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-rw-r--r--bin/OpenSim.ini.example27
1 files changed, 22 insertions, 5 deletions
diff --git a/bin/OpenSim.ini.example b/bin/OpenSim.ini.example
index 94bacd1..a403855 100644
--- a/bin/OpenSim.ini.example
+++ b/bin/OpenSim.ini.example
@@ -51,11 +51,6 @@ asset_database = "sqlite"
51 51
52verbose = true 52verbose = true
53 53
54; ScriptEngine
55script_engine = OpenSim.Region.ScriptEngine.DotNetEngine.dll
56;Experimental remote ScriptServer plugin:
57;script_engine = OpenSim.Region.ScriptEngine.RemoteServer.dll
58
59 54
60; if you would like to allow prim to be physical and move by physics with the physical checkbox in the client set this to true. 55; if you would like to allow prim to be physical and move by physics with the physical checkbox in the client set this to true.
61physical_prim = true 56physical_prim = true
@@ -115,7 +110,29 @@ shout_distance = 100
115; make for smoother sun transition at the cost of network 110; make for smoother sun transition at the cost of network
116;frame_rate = 100 111;frame_rate = 100
117 112
113
114; ##
115; ## ScriptEngine
116; ##
117; These are region modules loaded into each region to provide script support
118; Scripts may be everything from LSL or C# scripts put in prims to whole game systems that controls the whole grid.
119; You can load multiple modules by separating them with ;.
120;
121; Example:
122;script_engine = OpenSim.Region.ScriptEngine.DotNetEngine.dll;OpenSim.Region.ScriptEngine.RemoteServer.dll
123;
124; This is the current and most stable ScriptEngine:
125script_engine = OpenSim.Region.ScriptEngine.DotNetEngine.dll
126
127;Experimental remote ScriptServer plugin (does not currently work):
128;script_engine = OpenSim.Region.ScriptEngine.RemoteServer.dll
129
130
118[ScriptEngine.DotNetEngine] 131[ScriptEngine.DotNetEngine]
132;
133; These settings are specific to DotNetEngine script engine
134; Other script engines based on OpenSim.Region.ScriptEngine.Common.dll will have almost identical settings, but in another section of this config file.
135;
119 136
120; When a script receives an event the event is queued. 137; When a script receives an event the event is queued.
121; Any free thread will start executing this event. One script can only have one event executed simultaneously. 138; Any free thread will start executing this event. One script can only have one event executed simultaneously.