diff options
Diffstat (limited to 'OpenSim')
-rw-r--r-- | OpenSim/Framework/IClientAPI.cs | 2 | ||||
-rw-r--r-- | OpenSim/Framework/PriorityQueue.cs | 4 | ||||
-rw-r--r-- | OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs | 106 | ||||
-rw-r--r-- | OpenSim/Region/Framework/Scenes/Prioritizer.cs | 20 | ||||
-rw-r--r-- | OpenSim/Region/Framework/Scenes/SceneBase.cs | 12 | ||||
-rw-r--r-- | OpenSim/Region/Framework/Scenes/ScenePresence.cs | 51 | ||||
-rw-r--r-- | OpenSim/Region/OptionalModules/Agent/InternetRelayClientView/Server/IRCClientView.cs | 3 | ||||
-rw-r--r-- | OpenSim/Region/OptionalModules/World/NPC/NPCAvatar.cs | 4 | ||||
-rw-r--r-- | OpenSim/Tests/Common/Mock/TestClient.cs | 4 |
9 files changed, 140 insertions, 66 deletions
diff --git a/OpenSim/Framework/IClientAPI.cs b/OpenSim/Framework/IClientAPI.cs index 3b0430b..d73802e 100644 --- a/OpenSim/Framework/IClientAPI.cs +++ b/OpenSim/Framework/IClientAPI.cs | |||
@@ -1116,6 +1116,8 @@ namespace OpenSim.Framework | |||
1116 | /// <param name="localID"></param> | 1116 | /// <param name="localID"></param> |
1117 | void SendKillObject(List<uint> localID); | 1117 | void SendKillObject(List<uint> localID); |
1118 | 1118 | ||
1119 | void SendPartFullUpdate(ISceneEntity ent, uint? parentID); | ||
1120 | |||
1119 | void SendAnimations(UUID[] animID, int[] seqs, UUID sourceAgentId, UUID[] objectIDs); | 1121 | void SendAnimations(UUID[] animID, int[] seqs, UUID sourceAgentId, UUID[] objectIDs); |
1120 | void SendRegionHandshake(RegionInfo regionInfo, RegionHandshakeArgs args); | 1122 | void SendRegionHandshake(RegionInfo regionInfo, RegionHandshakeArgs args); |
1121 | 1123 | ||
diff --git a/OpenSim/Framework/PriorityQueue.cs b/OpenSim/Framework/PriorityQueue.cs index e4f1111..d6c39a7 100644 --- a/OpenSim/Framework/PriorityQueue.cs +++ b/OpenSim/Framework/PriorityQueue.cs | |||
@@ -62,7 +62,9 @@ namespace OpenSim.Framework | |||
62 | private uint m_nextQueue = 0; | 62 | private uint m_nextQueue = 0; |
63 | private uint m_countFromQueue = 0; | 63 | private uint m_countFromQueue = 0; |
64 | // first queues are imediate, so no counts | 64 | // first queues are imediate, so no counts |
65 | private uint[] m_queueCounts = {0, 0, 8, 4, 4, 2, 2, 2, 2, 1, 1, 1}; | 65 | // private uint[] m_queueCounts = { 0, 0, 8, 4, 4, 2, 2, 2, 2, 1, 1, 1 }; |
66 | private uint[] m_queueCounts = {0, 0, 8, 8, 5, 4, 3, 2, 1, 1, 1, 1}; | ||
67 | // this is ava, ava, attach, <10m, 20,40,80,160m,320,640,1280, + | ||
66 | 68 | ||
67 | // next request is a counter of the number of updates queued, it provides | 69 | // next request is a counter of the number of updates queued, it provides |
68 | // a total ordering on the updates coming through the queue and is more | 70 | // a total ordering on the updates coming through the queue and is more |
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs b/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs index b0cb4ea..06f1301 100644 --- a/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs +++ b/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs | |||
@@ -3838,47 +3838,53 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
3838 | m_entityUpdates.Enqueue(priority, new EntityUpdate(entity, updateFlags, m_scene.TimeDilation)); | 3838 | m_entityUpdates.Enqueue(priority, new EntityUpdate(entity, updateFlags, m_scene.TimeDilation)); |
