diff options
Diffstat (limited to 'OpenSim')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/ScenePresence.cs | 5 | ||||
-rw-r--r-- | OpenSim/Region/Physics/UbitOdePlugin/ODECharacter.cs | 3 |
2 files changed, 4 insertions, 4 deletions
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs index d2e0726..25409c5 100644 --- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs | |||
@@ -1105,11 +1105,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
1105 | AbsolutePosition = newpos; | 1105 | AbsolutePosition = newpos; |
1106 | 1106 | ||
1107 | 1107 | ||
1108 | m_log.DebugFormat("[avnLocalTeleport] {0} {1}", newpos, rotateToVelXY); | 1108 | m_log.DebugFormat("[avnLocalTeleport] to {0} {1} init rotation {3}", newpos, rotateToVelXY,Rotation); |
1109 | 1109 | ||
1110 | if (newvel.HasValue) | 1110 | if (newvel.HasValue) |
1111 | { | 1111 | { |
1112 | if (newvel == Vector3.Zero) | 1112 | if ((Vector3)newvel == Vector3.Zero) |
1113 | { | 1113 | { |
1114 | if (PhysicsActor != null) | 1114 | if (PhysicsActor != null) |
1115 | PhysicsActor.SetMomentum(Vector3.Zero); | 1115 | PhysicsActor.SetMomentum(Vector3.Zero); |
@@ -1126,6 +1126,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1126 | y = (float)Math.Cos(x); | 1126 | y = (float)Math.Cos(x); |
1127 | x = (float)Math.Sin(x); | 1127 | x = (float)Math.Sin(x); |
1128 | Rotation = new Quaternion(0f, 0f, x, y); | 1128 | Rotation = new Quaternion(0f, 0f, x, y); |
1129 | m_log.DebugFormat("[avnLocalTeleport] final rotation {0}", Rotation); | ||
1129 | } | 1130 | } |
1130 | 1131 | ||
1131 | if (PhysicsActor != null) | 1132 | if (PhysicsActor != null) |
diff --git a/OpenSim/Region/Physics/UbitOdePlugin/ODECharacter.cs b/OpenSim/Region/Physics/UbitOdePlugin/ODECharacter.cs index 36440b1..26f8cf0 100644 --- a/OpenSim/Region/Physics/UbitOdePlugin/ODECharacter.cs +++ b/OpenSim/Region/Physics/UbitOdePlugin/ODECharacter.cs | |||
@@ -1244,8 +1244,7 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
1244 | if (Body != IntPtr.Zero) | 1244 | if (Body != IntPtr.Zero) |
1245 | d.BodySetPosition(Body, newPos.X, newPos.Y, newPos.Z); | 1245 | d.BodySetPosition(Body, newPos.X, newPos.Y, newPos.Z); |
1246 | _position = newPos; | 1246 | _position = newPos; |
1247 | m_pidControllerActive = true; | 1247 | m_pidControllerActive = true; |
1248 | m_log.DebugFormat("[ode character new position] {0}", newPos); | ||
1249 | } | 1248 | } |
1250 | 1249 | ||
1251 | private void changeOrientation(Quaternion newOri) | 1250 | private void changeOrientation(Quaternion newOri) |