AvatarCapsuleHeight = 1.5
895 AvatarContactProcessingThreshold = 0.1; 897 AvatarContactProcessingThreshold = 0.1
896 898
897 MaxObjectMass = 10000.01 899 MaxObjectMass = 10000.01
898 900
@@ -906,19 +908,19 @@
906 CcdSweptSphereRadius = 0.0 908 CcdSweptSphereRadius = 0.0
907 ContactProcessingThreshold = 0.1 909 ContactProcessingThreshold = 0.1
908 ; If setting a pool size, also disable dynamic allocation (default pool size is 4096 with dynamic alloc) 910 ; If setting a pool size, also disable dynamic allocation (default pool size is 4096 with dynamic alloc)
909 MaxPersistantManifoldPoolSize = 0; 911 MaxPersistantManifoldPoolSize = 0
910 ShouldDisableContactPoolDynamicAllocation = False; 912 ShouldDisableContactPoolDynamicAllocation = False
911 ShouldForceUpdateAllAabbs = False; 913 ShouldForceUpdateAllAabbs = False
912 ShouldRandomizeSolverOrder = False; 914 ShouldRandomizeSolverOrder = False
913 ShouldSplitSimulationIslands = False; 915 ShouldSplitSimulationIslands = False
914 ShouldEnableFrictionCaching = False; 916 ShouldEnableFrictionCaching = False
915 NumberOfSolverIterations = 0; 917 NumberOfSolverIterations = 0;
916 918
917 ; Linkset constraint parameters 919 ; Linkset constraint parameters
918 LinkConstraintUseFrameOffset = False; 920 LinkConstraintUseFrameOffset = False
919 LinkConstraintEnableTransMotor = True; 921 LinkConstraintEnableTransMotor = True
920 LinkConstraintTransMotorMaxVel = 5.0; 922 LinkConstraintTransMotorMaxVel = 5.0
921 LinkConstraintTransMotorMaxForce = 0.1; 923 LinkConstraintTransMotorMaxForce = 0.1
922 924
923 925
924 ; Whether to mesh sculpties 926 ; Whether to mesh sculpties
@@ -933,11 +935,16 @@
933 SculptLevelOfDetail = 32 935 SculptLevelOfDetail = 32
934 936
935 ; Bullet step parameters 937 ; Bullet step parameters
936 MaxSubSteps = 10; 938 MaxSubSteps = 10
937 FixedTimeStep = .01667 939 FixedTimeStep = .01667
938 940
939 MaxCollisionsPerFrame = 2048 941 MaxCollisionsPerFrame = 2048
940 MaxUpdatesPerFrame = 2048 942 MaxUpdatesPerFrame = 8192
943
944 ; Detailed physics debug logging
945 PhysicsLoggingEnabled = False
946 PhysicsLoggingDir = "."
947 VehicleLoggingEnabled = False
941 948
942[RemoteAdmin] 949[RemoteAdmin]
943 enabled = false 950 enabled = false