3839 | } | 3839 | } |
3840 | 3840 | ||
3841 | /// <summary> | 3841 | /* dont use this |
3842 | /// Requeue an EntityUpdate when it was not acknowledged by the client. | 3842 | udp packet resent must be done at udp level only |
3843 | /// We will update the priority and put it in the correct queue, merging update flags | 3843 | re map from a packet to original updates just doesnt work |
3844 | /// with any other updates that may be queued for the same entity. | ||
3845 | /// The original update time is used for the merged update. | ||
3846 | /// </summary> | ||
3847 | private void ResendPrimUpdate(EntityUpdate update) | ||
3848 | { | ||
3849 | // If the update exists in priority queue, it will be updated. | ||
3850 | // If it does not exist then it will be added with the current (rather than its original) priority | ||
3851 | uint priority = m_prioritizer.GetUpdatePriority(this, update.Entity); | ||
3852 | 3844 | ||
3853 | lock (m_entityUpdates.SyncRoot) | 3845 | /// <summary> |
3854 | m_entityUpdates.Enqueue(priority, update); | 3846 | /// Requeue an EntityUpdate when it was not acknowledged by the client. |
3855 | } | 3847 | /// We will update the priority and put it in the correct queue, merging update flags |
3848 | /// with any other updates that may be queued for the same entity. | ||
3849 | /// The original update time is used for the merged update. | ||
3850 | /// </summary> | ||
3851 | private void ResendPrimUpdate(EntityUpdate update) | ||
3852 | { | ||
3853 | // If the update exists in priority queue, it will be updated. | ||
3854 | // If it does not exist then it will be added with the current (rather than its original) priority | ||
3855 | uint priority = m_prioritizer.GetUpdatePriority(this, update.Entity); | ||
3856 | 3856 | ||
3857 | /// <summary> | 3857 | lock (m_entityUpdates.SyncRoot) |
3858 | /// Requeue a list of EntityUpdates when they were not acknowledged by the client. | 3858 | m_entityUpdates.Enqueue(priority, update); |
3859 | /// We will update the priority and put it in the correct queue, merging update flags | 3859 | } |
3860 | /// with any other updates that may be queued for the same entity. | ||
3861 | /// The original update time is used for the merged update. | ||
3862 | /// </summary> | ||
3863 | private void ResendPrimUpdates(List<EntityUpdate> updates, OutgoingPacket oPacket) | ||
3864 | { | ||
3865 | // m_log.WarnFormat("[CLIENT] resending prim updates {0}, packet sequence number {1}", updates[0].UpdateTime, oPacket.SequenceNumber); | ||
3866 | 3860 | ||
3867 | // Remove the update packet from the list of packets waiting for acknowledgement | ||
3868 | // because we are requeuing the list of updates. They will be resent in new packets | ||
3869 | // with the most recent state and priority. | ||
3870 | m_udpClient.NeedAcks.Remove(oPacket.SequenceNumber); | ||
3871 | 3861 | ||
3872 | // Count this as a resent packet since we are going to requeue all of the updates contained in it | 3862 | /// <summary> |
3873 | Interlocked.Increment(ref m_udpClient.PacketsResent); | 3863 | /// Requeue a list of EntityUpdates when they were not acknowledged by the client. |
3864 | /// We will update the priority and put it in the correct queue, merging update flags | ||
