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-rw-r--r--Prebuild/src/Core/Parse/IfContext.cs268
1 files changed, 134 insertions, 134 deletions
diff --git a/Prebuild/src/Core/Parse/IfContext.cs b/Prebuild/src/Core/Parse/IfContext.cs
index 3c79d38..7729d3b 100644
--- a/Prebuild/src/Core/Parse/IfContext.cs
+++ b/Prebuild/src/Core/Parse/IfContext.cs
@@ -5,16 +5,16 @@ Copyright (c) 2004-2005 Matthew Holmes (matthew@wildfiregames.com), Dan Moorehea
5Redistribution and use in source and binary forms, with or without modification, are permitted 5Redistribution and use in source and binary forms, with or without modification, are permitted
6provided that the following conditions are met: 6provided that the following conditions are met:
7 7
8* Redistributions of source code must retain the above copyright notice, this list of conditions 8* Redistributions of source code must retain the above copyright notice, this list of conditions
9 and the following disclaimer. 9 and the following disclaimer.
10* Redistributions in binary form must reproduce the above copyright notice, this list of conditions 10* Redistributions in binary form must reproduce the above copyright notice, this list of conditions
11 and the following disclaimer in the documentation and/or other materials provided with the 11 and the following disclaimer in the documentation and/or other materials provided with the
12 distribution. 12 distribution.
13* The name of the author may not be used to endorse or promote products derived from this software 13* The name of the author may not be used to endorse or promote products derived from this software
14 without specific prior written permission. 14 without specific prior written permission.
15 15
16THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, 16THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING,
17BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE 17BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
18ARE DISCLAIMED. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, 18ARE DISCLAIMED. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
19EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS 19EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
20OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY 20OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
@@ -27,128 +27,128 @@ using System;
27 27
28namespace Prebuild.Core.Parse 28namespace Prebuild.Core.Parse
29{ 29{
30 /// <summary> 30 /// <summary>
31 /// 31 ///
32 /// </summary> 32 /// </summary>
33 public enum IfState 33 public enum IfState
34 { 34 {
35 /// <summary> 35 /// <summary>
36 /// 36 ///
37 /// </summary> 37 /// </summary>
38 None, 38 None,
39 /// <summary> 39 /// <summary>
40 /// 40 ///
41 /// </summary> 41 /// </summary>
42 If, 42 If,
43 /// <summary> 43 /// <summary>
44 /// 44 ///
45 /// </summary> 45 /// </summary>
46 ElseIf, 46 ElseIf,
47 /// <summary> 47 /// <summary>
48 /// 48 ///
49 /// </summary> 49 /// </summary>
50 Else 50 Else
51 } 51 }
52 52
53 /// <summary> 53 /// <summary>
54 /// Summary description for IfContext. 54 /// Summary description for IfContext.
55 /// </summary> 55 /// </summary>
56 // Inspired by the equivalent WiX class (see www.sourceforge.net/projects/wix/) 56 // Inspired by the equivalent WiX class (see www.sourceforge.net/projects/wix/)
57 public class IfContext 57 public class IfContext
58 { 58 {
59 #region Properties 59 #region Properties
60 60
61 bool m_Active; 61 bool m_Active;
62 bool m_Keep; 62 bool m_Keep;
63 bool m_EverKept; 63 bool m_EverKept;
64 IfState m_State = IfState.None; 64 IfState m_State = IfState.None;
65 65
66 #endregion 66 #endregion
67 67
68 #region Constructors 68 #region Constructors
69 69
70 /// <summary> 70 /// <summary>
71 /// Initializes a new instance of the <see cref="IfContext"/> class. 71 /// Initializes a new instance of the <see cref="IfContext"/> class.
72 /// </summary> 72 /// </summary>
73 /// <param name="active">if set to <c>true</c> [active].</param> 73 /// <param name="active">if set to <c>true</c> [active].</param>
74 /// <param name="keep">if set to <c>true</c> [keep].</param> 74 /// <param name="keep">if set to <c>true</c> [keep].</param>
75 /// <param name="state">The state.</param> 75 /// <param name="state">The state.</param>
76 public IfContext(bool active, bool keep, IfState state) 76 public IfContext(bool active, bool keep, IfState state)
77 { 77 {
78 m_Active = active; 78 m_Active = active;
79 m_Keep = keep; 79 m_Keep = keep;
80 m_EverKept = keep; 80 m_EverKept = keep;
81 m_State = state; 81 m_State = state;
82 } 82 }
83 83
84 #endregion 84 #endregion
85 85
86 #region Properties 86 #region Properties
87 87
88 /// <summary> 88 /// <summary>
89 /// Gets or sets a value indicating whether this <see cref="IfContext"/> is active. 89 /// Gets or sets a value indicating whether this <see cref="IfContext"/> is active.
90 /// </summary> 90 /// </summary>
91 /// <value><c>true</c> if active; otherwise, <c>false</c>.</value> 91 /// <value><c>true</c> if active; otherwise, <c>false</c>.</value>
92 public bool Active 92 public bool Active
93 { 93 {
94 get 94 get
95 { 95 {
96 return m_Active; 96 return m_Active;
97 } 97 }
98 set 98 set
99 { 99 {
100 m_Active = value; 100 m_Active = value;
101 } 101 }
102 } 102 }
103 103
104 /// <summary> 104 /// <summary>
105 /// Gets or sets a value indicating whether this <see cref="IfContext"/> is keep. 105 /// Gets or sets a value indicating whether this <see cref="IfContext"/> is keep.
106 /// </summary> 106 /// </summary>
107 /// <value><c>true</c> if keep; otherwise, <c>false</c>.</value> 107 /// <value><c>true</c> if keep; otherwise, <c>false</c>.</value>
108 public bool Keep 108 public bool Keep
109 { 109 {
110 get 110 get
111 { 111 {
112 return m_Keep; 112 return m_Keep;
113 } 113 }
114 set 114 set
115 { 115 {
116 m_Keep = value; 116 m_Keep = value;
117 if(m_Keep) 117 if(m_Keep)
118 { 118 {
119 m_EverKept = true; 119 m_EverKept = true;
120 } 120 }
121 } 121 }
122 } 122 }
123 123
124 /// <summary> 124 /// <summary>
125 /// Gets a value indicating whether [ever kept]. 125 /// Gets a value indicating whether [ever kept].
126 /// </summary> 126 /// </summary>
127 /// <value><c>true</c> if [ever kept]; otherwise, <c>false</c>.</value> 127 /// <value><c>true</c> if [ever kept]; otherwise, <c>false</c>.</value>
128 public bool EverKept 128 public bool EverKept
129 { 129 {
130 get 130 get
131 { 131 {
132 return m_EverKept; 132 return m_EverKept;
133 } 133 }
134 } 134 }
135 135
136 /// <summary> 136 /// <summary>
137 /// Gets or sets the state. 137 /// Gets or sets the state.
138 /// </summary> 138 /// </summary>
139 /// <value>The state.</value> 139 /// <value>The state.</value>
140 public IfState State 140 public IfState State
141 { 141 {
142 get 142 get
143 { 143 {
144 return m_State; 144 return m_State;
145 } 145 }
146 set 146 set
147 { 147 {
148 m_State = value; 148 m_State = value;
149 } 149 }
150 } 150 }
151 151
152 #endregion 152 #endregion
153 } 153 }
154} 154}