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-rw-r--r--OpenSim/Region/Environment/Scenes/SceneObjectPart.cs10
1 files changed, 10 insertions, 0 deletions
diff --git a/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs b/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs
index 991d5c9..0f36e82 100644
--- a/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs
+++ b/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs
@@ -3478,6 +3478,16 @@ if (m_shape != null) {
3478 } 3478 }
3479 } 3479 }
3480 } 3480 }
3481 if (
3482 ((AggregateScriptEvents & scriptEvents.collision) != 0) ||
3483 ((AggregateScriptEvents & scriptEvents.collision_end) != 0) ||
3484 ((AggregateScriptEvents & scriptEvents.collision_start) != 0) ||
3485 (CollisionSound != UUID.Zero)
3486 )
3487 {
3488 PhysActor.OnCollisionUpdate += PhysicsCollision;
3489 PhysActor.SubscribeEvents(1000);
3490 }
3481 } 3491 }
3482 } 3492 }
3483 else // it already has a physical representation 3493 else // it already has a physical representation