3865 | /// with any other updates that may be queued for the same entity. | ||
3866 | /// The original update time is used for the merged update. | ||
3867 | /// </summary> | ||
3868 | private void ResendPrimUpdates(List<EntityUpdate> updates, OutgoingPacket oPacket) | ||
3869 | { | ||
3870 | // m_log.WarnFormat("[CLIENT] resending prim updates {0}, packet sequence number {1}", updates[0].UpdateTime, oPacket.SequenceNumber); | ||
3874 | 3871 | ||
3875 | // We're not going to worry about interlock yet since its not currently critical that this total count | 3872 | // Remove the update packet from the list of packets waiting for acknowledgement |
3876 | // is 100% correct | 3873 | // because we are requeuing the list of updates. They will be resent in new packets |
3877 | m_udpServer.PacketsResentCount++; | 3874 | // with the most recent state and priority. |
3875 | m_udpClient.NeedAcks.Remove(oPacket.SequenceNumber); | ||
3878 | 3876 | ||
3879 | foreach (EntityUpdate update in updates) | 3877 | // Count this as a resent packet since we are going to requeue all of the updates contained in it |
3880 | ResendPrimUpdate(update); | 3878 | Interlocked.Increment(ref m_udpClient.PacketsResent); |
3881 | } | 3879 | |
3880 | // We're not going to worry about interlock yet since its not currently critical that this total count | ||
3881 | // is 100% correct | ||
3882 | m_udpServer.PacketsResentCount++; | ||
3883 | |||
3884 | foreach (EntityUpdate update in updates) | ||
3885 | ResendPrimUpdate(update); | ||
3886 | } | ||
3887 | */ | ||
3882 | 3888 | ||
3883 | // OpenSim.Framework.Lazy<List<ObjectUpdatePacket.ObjectDataBlock>> objectUpdateBlocks = new OpenSim.Framework.Lazy<List<ObjectUpdatePacket.ObjectDataBlock>>(); | 3889 | // OpenSim.Framework.Lazy<List<ObjectUpdatePacket.ObjectDataBlock>> objectUpdateBlocks = new OpenSim.Framework.Lazy<List<ObjectUpdatePacket.ObjectDataBlock>>(); |
3884 | // OpenSim.Framework.Lazy<List<ObjectUpdateCompressedPacket.ObjectDataBlock>> compressedUpdateBlocks = new OpenSim.Framework.Lazy<List<ObjectUpdateCompressedPacket.ObjectDataBlock>>(); | 3890 | // OpenSim.Framework.Lazy<List<ObjectUpdateCompressedPacket.ObjectDataBlock>> compressedUpdateBlocks = new OpenSim.Framework.Lazy<List<ObjectUpdateCompressedPacket.ObjectDataBlock>>(); |
@@ -4197,12 +4203,40 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
4197 | for (int i = 0; i < blocks.Count; i++) | 4203 | for (int i = 0; i < blocks.Count; i++) |
4198 | packet.ObjectData[i] = blocks[i]; | 4204 | packet.ObjectData[i] = blocks[i]; |
4199 | 4205 | ||
4200 | OutPacket(packet, ThrottleOutPacketType.Task, true, delegate(OutgoingPacket oPacket) { ResendPrimUpdates(terseUpdates.Value, oPacket); }); | 4206 | // OutPacket(packet, ThrottleOutPacketType.Task, true, delegate(OutgoingPacket oPacket) { ResendPrimUpdates(terseUpdates.Value, oPacket); }); |
4207 | // use default udp retry | ||
4208 | OutPacket(packet, ThrottleOutPacketType.Task, true); | ||
4201 | } | 4209 | } |
4202 | 4210 | ||
4211 | |||
4212 | |||
4203 | #endregion Packet Sending | 4213 | #endregion Packet Sending |
4214 | |||
4204 | } | 4215 | } |
4205 | 4216 | ||
4217 | // hack.. dont use | ||
4218 | public void SendPartFullUpdate(ISceneEntity ent, uint? parentID) | ||
4219 | { | ||
