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-rw-r--r--Prebuild/src/Core/Nodes/ProcessNode.cs110
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diff --git a/Prebuild/src/Core/Nodes/ProcessNode.cs b/Prebuild/src/Core/Nodes/ProcessNode.cs
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1#region BSD License
2/*
3Copyright (c) 2004-2005 Matthew Holmes (matthew@wildfiregames.com), Dan Moorehead (dan05a@gmail.com)
4
5Redistribution and use in source and binary forms, with or without modification, are permitted
6provided that the following conditions are met:
7
8* Redistributions of source code must retain the above copyright notice, this list of conditions
9 and the following disclaimer.
10* Redistributions in binary form must reproduce the above copyright notice, this list of conditions
11 and the following disclaimer in the documentation and/or other materials provided with the
12 distribution.
13* The name of the author may not be used to endorse or promote products derived from this software
14 without specific prior written permission.
15
16THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING,
17BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
18ARE DISCLAIMED. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
19EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
20OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
21OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING
22IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
23*/
24#endregion
25
26using System;
27using System.Collections;
28using System.Collections.Specialized;
29using System.Xml;
30
31using Prebuild.Core.Attributes;
32using Prebuild.Core.Interfaces;
33using Prebuild.Core.Utilities;
34
35namespace Prebuild.Core.Nodes
36{
37 /// <summary>
38 ///
39 /// </summary>
40 [DataNode("Process")]
41 public class ProcessNode : DataNode
42 {
43 #region Fields
44
45 private string m_Path;
46 private bool m_IsValid = true;
47
48 #endregion
49
50 #region Properties
51
52 /// <summary>
53 /// Gets the path.
54 /// </summary>
55 /// <value>The path.</value>
56 public string Path
57 {
58 get
59 {
60 return m_Path;
61 }
62 }
63
64 /// <summary>
65 /// Gets a value indicating whether this instance is valid.
66 /// </summary>
67 /// <value><c>true</c> if this instance is valid; otherwise, <c>false</c>.</value>
68 public bool IsValid
69 {
70 get
71 {
72 return m_IsValid;
73 }
74 }
75
76 #endregion
77
78 #region Public Methods
79
80 /// <summary>
81 /// Parses the specified node.
82 /// </summary>
83 /// <param name="node">The node.</param>
84 public override void Parse(XmlNode node)
85 {
86 if( node == null )
87 {
88 throw new ArgumentNullException("node");
89 }
90
91 m_Path = Helper.InterpolateForEnvironmentVariables(node.InnerText);
92 if(m_Path == null)
93 {
94 m_Path = "";
95 }
96
97 try
98 {
99 m_Path = Helper.ResolvePath(m_Path);
100 }
101 catch(ArgumentException)
102 {
103 Kernel.Instance.Log.Write(LogType.Warning, "Could not find prebuild file for processing: {0}", m_Path);
104 m_IsValid = false;
105 }
106 }
107
108 #endregion
109 }
110}