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Diffstat (limited to 'ThirdParty/3Di/LoadBalancer/LoadBalancerPlugin.cs')
-rw-r--r--ThirdParty/3Di/LoadBalancer/LoadBalancerPlugin.cs6
1 files changed, 3 insertions, 3 deletions
diff --git a/ThirdParty/3Di/LoadBalancer/LoadBalancerPlugin.cs b/ThirdParty/3Di/LoadBalancer/LoadBalancerPlugin.cs
index 3ef0ef7..2732751 100644
--- a/ThirdParty/3Di/LoadBalancer/LoadBalancerPlugin.cs
+++ b/ThirdParty/3Di/LoadBalancer/LoadBalancerPlugin.cs
@@ -147,7 +147,7 @@ namespace OpenSim.ApplicationPlugins.LoadBalancer
147 foreach (ScenePresence pre in presences) 147 foreach (ScenePresence pre in presences)
148 { 148 {
149 IClientAPI client = pre.ControllingClient; 149 IClientAPI client = pre.ControllingClient;
150 //if(pre.MovementFlag!=0 && client.PacketProcessingEnabled==true) { 150 //if (pre.MovementFlag!=0 && client.PacketProcessingEnabled==true) {
151 if (client.IsActive) 151 if (client.IsActive)
152 { 152 {
153 get_scene_presence_filter++; 153 get_scene_presence_filter++;
@@ -160,7 +160,7 @@ namespace OpenSim.ApplicationPlugins.LoadBalancer
160 foreach (ScenePresence pre in avatars) 160 foreach (ScenePresence pre in avatars)
161 { 161 {
162 IClientAPI client = pre.ControllingClient; 162 IClientAPI client = pre.ControllingClient;
163 //if(pre.MovementFlag!=0 && client.PacketProcessingEnabled==true) { 163 //if (pre.MovementFlag!=0 && client.PacketProcessingEnabled==true) {
164 if (client.IsActive) 164 if (client.IsActive)
165 { 165 {
166 get_avatar_filter++; 166 get_avatar_filter++;
@@ -884,7 +884,7 @@ namespace OpenSim.ApplicationPlugins.LoadBalancer
884 884
885 // Because data changes by the physics simulation when the client doesn't move, 885 // Because data changes by the physics simulation when the client doesn't move,
886 // if MovementFlag is false, It is necessary to synchronize. 886 // if MovementFlag is false, It is necessary to synchronize.
887 //if(pre.MovementFlag!=0 && client.PacketProcessingEnabled==true) 887 //if (pre.MovementFlag!=0 && client.PacketProcessingEnabled==true)
888 if (client.IsActive) 888 if (client.IsActive)
889 { 889 {
890 //m_log.Info("[SPLITSCENE] "+String.Format("Client moving in {0} {1}", scene.RegionInfo.RegionID, pre.AbsolutePosition)); 890 //m_log.Info("[SPLITSCENE] "+String.Format("Client moving in {0} {1}", scene.RegionInfo.RegionID, pre.AbsolutePosition));