4220 | if (ent is SceneObjectPart) | ||
4221 | { | ||
4222 | SceneObjectPart part = (SceneObjectPart)ent; | ||
4223 | ObjectUpdatePacket packet = (ObjectUpdatePacket)PacketPool.Instance.GetPacket(PacketType.ObjectUpdate); | ||
4224 | packet.RegionData.RegionHandle = m_scene.RegionInfo.RegionHandle; | ||
4225 | packet.RegionData.TimeDilation = 1; | ||
4226 | packet.ObjectData = new ObjectUpdatePacket.ObjectDataBlock[1]; | ||
4227 | |||
4228 | ObjectUpdatePacket.ObjectDataBlock blk = CreatePrimUpdateBlock(part, this.m_agentId); | ||
4229 | if (parentID.HasValue) | ||
4230 | { | ||
4231 | blk.ParentID = parentID.Value; | ||
4232 | } | ||
4233 | |||
4234 | packet.ObjectData[0] = blk; | ||
4235 | |||
4236 | OutPacket(packet, ThrottleOutPacketType.Task, true); | ||
4237 | } | ||
4238 | } | ||
4239 | |||
4206 | public void ReprioritizeUpdates() | 4240 | public void ReprioritizeUpdates() |
4207 | { | 4241 | { |
4208 | lock (m_entityUpdates.SyncRoot) | 4242 | lock (m_entityUpdates.SyncRoot) |
diff --git a/OpenSim/Region/Framework/Scenes/Prioritizer.cs b/OpenSim/Region/Framework/Scenes/Prioritizer.cs index 19d2689..c0405ad 100644 --- a/OpenSim/Region/Framework/Scenes/Prioritizer.cs +++ b/OpenSim/Region/Framework/Scenes/Prioritizer.cs | |||
@@ -175,7 +175,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
175 | { | 175 | { |
176 | // Attachments are high priority, | 176 | // Attachments are high priority, |
177 | if (((SceneObjectPart)entity).ParentGroup.IsAttachment) | 177 | if (((SceneObjectPart)entity).ParentGroup.IsAttachment) |
178 | return 1; | 178 | return 2; |
179 | 179 | ||
180 | pqueue = ComputeDistancePriority(client, entity, false); | 180 | pqueue = ComputeDistancePriority(client, entity, false); |
181 | 181 | ||
@@ -233,16 +233,28 @@ namespace OpenSim.Region.Framework.Scenes | |||
233 | 233 | ||
234 | // And convert the distance to a priority queue, this computation gives queues | 234 | // And convert the distance to a priority queue, this computation gives queues |
235 | // at 10, 20, 40, 80, 160, 320, 640, and 1280m | 235 | // at 10, 20, 40, 80, 160, 320, 640, and 1280m |
236 | uint pqueue = PriorityQueue.NumberOfImmediateQueues; | 236 | uint pqueue = PriorityQueue.NumberOfImmediateQueues + 1; // reserve attachments queue |
237 | uint queues = PriorityQueue.NumberOfQueues - PriorityQueue.NumberOfImmediateQueues; | 237 | uint queues = PriorityQueue.NumberOfQueues - PriorityQueue.NumberOfImmediateQueues; |
238 | 238 | /* | |
239 | for (int i = 0; i < queues - 1; i++) | 239 | for (int i = 0; i < queues - 1; i++) |
240 | { | 240 | { |
241 | if (distance < 30 * Math.Pow(2.0,i)) | 241 | if (distance < 30 * Math.Pow(2.0,i)) |
242 | break; | 242 | break; |
243 | pqueue++; | 243 | pqueue++; |
244 | } | 244 | } |
245 | 245 | */ | |
246 | if (distance > 10f) | ||
247 | { | ||
248 | float tmp = (float)Math.Log((double)distance) * 1.4426950408889634073599246810019f - 3.3219280948873623478703194294894f; | ||
249 | // for a map identical to original: | ||
250 | // now | ||
251 | // 1st constant is 1/(log(2)) (natural log) so we get log2(distance) | ||
252 | // 2st constant makes it be log2(distance/10) | ||
253 | pqueue += (uint)tmp; | ||
254 | if (pqueue > queues - 1) | ||
255 | pqueue = queues - 1; | ||
256 | } | ||
257 | |||
