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-rw-r--r--OpenSim/Framework/Data.MySQL/MySQLDataStore.cs4
1 files changed, 2 insertions, 2 deletions
diff --git a/OpenSim/Framework/Data.MySQL/MySQLDataStore.cs b/OpenSim/Framework/Data.MySQL/MySQLDataStore.cs
index b80dde8..cdebac8 100644
--- a/OpenSim/Framework/Data.MySQL/MySQLDataStore.cs
+++ b/OpenSim/Framework/Data.MySQL/MySQLDataStore.cs
@@ -196,7 +196,7 @@ namespace OpenSim.Framework.Data.MySQL
196 { 196 {
197 SceneObjectGroup group = new SceneObjectGroup(); 197 SceneObjectGroup group = new SceneObjectGroup();
198 SceneObjectPart prim = buildPrim(primRow); 198 SceneObjectPart prim = buildPrim(primRow);
199 DataRow shapeRow = shapes.Rows.Find(prim.UUID); 199 DataRow shapeRow = shapes.Rows.Find(Util.ToRawUuidString(prim.UUID));
200 if (shapeRow != null) 200 if (shapeRow != null)
201 { 201 {
202 prim.Shape = buildShape(shapeRow); 202 prim.Shape = buildShape(shapeRow);
@@ -216,7 +216,7 @@ namespace OpenSim.Framework.Data.MySQL
216 else 216 else
217 { 217 {
218 SceneObjectPart prim = buildPrim(primRow); 218 SceneObjectPart prim = buildPrim(primRow);
219 DataRow shapeRow = shapes.Rows.Find(prim.UUID); 219 DataRow shapeRow = shapes.Rows.Find(Util.ToRawUuidString(prim.UUID));
220 if (shapeRow != null) 220 if (shapeRow != null)
221 { 221 {
222 prim.Shape = buildShape(shapeRow); 222 prim.Shape = buildShape(shapeRow);