246 | // If this is a root agent, then determine front & back | 258 | // If this is a root agent, then determine front & back |
247 | // Bump up the priority queue (drop the priority) for any objects behind the avatar | 259 | // Bump up the priority queue (drop the priority) for any objects behind the avatar |
248 | if (useFrontBack && ! presence.IsChildAgent) | 260 | if (useFrontBack && ! presence.IsChildAgent) |
diff --git a/OpenSim/Region/Framework/Scenes/SceneBase.cs b/OpenSim/Region/Framework/Scenes/SceneBase.cs index dd0c828..f5be7a7 100644 --- a/OpenSim/Region/Framework/Scenes/SceneBase.cs +++ b/OpenSim/Region/Framework/Scenes/SceneBase.cs | |||
@@ -295,6 +295,18 @@ namespace OpenSim.Region.Framework.Scenes | |||
295 | 295 | ||
296 | return myID; | 296 | return myID; |
297 | } | 297 | } |
298 | |||
299 | public uint AllocatePresenceLocalId() | ||
300 | { | ||
301 | uint myID; | ||
302 | |||
303 | _primAllocateMutex.WaitOne(); | ||
304 | myID = ++m_lastAllocatedLocalId; | ||
305 | ++m_lastAllocatedLocalId; | ||
306 | _primAllocateMutex.ReleaseMutex(); | ||
307 | |||
308 | return myID; | ||
309 | } | ||
298 | 310 | ||
299 | #region Module Methods | 311 | #region Module Methods |
300 | 312 | ||
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs index a0c3ba9..73283ed 100644 --- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs | |||
@@ -969,7 +969,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
969 | m_name = String.Format("{0} {1}", Firstname, Lastname); | 969 | m_name = String.Format("{0} {1}", Firstname, Lastname); |
970 | m_scene = world; | 970 | m_scene = world; |
971 | m_uuid = client.AgentId; | 971 | m_uuid = client.AgentId; |
972 | LocalId = m_scene.AllocateLocalId(); | 972 | LocalId = m_scene.AllocatePresenceLocalId(); |
973 | 973 | ||
974 | UserAccount account = m_scene.UserAccountService.GetUserAccount(m_scene.RegionInfo.ScopeID, m_uuid); | 974 | UserAccount account = m_scene.UserAccountService.GetUserAccount(m_scene.RegionInfo.ScopeID, m_uuid); |
975 | if (account != null) | 975 | if (account != null) |
@@ -1878,7 +1878,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
1878 | if (!IsChildAgent) | 1878 | if (!IsChildAgent) |
1879 | { | 1879 | { |
1880 | 1880 | ||
1881 | |||
1882 | ValidateAndSendAppearanceAndAgentData(); | 1881 | ValidateAndSendAppearanceAndAgentData(); |
1883 | 1882 | ||
1884 | m_log.DebugFormat("[CompleteMovement] ValidateAndSendAppearanceAndAgentData: {0}ms", Util.EnvironmentTickCountSubtract(ts)); | 1883 | m_log.DebugFormat("[CompleteMovement] ValidateAndSendAppearanceAndAgentData: {0}ms", Util.EnvironmentTickCountSubtract(ts)); |
@@ -1900,35 +1899,31 @@ namespace OpenSim.Region.Framework.Scenes | |||
1900 | m_log.DebugFormat( | 1899 | m_log.DebugFormat( |
1901 | "[SCENE PRESENCE]: Restarting scripts in attachments for {0} in {1}", Name, Scene.Name); | 1900 | "[SCENE PRESENCE]: Restarting scripts in attachments for {0} in {1}", Name, Scene.Name); |
1902 | 1901 | ||
1903 | List<uint> kk = new List<uint>(); | ||
1904 | |||
1905 | // Resume scripts this possible should also be moved down after sending the avatar to viewer ? | 1902 | // Resume scripts this possible should also be moved down after sending the avatar to viewer ? |
1906 | foreach (SceneObjectGroup sog in m_attachments) | 1903 | foreach (SceneObjectGroup sog in m_attachments) |
1907 | { | 1904 | { |
1908 | foreach (SceneObjectPart part in sog.Parts) | ||
1909 | kk.Add(part.LocalId); | ||
1910 | |||
1911 | sog.SendFullUpdateToClient(ControllingClient); | 1905 | sog.SendFullUpdateToClient(ControllingClient); |
1912 | SendFullUpdateToClient(ControllingClient); | 1906 | SendFullUpdateToClient(ControllingClient); |
1913 | 1907 | ||
1914 | // sog.ScheduleGroupForFullUpdate(); | 1908 | if (!sog.HasPrivateAttachmentPoint) |
1915 | m_scene.ForEachScenePresence(delegate(ScenePresence p) | ||
1916 | { | 1909 | { |
1917 | if (p == this) | 1910 | // sog.ScheduleGroupForFullUpdate(); |
1918 | return; | 1911 | m_scene.ForEachScenePresence(delegate(ScenePresence p) |
1919 | if (sog.HasPrivateAttachmentPoint) | 1912 | { |
1920 | return; | 1913 | if (p == this) |
1921 | if (ParcelHideThisAvatar && currentParcelUUID != p.currentParcelUUID && p.GodLevel < 200) | 1914 | return; |
1922 | return; | 1915 | |
1923 | 1916 | if (ParcelHideThisAvatar && currentParcelUUID != p.currentParcelUUID && p.GodLevel < 200) | |
1924 | p.ControllingClient.SendKillObject(kk); | 1917 | return; |
1925 | sog.SendFullUpdateToClient(p.ControllingClient); | 1918 | |
1926 | SendFullUpdateToClient(p.ControllingClient); // resend our data by updates path | 1919 | p.ControllingClient.SendPartFullUpdate(sog.RootPart,LocalId + 1); |
1927 | }); | 1920 | sog.SendFullUpdateToClient(p.ControllingClient); |
1928 | 1921 | SendFullUpdateToClient(p.ControllingClient); // resend our data by updates path | |
1922 | }); | ||
1923 | } | ||
1924 | |||
1929 | sog.RootPart.ParentGroup.CreateScriptInstances(0, false, m_scene.DefaultScriptEngine, GetStateSource()); | 1925 | sog.RootPart.ParentGroup.CreateScriptInstances(0, false, m_scene.DefaultScriptEngine, GetStateSource()); |
1930 | sog.ResumeScripts(); | 1926 | sog.ResumeScripts(); |
1931 | kk.Clear(); | ||
1932 | } | 1927 | } |
1933 | } | 1928 | } |
1934 | } | 1929 | } |
@@ -4752,12 +4747,18 @@ namespace OpenSim.Region.Framework.Scenes | |||
4752 | foreach (SceneObjectGroup sog in m_attachments) | 4747 | foreach (SceneObjectGroup sog in m_attachments) |
4753 | { | 4748 | { |
4754 | if (p == this || !sog.HasPrivateAttachmentPoint) | 4749 | if (p == this || !sog.HasPrivateAttachmentPoint) |
4750 | { | ||
4751 | p.ControllingClient.SendPartFullUpdate(sog.RootPart, LocalId + 1); | ||
4755 | sog.SendFullUpdateToClient(p.ControllingClient); | 4752 | sog.SendFullUpdateToClient(p.ControllingClient); |
4753 | } | ||
4756 | } | 4754 | } |
4757 | SendFullUpdateToClient(p.ControllingClient); // resend our data by updates path | 4755 | SendFullUpdateToClient(p.ControllingClient); // resend our data by updates path |
4758 | } | 4756 | } |
4759 | } | 4757 | } |
4760 | 4758 | ||
4759 | // send attachments to a client without filters except for huds | ||
4760 | // for now they are checked in several places down the line... | ||
4761 | // kills all parts before sending | ||
4761 | public void SendAttachmentsToAgentNFPK(ScenePresence p) | 4762 | public void SendAttachmentsToAgentNFPK(ScenePresence p) |
4762 | { | 4763 | { |
4763 | lock (m_attachments) | 4764 | lock (m_attachments) |
@@ -5680,7 +5681,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
5680 | p.SendAppearanceToAgent(this); | 5681 | p.SendAppearanceToAgent(this); |
5681 | if (p.Animator != null) | 5682 | if (p.Animator != null) |
5682 | p.Animator.SendAnimPackToClient(ControllingClient); | 5683 | p.Animator.SendAnimPackToClient(ControllingClient); |
5683 | p.SendAttachmentsToAgentNFPK(this); | 5684 | p.SendAttachmentsToAgentNF(this); |
5684 | } | 5685 | } |
5685 | } | 5686 | } |
5686 | } | 5687 | } |
@@ -5995,7 +5996,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
5995 | SendAppearanceToAgent(p); | 5996 | SendAppearanceToAgent(p); |
5996 | if (Animator != null) | 5997 | if (Animator != null) |
5997 | Animator.SendAnimPackToClient(p.ControllingClient); | 5998 | Animator.SendAnimPackToClient(p.ControllingClient); |
5998 | SendAttachmentsToAgentNFPK(p); | 5999 | SendAttachmentsToAgentNF(p); |
5999 | } | 6000 | } |
6000 | } | 6001 | } |
6001 | 6002 | ||
@@ -6011,7 +6012,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
6011 | p.SendAppearanceToAgent(this); | 6012 | p.SendAppearanceToAgent(this); |
6012 | if (p.Animator != null) | 6013 | if (p.Animator != null) |
6013 | p.Animator.SendAnimPackToClient(ControllingClient); | 6014 | p.Animator.SendAnimPackToClient(ControllingClient); |
6014 | p.SendAttachmentsToAgentNFPK(this); | 6015 | p.SendAttachmentsToAgentNF(this); |
6015 | } | 6016 | } |
6016 | } | 6017 | } |
6017 | } | 6018 | } |
diff --git a/OpenSim/Region/OptionalModules/Agent/InternetRelayClientView/Server/IRCClientView.cs b/OpenSim/Region/OptionalModules/Agent/InternetRelayClientView/Server/IRCClientView.cs index f35ea92..2112b71 100644 --- a/OpenSim/Region/OptionalModules/Agent/InternetRelayClientView/Server/IRCClientView.cs +++ b/OpenSim/Region/OptionalModules/Agent/InternetRelayClientView/Server/IRCClientView.cs | |||
@@ -1702,5 +1702,8 @@ namespace OpenSim.Region.OptionalModules.Agent.InternetRelayClientView.Server | |||
1702 | { | 1702 | { |
1703 | } | 1703 | } |
1704 | 1704 | ||
1705 | public void SendPartFullUpdate(ISceneEntity ent, uint? parentID) | ||
1706 | { | ||
1707 | } | ||
1705 | } | 1708 | } |
1706 | } | 1709 | } |
diff --git a/OpenSim/Region/OptionalModules/World/NPC/NPCAvatar.cs b/OpenSim/Region/OptionalModules/World/NPC/NPCAvatar.cs index 7002d75..fa1d38a 100644 --- a/OpenSim/Region/OptionalModules/World/NPC/NPCAvatar.cs +++ b/OpenSim/Region/OptionalModules/World/NPC/NPCAvatar.cs | |||
@@ -1272,5 +1272,9 @@ namespace OpenSim.Region.OptionalModules.World.NPC | |||
1272 | { | 1272 | { |
1273 | } | 1273 | } |
1274 | 1274 | ||
1275 | public void SendPartFullUpdate(ISceneEntity ent, uint? parentID) | ||
1276 | { | ||
1277 | } | ||
1278 | |||
1275 | } | 1279 | } |
1276 | } | 1280 | } |
diff --git a/OpenSim/Tests/Common/Mock/TestClient.cs b/OpenSim/Tests/Common/Mock/TestClient.cs index f3eaed3..2758030 100644 --- a/OpenSim/Tests/Common/Mock/TestClient.cs +++ b/OpenSim/Tests/Common/Mock/TestClient.cs | |||
@@ -536,6 +536,10 @@ namespace OpenSim.Tests.Common.Mock | |||
536 | ReceivedKills.AddRange(localID); | 536 | ReceivedKills.AddRange(localID); |
537 | } | 537 | } |
538 | 538 | ||
539 | public void SendPartFullUpdate(ISceneEntity ent, uint? parentID) | ||
540 | { | ||
541 | } | ||
542 | |||
539 | public virtual void SetChildAgentThrottle(byte[] throttle) | 543 | public virtual void SetChildAgentThrottle(byte[] throttle) |
540 | { | 544 | { |
541 | } | 545 | } |